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diff --git a/examples/widgets/animation/sub-attaq/bomb.cpp b/examples/widgets/animation/sub-attaq/bomb.cpp
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--- a/examples/widgets/animation/sub-attaq/bomb.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "bomb.h"
-#include "submarine.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-
-//Qt
-#include <QFinalState>
-#include <QPropertyAnimation>
-#include <QSequentialAnimationGroup>
-#include <QStateMachine>
-
-Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)
-{
- setZValue(2);
-}
-
-void Bomb::launch(Bomb::Direction direction)
-{
- QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
- AnimationManager::self()->registerAnimation(launchAnimation);
- qreal delta = direction == Right ? 20 : - 20;
- QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta,y() - 20));
- anim->setDuration(150);
- launchAnimation->addAnimation(anim);
- anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta*2, y() ));
- anim->setDuration(150);
- launchAnimation->addAnimation(anim);
- anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
- anim->setDuration(y()/2*60);
- launchAnimation->addAnimation(anim);
- connect(anim, &QVariantAnimation::valueChanged, this, &Bomb::onAnimationLaunchValueChanged);
- connect(this, &Bomb::bombExploded, launchAnimation, &QAbstractAnimation::stop);
- //We setup the state machine of the bomb
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the launch animation is playing
- QAnimationState *launched = new QAnimationState(machine);
- launched->setAnimation(launchAnimation);
-
- //End
- QFinalState *finalState = new QFinalState(machine);
-
- machine->setInitialState(launched);
-
- //### Add a nice animation when the bomb is destroyed
- launched->addTransition(this, &Bomb::bombExploded, finalState);
-
- //If the animation is finished, then we move to the final state
- launched->addTransition(launched, &QAnimationState::animationFinished, finalState);
-
- //The machine has finished to be executed, then the boat is dead
- connect(machine,&QState::finished, this, &Bomb::bombExecutionFinished);
-
- machine->start();
-
-}
-
-void Bomb::onAnimationLaunchValueChanged(const QVariant &)
-{
- const QList<QGraphicsItem *> colItems =
- collidingItems(Qt::IntersectsItemBoundingRect);
- for (QGraphicsItem *item : colItems) {
- if (item->type() == SubMarine::Type) {
- SubMarine *s = static_cast<SubMarine *>(item);
- destroy();
- s->destroy();
- }
- }
-}
-
-void Bomb::destroy()
-{
- emit bombExploded();
-}