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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/icons
+ \title Icons Example
+
+ The Icons example shows how QIcon can generate pixmaps reflecting
+ an icon's state, mode and size. These pixmaps are generated from
+ the set of pixmaps made available to the icon, and are used by Qt
+ widgets to show an icon representing a particular action.
+
+ \image icons-example.png Screenshot of the Icons example
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 QIcon Overview
+
+ The QIcon class provides scalable icons in different modes and
+ states. An icon's state and mode are depending on the intended use
+ of the icon. Qt currently defines four modes:
+
+ \table
+ \header \li Mode \li Description
+ \row
+ \li QIcon::Normal
+ \li Display the pixmap when the user is not interacting with the
+ icon, but the functionality represented by the icon is
+ available.
+ \row
+ \li QIcon::Active
+ \li Display the pixmap when the functionality represented by the
+ icon is available and the user is interacting with the icon,
+ for example, moving the mouse over it or clicking it.
+ \row
+ \li QIcon::Disabled
+ \li Display the pixmap when the functionality represented by
+ the icon is not available.
+ \row
+ \li QIcon::Selected
+ \li Display the pixmap when the icon is selected.
+ \endtable
+
+ QIcon's states are QIcon::On and QIcon::Off, which will display
+ the pixmap when the widget is in the respective state. The most
+ common usage of QIcon's states are when displaying checkable tool
+ buttons or menu entries (see QAbstractButton::setCheckable() and
+ QAction::setCheckable()). When a tool button or menu entry is
+ checked, the QIcon's state is \l{QIcon::}{On}, otherwise it's
+ \l{QIcon::}{Off}. You can, for example, use the QIcon's states to
+ display differing pixmaps depending on whether the tool button or
+ menu entry is checked or not.
+
+ A QIcon can generate smaller, larger, active, disabled, and
+ selected pixmaps from the set of pixmaps it is given. Such
+ pixmaps are used by Qt widgets to show an icon representing a
+ particular action.
+
+ \section1 Overview of the Icons Application
+
+ With the Icons application you get a preview of an icon's
+ generated pixmaps reflecting its different states, modes and size.
+
+ When an image is loaded into the application, it is converted into
+ a pixmap and becomes a part of the set of pixmaps available to the
+ icon. An image can be excluded from this set by checking off the
+ related checkbox. The application provides a sub directory
+ containing sets of images explicitly designed to illustrate how Qt
+ renders an icon in different modes and states.
+
+ The application allows you to manipulate the icon size with some
+ predefined sizes and a spin box. The predefined sizes are style
+ dependent, but most of the styles have the same values: Only the
+ Macintosh style differ by using 32 pixels, instead of 16 pixels,
+ for toolbar buttons. You can navigate between the available styles
+ using the \uicontrol View menu.
+
+ \image icons-view-menu.png Screenshot of the View menu
+
+ The \uicontrol View menu also provide the option to make the application
+ guess the icon state and mode from an image's file name. The \uicontrol
+ File menu provide the options of adding an image and removing all
+ images. These last options are also available through a context
+ menu that appears if you press the right mouse button within the
+ table of image files. In addition, the \uicontrol File menu provide an
+ \uicontrol Exit option, and the \uicontrol Help menu provide information about
+ the example and about Qt.
+
+ \image icons_find_normal.png Screenshot of the Find Files
+
+ The screenshot above shows the application with one image file
+ loaded. The \uicontrol {Guess Image Mode/State} is enabled and the
+ style is Plastique.
+
+ When QIcon is provided with only one available pixmap, that
+ pixmap is used for all the states and modes. In this case the
+ pixmap's icon mode is set to normal, and the generated pixmaps
+ for the normal and active modes will look the same. But in
+ disabled and selected mode, Qt will generate a slightly different
+ pixmap.
+
+ The next screenshot shows the application with an additional file
+ loaded, providing QIcon with two available pixmaps. Note that the
+ new image file's mode is set to disabled. When rendering the \uicontrol
+ Disabled mode pixmaps, Qt will now use the new image. We can see
+ the difference: The generated disabled pixmap in the first
+ screenshot is slightly darker than the pixmap with the originally
+ set disabled mode in the second screenshot.
+
+ \image icons_find_normal_disabled.png Screenshot of the Find Files
+
+ When Qt renders the icon's pixmaps it searches through the set of
+ available pixmaps following a particular algorithm. The algorithm
+ is documented in QIcon, but we will describe some particular cases
+ below.
