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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef STATES_H
+#define STATES_H
+
+//Qt
+#include <QtCore/QState>
+#include <QtCore/QSignalTransition>
+#include <QtCore/QPropertyAnimation>
+#include <QtWidgets/QKeyEventTransition>
+#include <QtCore/QSet>
+
+class GraphicsScene;
+class Boat;
+class SubMarine;
+QT_BEGIN_NAMESPACE
+class QStateMachine;
+QT_END_NAMESPACE
+
+class PlayState : public QState
+{
+public:
+ PlayState(GraphicsScene *scene, QState *parent = 0);
+ ~PlayState();
+
+ protected:
+ void onEntry(QEvent *);
+
+private :
+ GraphicsScene *scene;
+ QStateMachine *machine;
+ int currentLevel;
+ int score;
+ QState *parallelChild;
+
+ friend class UpdateScoreState;
+ friend class UpdateScoreTransition;
+ friend class WinTransition;
+ friend class CustomSpaceTransition;
+ friend class WinState;
+ friend class LostState;
+ friend class LevelState;
+};
+
+class LevelState : public QState
+{
+public:
+ LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+protected:
+ void onEntry(QEvent *);
+private :
+ void initializeLevel();
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class PauseState : public QState
+{
+public:
+ PauseState(GraphicsScene *scene, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ Boat *boat;
+};
+
+class LostState : public QState
+{
+public:
+ LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class WinState : public QState
+{
+public:
+ WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class UpdateScoreState : public QState
+{
+public:
+ UpdateScoreState(PlayState *game, QState *parent);
+private:
+ QPropertyAnimation *scoreAnimation;
+ PlayState *game;
+};
+
+//These transtion is used to update the score
+class UpdateScoreTransition : public QSignalTransition
+{
+public:
+ UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState * game;
+ GraphicsScene *scene;
+};
+
+//These transtion test if we have won the game
+class WinTransition : public QSignalTransition
+{
+public:
+ WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState * game;
+ GraphicsScene *scene;
+};
+
+//These transtion is true if one level has been completed and the player want to continue
+ class CustomSpaceTransition : public QKeyEventTransition
+{
+public:
+ CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState *game;
+ int key;
+};
+
+#endif // STATES_H