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-rw-r--r--examples/widgets/animation/sub-attaq/boat.h2
-rw-r--r--examples/widgets/animation/sub-attaq/boat_p.h6
-rw-r--r--examples/widgets/animation/sub-attaq/states.h6
-rw-r--r--examples/widgets/animation/sub-attaq/submarine.h2
4 files changed, 8 insertions, 8 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat.h b/examples/widgets/animation/sub-attaq/boat.h
index 24b004a108..a75e2b1474 100644
--- a/examples/widgets/animation/sub-attaq/boat.h
+++ b/examples/widgets/animation/sub-attaq/boat.h
@@ -86,7 +86,7 @@ public:
void updateBoatMovement();
- virtual int type() const override;
+ int type() const override;
signals:
void boatDestroyed();
diff --git a/examples/widgets/animation/sub-attaq/boat_p.h b/examples/widgets/animation/sub-attaq/boat_p.h
index 5cad6bde96..de11ff9555 100644
--- a/examples/widgets/animation/sub-attaq/boat_p.h
+++ b/examples/widgets/animation/sub-attaq/boat_p.h
@@ -81,7 +81,7 @@ public:
{
}
protected:
- virtual bool eventTest(QEvent *event) override
+ bool eventTest(QEvent *event) override
{
if (!QKeyEventTransition::eventTest(event))
return false;
@@ -100,7 +100,7 @@ public:
{
}
protected:
- virtual bool eventTest(QEvent *event) override
+ bool eventTest(QEvent *event) override
{
if (!QKeyEventTransition::eventTest(event))
return false;
@@ -131,7 +131,7 @@ public:
{
}
protected:
- virtual bool eventTest(QEvent *event) override
+ bool eventTest(QEvent *event) override
{
if (!QKeyEventTransition::eventTest(event))
return false;
diff --git a/examples/widgets/animation/sub-attaq/states.h b/examples/widgets/animation/sub-attaq/states.h
index 1d50abbf02..cd68e319c2 100644
--- a/examples/widgets/animation/sub-attaq/states.h
+++ b/examples/widgets/animation/sub-attaq/states.h
@@ -152,7 +152,7 @@ class UpdateScoreTransition : public QSignalTransition
public:
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
- virtual bool eventTest(QEvent *event) override;
+ bool eventTest(QEvent *event) override;
private:
PlayState * game;
GraphicsScene *scene;
@@ -164,7 +164,7 @@ class WinTransition : public QSignalTransition
public:
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
- virtual bool eventTest(QEvent *event) override;
+ bool eventTest(QEvent *event) override;
private:
PlayState * game;
GraphicsScene *scene;
@@ -176,7 +176,7 @@ private:
public:
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
protected:
- virtual bool eventTest(QEvent *event) override;
+ bool eventTest(QEvent *event) override;
private:
PlayState *game;
};
diff --git a/examples/widgets/animation/sub-attaq/submarine.h b/examples/widgets/animation/sub-attaq/submarine.h
index abfdca6195..d145c9cbee 100644
--- a/examples/widgets/animation/sub-attaq/submarine.h
+++ b/examples/widgets/animation/sub-attaq/submarine.h
@@ -81,7 +81,7 @@ public:
void launchTorpedo(int speed);
void destroy();
- virtual int type() const override;
+ int type() const override;
QGraphicsRotation *rotation() const { return graphicsRotation; }