+
+ \image icons_monkey_active.png Screenshot of the Find Files
+
+ In the screenshot above, we have set \c monkey_on_32x32 to be an
+ Active/On pixmap and \c monkey_off_64x64 to be Normal/Off. To
+ render the other six mode/state combinations, QIcon uses the
+ search algorithm described in the table below:
+
+ \table 100%
+ \header \li{2,1} Requested Pixmap \li {8,1} Preferred Alternatives (mode/state)
+ \header \li Mode \li State \li 1 \li 2 \li 3 \li 4 \li 5 \li 6 \li 7 \li 8
+ \row \li{1,2} Normal \li Off \li \b N0 \li A0 \li N1 \li A1 \li D0 \li S0 \li D1 \li S1
+ \row \li On \li N1 \li \b A1 \li N0 \li A0 \li D1 \li S1 \li D0 \li S0
+ \row \li{1,2} Active \li Off \li A0 \li \b N0 \li A1 \li N1 \li D0 \li S0 \li D1 \li S1
+ \row \li On \li \b A1 \li N1 \li A0 \li N0 \li D1 \li S1 \li D0 \li S0
+ \row \li{1,2} Disabled \li Off \li D0 \li \b {N0'} \li A0' \li D1 \li N1' \li A1' \li S0' \li S1'
+ \row \li On \li D1 \li N1' \li \b {A1'} \li D0 \li N0' \li A0' \li S1' \li S0'
+ \row \li{1,2} Selected \li Off \li S0 \li \b {N0''} \li A0'' \li S1 \li N1'' \li A1'' \li D0'' \li D1''
+ \row \li On \li S1 \li N1'' \li \b {A1''} \li S0 \li N0'' \li A0'' \li D1'' \li D0''
+ \endtable
+
+ In the table, "0" and "1" stand for Off" and "On", respectively.
+ Single quotes indicates that QIcon generates a disabled ("grayed
+ out") version of the pixmap; similarly, double quuote indicate
+ that QIcon generates a selected ("blued out") version of the
+ pixmap.
+
+ The alternatives used in the screenshot above are shown in bold.
+ For example, the Disabled/Off pixmap is derived by graying out
+ the Normal/Off pixmap (\c monkey_off_64x64).
+
+ In the next screenshots, we loaded the whole set of monkey
+ images. By checking or unchecking file names from the image list,
+ we get different results:
+
+ \table
+ \row
+ \li \inlineimage icons_monkey.png Screenshot of the Monkey Files
+ \li \inlineimage icons_monkey_mess.png Screenshot of the Monkey Files
+ \endtable
+
+ For any given mode/state combination, it is possible to specify
+ several images at different resolutions. When rendering an
+ icon, QIcon will automatically pick the most suitable image
+ and scale it down if necessary. (QIcon never scales up images,
+ because this rarely looks good.)
+
+ The screenshots below shows what happens when we provide QIcon
+ with three images (\c qt_extended_16x16.png, \c qt_extended_32x32.png, \c
+ qt_extended_48x48.png) and try to render the QIcon at various
+ resolutions:
+
+ \table
+ \row
+ \li
+ \li \inlineimage icons_qt_extended_8x8.png Qt Extended icon at 8 x 8
+ \li \inlineimage icons_qt_extended_16x16.png Qt Extended icon at 16 x 16
+ \li \inlineimage icons_qt_extended_17x17.png Qt Extended icon at 17 x 17
+ \row
+ \li
+ \li 8 x 8
+ \li \b {16 x 16}
+ \li 17 x 17
+ \row
+ \li \inlineimage icons_qt_extended_32x32.png Qt Extended icon at 32 x 32
+ \li \inlineimage icons_qt_extended_33x33.png Qt Extended icon at 33 x 33
+ \li \inlineimage icons_qt_extended_48x48.png Qt Extended icon at 48 x 48
+ \li \inlineimage icons_qt_extended_64x64.png Qt Extended icon at 64 x 64
+ \row
+ \li \b {32 x 32}
+ \li 33 x 33
+ \li \b {48 x 48}
+ \li 64 x 64
+ \endtable
+
+ For sizes up to 16 x 16, QIcon uses \c qt_extended_16x16.png and
+ scales it down if necessary. For sizes between 17 x 17 and 32 x
+ 32, it uses \c qt_extended_32x32.png. For sizes above 32 x 32, it uses
+ \c qt_extended_48x48.png.
