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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SUBMARINE_P_H
+#define SUBMARINE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+//Own
+#include "animationmanager.h"
+#include "submarine.h"
+#include "qanimationstate.h"
+
+//Qt
+#include <QtCore/QPropertyAnimation>
+#include <QtWidgets/QGraphicsScene>
+
+//This state is describing when the boat is moving right
+class MovementState : public QAnimationState
+{
+Q_OBJECT
+public:
+ MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
+ {
+ movementAnimation = new QPropertyAnimation(submarine, "pos");
+ connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &)));
+ setAnimation(movementAnimation);
+ AnimationManager::self()->registerAnimation(movementAnimation);
+ this->submarine = submarine;
+ }
+
+protected slots:
+ void onAnimationMovementValueChanged(const QVariant &)
+ {
+ if (qrand() % 200 + 1 == 3)
+ submarine->launchTorpedo(qrand() % 3 + 1);
+ }
+
+protected:
+ void onEntry(QEvent *e)
+ {
+ if (submarine->currentDirection() == SubMarine::Left) {
+ movementAnimation->setEndValue(QPointF(0,submarine->y()));
+ movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
+ }
+ else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
+ movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
+ movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
+ }
+ QAnimationState::onEntry(e);
+ }
+
+private:
+ SubMarine *submarine;
+ QPropertyAnimation *movementAnimation;
+};
+
+//This state is describing when the boat is moving right
+class ReturnState : public QAnimationState
+{
+public:
+ ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
+ {
+ returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");
+ returnAnimation->setDuration(500);
+ AnimationManager::self()->registerAnimation(returnAnimation);
+ setAnimation(returnAnimation);
+ this->submarine = submarine;
+ }
+
+protected:
+ void onEntry(QEvent *e)
+ {
+ returnAnimation->stop();
+ returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
+ QAnimationState::onEntry(e);
+ }
+
+ void onExit(QEvent *e)
+ {
+ submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
+ QAnimationState::onExit(e);
+ }
+
+private:
+ SubMarine *submarine;
+ QPropertyAnimation *returnAnimation;
+};
+
+#endif // SUBMARINE_P_H