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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/analogclock
+ \title Analog Clock Example
+
+ The Analog Clock example shows how to draw the contents of a custom
+ widget.
+
+ \image analogclock-example.png Screenshot of the Analog Clock example
+
+ This example also demonstrates how the transformation and scaling
+ features of QPainter can be used to make drawing custom widgets
+ easier.
+
+ \section1 AnalogClock Class Definition
+
+ The \c AnalogClock class provides a clock widget with hour and minute
+ hands that is automatically updated every few seconds.
+ We subclass \l QWidget and reimplement the standard
+ \l{QWidget::paintEvent()}{paintEvent()} function to draw the clock face:
+
+ \snippet widgets/analogclock/analogclock.h 0
+
+ \section1 AnalogClock Class Implementation
+
+ \snippet widgets/analogclock/analogclock.cpp 1
+
+ When the widget is constructed, we set up a one-second timer to
+ keep track of the current time, and we connect it to the standard
+ \l{QWidget::update()}{update()} slot so that the clock face is
+ updated when the timer emits the \l{QTimer::timeout()}{timeout()}
+ signal.
+
+ Finally, we resize the widget so that it is displayed at a
+ reasonable size.
+
+ \snippet widgets/analogclock/analogclock.cpp 8
+ \snippet widgets/analogclock/analogclock.cpp 10
+
+ The \c paintEvent() function is called whenever the widget's
+ contents need to be updated. This happens when the widget is
+ first shown, and when it is covered then exposed, but it is also
+ executed when the widget's \l{QWidget::update()}{update()} slot
+ is called. Since we connected the timer's
+ \l{QTimer::timeout()}{timeout()} signal to this slot, it will be
+ called at least once every five seconds.
+
+ Before we set up the painter and draw the clock, we first define
+ two lists of \l {QPoint}s and two \l{QColor}s that will be used
+ for the hour and minute hands. The minute hand's color has an
+ alpha component of 191, meaning that it's 75% opaque.
+
+ We also determine the length of the widget's shortest side so that we
+ can fit the clock face inside the widget. It is also useful to determine
+ the current time before we start drawing.
+
+ \snippet widgets/analogclock/analogclock.cpp 11
+ \snippet widgets/analogclock/analogclock.cpp 12
+ \snippet widgets/analogclock/analogclock.cpp 13
+ \snippet widgets/analogclock/analogclock.cpp 14
+
+ The contents of custom widgets are drawn with a QPainter.
+ Painters can be used to draw on any QPaintDevice, but they are
+ usually used with widgets, so we pass the widget instance to the
+ painter's constructor.
+
+ We call QPainter::setRenderHint() with QPainter::Antialiasing to
+ turn on antialiasing. This makes drawing of diagonal lines much
+ smoother.
+
+ The translation moves the origin to the center of the widget, and
+ the scale operation ensures that the following drawing operations
+ are scaled to fit within the widget. We use a scale factor that
+ let's us use x and y coordinates between -100 and 100, and that
+ ensures that these lie within the length of the widget's shortest
+ side.
+
+ To make our code simpler, we will draw a fixed size clock face that will
+ be positioned and scaled so that it lies in the center of the widget.
+
+ The painter takes care of all the transformations made during the
+ paint event, and ensures that everything is drawn correctly. Letting
+ the painter handle transformations is often easier than performing
+ manual calculations just to draw the contents of a custom widget.
+
+ \image analogclock-viewport.png
+
+ We draw the hour hand first, using a formula that rotates the coordinate
+ system counterclockwise by a number of degrees determined by the current
+ hour and minute. This means that the hand will be shown rotated clockwise
+ by the required amount.
+
+ \snippet widgets/analogclock/analogclock.cpp 15
+ \snippet widgets/analogclock/analogclock.cpp 16
+
+ We set the pen to be Qt::NoPen because we don't want any outline,
+ and we use a solid brush with the color appropriate for
+ displaying hours. Brushes are used when filling in polygons and
+ other geometric shapes.
+
+ \snippet widgets/analogclock/analogclock.cpp 17
+ \snippet widgets/analogclock/analogclock.cpp 19
+
+ We save and restore the transformation matrix before and after the
+ rotation because we want to place the minute hand without having to
+ take into account any previous rotations.
+
+ \snippet widgets/analogclock/analogclock.cpp 20
+ \codeline
+ \snippet widgets/analogclock/analogclock.cpp 21
+
+ We draw markers around the edge of the clock for each hour. We
+ draw each marker then rotate the coordinate system so that the
+ painter is ready for the next one.
+
+ \snippet widgets/analogclock/analogclock.cpp 22
+ \snippet widgets/analogclock/analogclock.cpp 23
+
+ The minute hand is rotated in a similar way to the hour hand.
+
+ \snippet widgets/analogclock/analogclock.cpp 25
+ \codeline
+ \snippet widgets/analogclock/analogclock.cpp 26
+
+ Again, we draw markers around the edge of the clock, but this
+ time to indicate minutes. We skip multiples of 5 to avoid drawing
+ minute markers on top of hour markers.
+*/