+
+ \section1 Line-by-Line Walkthrough
+
+ The Icons example consists of four classes:
+
+ \list
+ \li \c MainWindow inherits QMainWindow and is the main application
+ window.
+ \li \c IconPreviewArea is a custom widget that displays all
+ combinations of states and modes for a given icon.
+ \li \c IconSizeSpinBox is a subclass of QSpinBox that lets the
+ user enter icon sizes (e.g., "48 x 48").
+ \li \c ImageDelegate is a subclass of QItemDelegate that provides
+ comboboxes for letting the user set the mode and state
+ associated with an image.
+ \endlist
+
+ We will start by reviewing the \c IconPreviewArea class before we
+ take a look at the \c MainWindow class. Finally, we will review the
+ \c IconSizeSpinBox and \c ImageDelegate classes.
+
+ \section2 IconPreviewArea Class Definition
+
+ An \c IconPreviewArea widget consists of a group box containing a grid of
+ QLabel widgets displaying headers and pixmaps.
+
+ \image icons_preview_area.png Screenshot of IconPreviewArea.
+
+ \snippet widgets/icons/iconpreviewarea.h 0
+
+ The \c IconPreviewArea class inherits QWidget. It displays the
+ generated pixmaps corresponding to an icon's possible states and
+ modes at a given size.
+
+ We need two public functions to set the current icon and the
+ icon's size. In addition the class has three private functions: We
+ use the \c createHeaderLabel() and \c createPixmapLabel()
+ functions when constructing the preview area, and we need the \c
+ updatePixmapLabels() function to update the preview area when
+ the icon or the icon's size has changed.
+
+ The \c NumModes and \c NumStates constants reflect \l{QIcon}'s
+ number of currently defined modes and states.
+
+ \section2 IconPreviewArea Class Implementation
+
+ \snippet widgets/icons/iconpreviewarea.cpp 0
+
+ In the constructor we create the labels displaying the headers and
+ the icon's generated pixmaps, and add them to a grid layout.
+
+ When creating the header labels, we make sure the enums \c
+ NumModes and \c NumStates defined in the \c .h file, correspond
+ with the number of labels that we create. Then if the enums at
+ some point are changed, the \c Q_ASSERT() macro will alert that this
+ part of the \c .cpp file needs to be updated as well.
+
+ If the application is built in debug mode, the \c Q_ASSERT()
+ macro will expand to
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.cpp 0
+
+ In release mode, the macro simply disappear. The mode can be set
+ in the application's \c .pro file. One way to do so is to add an
+ option to \c qmake when building the application:
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 1
+
+ or
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 2
+
+ Another approach is to add this line directly to the \c .pro
+ file.
+
+ \snippet widgets/icons/iconpreviewarea.cpp 1
+ \codeline
+ \snippet widgets/icons/iconpreviewarea.cpp 2
+
+ The public \c setIcon() and \c setSize() functions change the icon
+ or the icon size, and make sure that the generated pixmaps are
+ updated.
+
+ \snippet widgets/icons/iconpreviewarea.cpp 3
+ \codeline
+ \snippet widgets/icons/iconpreviewarea.cpp 4
+
+ We use the \c createHeaderLabel() and \c createPixmapLabel()
+ functions to create the preview area's labels displaying the
+ headers and the icon's generated pixmaps. Both functions return
+ the QLabel that is created.
+
+ \snippet widgets/icons/iconpreviewarea.cpp 5
+
+ We use the private \c updatePixmapLabel() function to update the
+ generated pixmaps displayed in the preview area.
+
+ For each mode, and for each state, we retrieve a pixmap using the
+ QIcon::pixmap() function, which generates a pixmap corresponding
+ to the given state, mode and size.
+
+ \section2 MainWindow Class Definition
+
+ The \c MainWindow widget consists of three main elements: an
+ images group box, an icon size group box and a preview area.
+
+ \image icons-example.png Screenshot of the Icons example
+
+ \snippet widgets/icons/mainwindow.h 0
+
+ The MainWindow class inherits from QMainWindow. We reimplement the
+ constructor, and declare several private slots:
+
+ \list
+ \li The \c about() slot simply provides information about the example.
+ \li The \c changeStyle() slot changes the application's GUI style and
+ adjust the style dependent size options.
+ \li The \c changeSize() slot changes the size of the preview area's icon.
+ \li The \c changeIcon() slot updates the set of pixmaps available to the
+ icon displayed in the preview area.
+ \li The \c addImage() slot allows the user to load a new image into the
+ application.
