summaryrefslogtreecommitdiffstats
path: root/examples/widgets/animation/sub-attaq/submarine.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/widgets/animation/sub-attaq/submarine.cpp')
-rw-r--r--examples/widgets/animation/sub-attaq/submarine.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/examples/widgets/animation/sub-attaq/submarine.cpp b/examples/widgets/animation/sub-attaq/submarine.cpp
deleted file mode 100644
index a4ca376045..0000000000
--- a/examples/widgets/animation/sub-attaq/submarine.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "submarine.h"
-#include "submarine_p.h"
-#include "torpedo.h"
-#include "graphicsscene.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-
-#include <QFinalState>
-#include <QPropertyAnimation>
-#include <QStateMachine>
-#include <QSequentialAnimationGroup>
-
-static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
-{
- QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
- for (int i = 1; i <= 4; ++i) {
- PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub);
- step->setZValue(6);
- step->setOpacity(0);
- QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group);
- anim->setDuration(100);
- anim->setEndValue(1);
- }
- AnimationManager::self()->registerAnimation(group);
- return group;
-}
-
-
-SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big),
- subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
-{
- setZValue(5);
- setTransformOriginPoint(boundingRect().center());
-
- graphicsRotation = new QGraphicsRotation(this);
- graphicsRotation->setAxis(Qt::YAxis);
- graphicsRotation->setOrigin(QVector3D(size().width() / 2, size().height() / 2, 0));
- QList<QGraphicsTransform *> r({graphicsRotation});
- setTransformations(r);
-
- //We setup the state machine of the submarine
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the boat is moving/rotating
- QState *moving = new QState(machine);
-
- //This state is when the boat is moving from left to right
- MovementState *movement = new MovementState(this, moving);
-
- //This state is when the boat is moving from left to right
- ReturnState *rotation = new ReturnState(this, moving);
-
- //This is the initial state of the moving root state
- moving->setInitialState(movement);
-
- movement->addTransition(this, &SubMarine::subMarineStateChanged, moving);
-
- //This is the initial state of the machine
- machine->setInitialState(moving);
-
- //End
- QFinalState *finalState = new QFinalState(machine);
-
- //If the moving animation is finished we move to the return state
- movement->addTransition(movement, &QAnimationState::animationFinished, rotation);
-
- //If the return animation is finished we move to the moving state
- rotation->addTransition(rotation, &QAnimationState::animationFinished, movement);
-
- //This state play the destroyed animation
- QAnimationState *destroyedState = new QAnimationState(machine);
- destroyedState->setAnimation(setupDestroyAnimation(this));
-
- //Play a nice animation when the submarine is destroyed
- moving->addTransition(this, &SubMarine::subMarineDestroyed, destroyedState);
-
- //Transition to final state when the destroyed animation is finished
- destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState);
-
- //The machine has finished to be executed, then the submarine is dead
- connect(machine,&QState::finished,this, &SubMarine::subMarineExecutionFinished);
-
- machine->start();
-}
-
-int SubMarine::points() const
-{
- return subPoints;
-}
-
-void SubMarine::setCurrentDirection(SubMarine::Movement direction)
-{
- if (this->direction == direction)
- return;
- if (direction == SubMarine::Right && this->direction == SubMarine::None)
- graphicsRotation->setAngle(180);
- this->direction = direction;
-}
-
-enum SubMarine::Movement SubMarine::currentDirection() const
-{
- return direction;
-}
-
-void SubMarine::setCurrentSpeed(int speed)
-{
- if (speed < 0 || speed > 3)
- qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
- this->speed = speed;
- emit subMarineStateChanged();
-}
-
-int SubMarine::currentSpeed() const
-{
- return speed;
-}
-
-void SubMarine::launchTorpedo(int speed)
-{
- Torpedo *torp = new Torpedo;
- GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
- scene->addItem(torp);
- torp->setPos(pos());
- torp->setCurrentSpeed(speed);
- torp->launch();
-}
-
-void SubMarine::destroy()
-{
- emit subMarineDestroyed();
-}
-
-int SubMarine::type() const
-{
- return Type;
-}