diff options
Diffstat (limited to 'examples/widgets/animation/sub-attaq/states.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/states.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/widgets/animation/sub-attaq/states.cpp b/examples/widgets/animation/sub-attaq/states.cpp index 8c78ccdd12..e36d13ad07 100644 --- a/examples/widgets/animation/sub-attaq/states.cpp +++ b/examples/widgets/animation/sub-attaq/states.cpp @@ -123,7 +123,7 @@ void PlayState::onEntry(QEvent *) levelState->addTransition(winTransition); //This state is an animation when the score changed - UpdateScoreState *scoreState = new UpdateScoreState(this, levelState); + UpdateScoreState *scoreState = new UpdateScoreState(levelState); //This transition update the score when a submarine die UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState); @@ -275,7 +275,7 @@ void WinState::onExit(QEvent *) } /** UpdateScore State */ -UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g) +UpdateScoreState::UpdateScoreState(QState *parent) : QState(parent) { } |