+ \endlist
+
+ In addition we declare several private functions to simplify the
+ constructor.
+
+ \section2 MainWindow Class Implementation
+
+ \snippet widgets/icons/mainwindow.cpp 0
+
+ In the constructor we first create the main window's central
+ widget and its child widgets, and put them in a grid layout. Then
+ we create the menus with their associated entries and actions.
+
+ Before we resize the application window to a suitable size, we set
+ the window title and determine the current style for the
+ application. We also enable the icon size spin box by clicking the
+ associated radio button, making the current value of the spin box
+ the icon's initial size.
+
+ \snippet widgets/icons/mainwindow.cpp 1
+
+ The \c about() slot displays a message box using the static
+ QMessageBox::about() function. In this example it displays a
+ simple box with information about the example.
+
+ The \c about() function looks for a suitable icon in four
+ locations: It prefers its parent's icon if that exists. If it
+ doesn't, the function tries the top-level widget containing
+ parent, and if that fails, it tries the active window. As a last
+ resort it uses the QMessageBox's Information icon.
+
+ \snippet widgets/icons/mainwindow.cpp 2
+
+ In the \c changeStyle() slot we first check the slot's
+ parameter. If it is false we immediately return, otherwise we find
+ out which style to change to, i.e. which action that triggered the
+ slot, using the QObject::sender() function.
+
+ This function returns the sender as a QObject pointer. Since we
+ know that the sender is a QAction object, we can safely cast the
+ QObject. We could have used a C-style cast or a C++ \c
+ static_cast(), but as a defensive programming technique we use a
+ \l qobject_cast(). The advantage is that if the object has the
+ wrong type, a null pointer is returned. Crashes due to null
+ pointers are much easier to diagnose than crashes due to unsafe
+ casts.
+
+ \snippet widgets/icons/mainwindow.cpp 3
+ \snippet widgets/icons/mainwindow.cpp 4
+
+ Once we have the action, we extract the style name using
+ QAction::data(). Then we create a QStyle object using the static
+ QStyleFactory::create() function.
+
+ Although we can assume that the style is supported by the
+ QStyleFactory: To be on the safe side, we use the \c Q_ASSERT()
+ macro to check if the created style is valid before we use the
+ QApplication::setStyle() function to set the application's GUI
+ style to the new style. QApplication will automatically delete
+ the style object when a new style is set or when the application
+ exits.
+
+ The predefined icon size options provided in the application are
+ style dependent, so we need to update the labels in the icon size
+ group box and in the end call the \c changeSize() slot to update
+ the icon's size.
+
+ \snippet widgets/icons/mainwindow.cpp 5
+
+ The \c changeSize() slot sets the size for the preview area's
+ icon.
+
+ To determine the new size we first check if the spin box is
+ enabled. If it is, we extract the extent of the new size from the
+ box. If it's not, we search through the predefined size options,
+ extract the QStyle::PixelMetric and use the QStyle::pixelMetric()
+ function to determine the extent. Then we create a QSize object
+ based on the extent, and use that object to set the size of the
+ preview area's icon.
+
+ \snippet widgets/icons/mainwindow.cpp 12
+
+ The first thing we do when the \c addImage() slot is called, is to
+ show a file dialog to the user. The easiest way to create a file
+ dialog is to use QFileDialog's static functions. Here we use the
+ \l {QFileDialog::getOpenFileNames()}{getOpenFileNames()} function
+ that will return one or more existing files selected by the user.
+
+ For each of the files the file dialog returns, we add a row to the
+ table widget. The table widget is listing the images the user has
+ loaded into the application.
+
+ \snippet widgets/icons/mainwindow.cpp 13
+ \snippet widgets/icons/mainwindow.cpp 14
+
+ We retrieve the image name using the QFileInfo::baseName()
+ function that returns the base name of the file without the path,
+ and create the first table widget item in the row. Then we add the
+ file's complete name to the item's data. Since an item can hold
+ several information pieces, we need to assign the file name a role
+ that will distinguish it from other data. This role can be Qt::UserRole
+ or any value above it.
+
+ We also make sure that the item is not editable by removing the
+ Qt::ItemIsEditable flag. Table items are editable by default.
+
+ \snippet widgets/icons/mainwindow.cpp 15
+ \snippet widgets/icons/mainwindow.cpp 16
+ \snippet widgets/icons/mainwindow.cpp 17
+
+ Then we create the second and third items in the row making the
+ default mode Normal and the default state Off. But if the \uicontrol
+ {Guess Image Mode/State} option is checked, and the file name
+ contains "_act", "_dis", or "_sel", the modes are changed to
+ Active, Disabled, or Selected. And if the file name contains
+ "_on", the state is changed to On. The sample files in the
+ example's \c images subdirectory respect this naming convension.
