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diff --git a/examples/widgets/animation/sub-attaq/boat_p.h b/examples/widgets/animation/sub-attaq/boat_p.h
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef BOAT_P_H
-#define BOAT_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-//Own
-#include "bomb.h"
-#include "graphicsscene.h"
-
-// Qt
-#include <QGraphicsRotation>
-#include <QKeyEventTransition>
-#include <QState>
-
-static const int MAX_BOMB = 5;
-
-
-//These transtion test if we have to stop the boat (i.e current speed is 1)
-class KeyStopTransition : public QKeyEventTransition
-{
-public:
- KeyStopTransition(Boat *b, QEvent::Type t, int k)
- : QKeyEventTransition(b, t, k), boat(b)
- {
- }
-protected:
- bool eventTest(QEvent *event) override
- {
- if (!QKeyEventTransition::eventTest(event))
- return false;
- return (boat->currentSpeed() == 1);
- }
-private:
- Boat *boat;
-};
-
-//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
- class KeyMoveTransition : public QKeyEventTransition
-{
-public:
- KeyMoveTransition(Boat *b, QEvent::Type t, int k)
- : QKeyEventTransition(b, t, k), boat(b), key(k)
- {
- }
-protected:
- bool eventTest(QEvent *event) override
- {
- if (!QKeyEventTransition::eventTest(event))
- return false;
- return (boat->currentSpeed() >= 0);
- }
- void onTransition(QEvent *) override
- {
- //We decrease the speed if needed
- if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
- boat->setCurrentSpeed(boat->currentSpeed() - 1);
- else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
- boat->setCurrentSpeed(boat->currentSpeed() - 1);
- else if (boat->currentSpeed() < 3)
- boat->setCurrentSpeed(boat->currentSpeed() + 1);
- boat->updateBoatMovement();
- }
-private:
- Boat *boat;
- int key;
-};
-
-//This transition trigger the bombs launch
- class KeyLaunchTransition : public QKeyEventTransition
-{
-public:
- KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
- : QKeyEventTransition(boat, type, key), boat(boat)
- {
- }
-protected:
- bool eventTest(QEvent *event) override
- {
- if (!QKeyEventTransition::eventTest(event))
- return false;
- //We have enough bomb?
- return (boat->bombsLaunched() < MAX_BOMB);
- }
-private:
- Boat *boat;
-};
-
-//This state is describing when the boat is moving right
-class MoveStateRight : public QState
-{
-public:
- explicit MoveStateRight(Boat *boat, QState *parent = nullptr)
- : QState(parent), boat(boat)
- {
- }
-protected:
- void onEntry(QEvent *) override
- {
- boat->setCurrentDirection(Boat::Right);
- boat->updateBoatMovement();
- }
-private:
- Boat *boat;
-};
-
- //This state is describing when the boat is moving left
-class MoveStateLeft : public QState
-{
-public:
- explicit MoveStateLeft(Boat *boat, QState *parent = nullptr)
- : QState(parent), boat(boat)
- {
- }
-protected:
- void onEntry(QEvent *) override
- {
- boat->setCurrentDirection(Boat::Left);
- boat->updateBoatMovement();
- }
-private:
- Boat *boat;
-};
-
-//This state is describing when the boat is in a stand by position
-class StopState : public QState
-{
-public:
- explicit StopState(Boat *boat, QState *parent = nullptr)
- : QState(parent), boat(boat)
- {
- }
-protected:
- void onEntry(QEvent *) override
- {
- boat->setCurrentSpeed(0);
- boat->setCurrentDirection(Boat::None);
- boat->updateBoatMovement();
- }
-private:
- Boat *boat;
-};
-
-//This state is describing the launch of the torpedo on the right
-class LaunchStateRight : public QState
-{
-public:
- explicit LaunchStateRight(Boat *boat, QState *parent = nullptr)
- : QState(parent), boat(boat)
- {
- }
-protected:
- void onEntry(QEvent *) override
- {
- Bomb *b = new Bomb;
- b->setPos(boat->x()+boat->size().width(),boat->y());
- GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
- scene->addItem(b);
- b->launch(Bomb::Right);
- boat->setBombsLaunched(boat->bombsLaunched() + 1);
- }
-private:
- Boat *boat;
-};
-
-//This state is describing the launch of the torpedo on the left
-class LaunchStateLeft : public QState
-{
-public:
- explicit LaunchStateLeft(Boat *boat, QState *parent = nullptr)
- : QState(parent), boat(boat)
- {
- }
-protected:
- void onEntry(QEvent *) override
- {
- Bomb *b = new Bomb;
- b->setPos(boat->x() - b->size().width(), boat->y());
- GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
- scene->addItem(b);
- b->launch(Bomb::Left);
- boat->setBombsLaunched(boat->bombsLaunched() + 1);
- }
-private:
- Boat *boat;
-};
-
-#endif // BOAT_P_H