diff options
Diffstat (limited to 'examples/widgets/animation/sub-attaq/boat_p.h')
-rw-r--r-- | examples/widgets/animation/sub-attaq/boat_p.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat_p.h b/examples/widgets/animation/sub-attaq/boat_p.h index de11ff9555..8ebfeb27f5 100644 --- a/examples/widgets/animation/sub-attaq/boat_p.h +++ b/examples/widgets/animation/sub-attaq/boat_p.h @@ -146,7 +146,8 @@ private: class MoveStateRight : public QState { public: - explicit MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + explicit MoveStateRight(Boat *boat, QState *parent = nullptr) + : QState(parent), boat(boat) { } protected: @@ -163,7 +164,8 @@ private: class MoveStateLeft : public QState { public: - explicit MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + explicit MoveStateLeft(Boat *boat, QState *parent = nullptr) + : QState(parent), boat(boat) { } protected: @@ -180,7 +182,8 @@ private: class StopState : public QState { public: - explicit StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + explicit StopState(Boat *boat, QState *parent = nullptr) + : QState(parent), boat(boat) { } protected: @@ -198,13 +201,14 @@ private: class LaunchStateRight : public QState { public: - explicit LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + explicit LaunchStateRight(Boat *boat, QState *parent = nullptr) + : QState(parent), boat(boat) { } protected: void onEntry(QEvent *) override { - Bomb *b = new Bomb(); + Bomb *b = new Bomb; b->setPos(boat->x()+boat->size().width(),boat->y()); GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); scene->addItem(b); @@ -219,13 +223,14 @@ private: class LaunchStateLeft : public QState { public: - explicit LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + explicit LaunchStateLeft(Boat *boat, QState *parent = nullptr) + : QState(parent), boat(boat) { } protected: void onEntry(QEvent *) override { - Bomb *b = new Bomb(); + Bomb *b = new Bomb; b->setPos(boat->x() - b->size().width(), boat->y()); GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); scene->addItem(b); |