+
+ \snippet widgets/icons/mainwindow.cpp 18
+ \snippet widgets/icons/mainwindow.cpp 19
+
+ In the end we add the items to the associated row, and use the
+ QTableWidget::openPersistentEditor() function to create
+ comboboxes for the mode and state columns of the items.
+
+ Due to the connection between the table widget's \l
+ {QTableWidget::itemChanged()}{itemChanged()} signal and the \c
+ changeIcon() slot, the new image is automatically converted into a
+ pixmap and made part of the set of pixmaps available to the icon
+ in the preview area. So, corresponding to this fact, we need to
+ make sure that the new image's check box is enabled.
+
+ \snippet widgets/icons/mainwindow.cpp 6
+ \snippet widgets/icons/mainwindow.cpp 7
+
+ The \c changeIcon() slot is called when the user alters the set
+ of images listed in the QTableWidget, to update the QIcon object
+ rendered by the \c IconPreviewArea.
+
+ We first create a QIcon object, and then we run through the
+ QTableWidget, which lists the images the user has loaded into the
+ application.
+
+ \snippet widgets/icons/mainwindow.cpp 8
+ \snippet widgets/icons/mainwindow.cpp 9
+ \snippet widgets/icons/mainwindow.cpp 10
+
+ We also extract the image file's name using the
+ QTableWidgetItem::data() function. This function takes a
+ Qt::DataItemRole as an argument to retrieve the right data
+ (remember that an item can hold several pieces of information)
+ and returns it as a QVariant. Then we use the
+ QVariant::toString() function to get the file name as a QString.
+
+ To create a pixmap from the file, we need to first create an
+ image and then convert this image into a pixmap using
+ QPixmap::fromImage(). Once we have the final pixmap, we add it,
+ with its associated mode and state, to the QIcon's set of
+ available pixmaps.
+
+ \snippet widgets/icons/mainwindow.cpp 11
+
+ After running through the entire list of images, we change the
+ icon of the preview area to the one we just created.
+
+ \snippet widgets/icons/mainwindow.cpp 20
+
+ In the \c removeAllImages() slot, we simply set the table widget's
+ row count to zero, automatically removing all the images the user
+ has loaded into the application. Then we update the set of pixmaps
+ available to the preview area's icon using the \c changeIcon()
+ slot.
+
+ \image icons_images_groupbox.png Screenshot of the images group box
+
+ The \c createImagesGroupBox() function is implemented to simplify
+ the constructor. The main purpose of the function is to create a
+ QTableWidget that will keep track of the images the user has
+ loaded into the application.
+
+ \snippet widgets/icons/mainwindow.cpp 21
+
+ First we create a group box that will contain the table widget.
+ Then we create a QTableWidget and customize it to suit our
+ purposes.
+
+ We call QAbstractItemView::setSelectionMode() to prevent the user
+ from selecting items.
+
+ The QAbstractItemView::setItemDelegate() call sets the item
+ delegate for the table widget. We create a \c ImageDelegate that
+ we make the item delegate for our view.
+
+ The QItemDelegate class can be used to provide an editor for an item view
+ class that is subclassed from QAbstractItemView. Using a delegate
+ for this purpose allows the editing mechanism to be customized and
+ developed independently from the model and view.
+
+ In this example we derive \c ImageDelegate from QItemDelegate.
+ QItemDelegate usually provides line editors, while our subclass
+ \c ImageDelegate, provides comboboxes for the mode and state
+ fields.
+
+ \snippet widgets/icons/mainwindow.cpp 22
+ \snippet widgets/icons/mainwindow.cpp 23
+
+ Then we customize the QTableWidget's horizontal header, and hide
+ the vertical header.
+
+ \snippet widgets/icons/mainwindow.cpp 24
+ \snippet widgets/icons/mainwindow.cpp 25
+
+ At the end, we connect the QTableWidget::itemChanged() signal to
+ the \c changeIcon() slot to ensuret that the preview area is in
+ sync with the image table.
+
+ \image icons_size_groupbox.png Screenshot of the icon size group box
+
+ The \c createIconSizeGroupBox() function is called from the
+ constructor. It creates the widgets controlling the size of the
+ preview area's icon.
+
+ \snippet widgets/icons/mainwindow.cpp 26
+
+ First we create a group box that will contain all the widgets;
+ then we create the radio buttons and the spin box.
+
+ The spin box is not a regular QSpinBox but an \c IconSizeSpinBox.
+ The \c IconSizeSpinBox class inherits QSpinBox and reimplements
+ two functions: QSpinBox::textFromValue() and
+ QSpinBox::valueFromText(). The \c IconSizeSpinBox is designed to
+ handle icon sizes, e.g., "32 x 32", instead of plain integer
+ values.
+
+ \snippet widgets/icons/mainwindow.cpp 27
+
+ Then we connect all of the radio buttons
+ \l{QRadioButton::toggled()}{toggled()} signals and the spin box's
+ \l {QSpinBox::valueChanged()}{valueChanged()} signal to the \c
+ changeSize() slot to make sure that the size of the preview
+ area's icon is updated whenever the user changes the icon size.
+ In the end we put the widgets in a layout that we install on the
+ group box.
+
+ \snippet widgets/icons/mainwindow.cpp 28
+
+ In the \c createActions() function we create and customize all the
+ actions needed to implement the functionality associated with the
+ menu entries in the application.
+
+ In particular we create the \c styleActionGroup based on the
+ currently available GUI styles using
+ QStyleFactory. QStyleFactory::keys() returns a list of valid keys,
+ typically including "windows", "motif", "cde", and
+ "plastique". Depending on the platform, "windowsxp" and
+ "macintosh" may be available.
+
+ We create one action for each key, and adds the action to the
+ action group. Also, for each action, we call QAction::setData()
+ with the style name. We will retrieve it later using
+ QAction::data().
+
+ \snippet widgets/icons/mainwindow.cpp 29
+
+ In the \c createMenu() function, we add the previously created
+ actions to the \uicontrol File, \uicontrol View and \uicontrol Help menus.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus. We put each menu in the
+ application's menu bar, which we retrieve using
+ QMainWindow::menuBar().
+
+ \snippet widgets/icons/mainwindow.cpp 30
+
+ QWidgets have a \l{QWidget::contextMenuPolicy}{contextMenuPolicy}
+ property that controls how the widget should behave when the user
+ requests a context menu (e.g., by right-clicking). We set the
+ QTableWidget's context menu policy to Qt::ActionsContextMenu,
+ meaning that the \l{QAction}s associated with the widget should
+ appear in its context menu.
+
+ Then we add the \uicontrol{Add Image} and \uicontrol{Remove All Images}
+ actions to the table widget. They will then appear in the table
+ widget's context menu.
+
+ \snippet widgets/icons/mainwindow.cpp 31
+
+ In the \c checkCurrentStyle() function we go through the group of
+ style actions, looking for the current GUI style.
+
+ For each action, we first extract the style name using
+ QAction::data(). Since this is only a QStyleFactory key (e.g.,
+ "macintosh"), we cannot compare it directly to the current
+ style's class name. We need to create a QStyle object using the
+ static QStyleFactory::create() function and compare the class
+ name of the created QStyle object with that of the current style.
+ As soon as we are done with a QStyle candidate, we delete it.
+
+ For all QObject subclasses that use the \c Q_OBJECT macro, the
+ class name of an object is available through its
+ \l{QObject::metaObject()}{meta-object}.
+
+ We can assume that the style is supported by
+ QStyleFactory, but to be on the safe side we use the \c
+ Q_ASSERT() macro to make sure that QStyleFactory::create()
+ returned a valid pointer.
+
+ \section2 IconSizeSpinBox Class Definition
+
+ \snippet widgets/icons/iconsizespinbox.h 0
+
+ The \c IconSizeSpinBox class is a subclass of QSpinBox. A plain
+ QSpinBox can only handle integers. But since we want to display
+ the spin box's values in a more sophisticated way, we need to
+ subclass QSpinBox and reimplement the QSpinBox::textFromValue()
+ and QSpinBox::valueFromText() functions.
+
+ \image icons_size_spinbox.png Screenshot of the icon size spinbox
+
+ \section2 IconSizeSpinBox Class Implementation
+
+ \snippet widgets/icons/iconsizespinbox.cpp 0
+
+ The constructor is trivial.
+
+ \snippet widgets/icons/iconsizespinbox.cpp 2
+
+ QSpinBox::textFromValue() is used by the spin box whenever it
+ needs to display a value. The default implementation returns a
+ base 10 representation of the \c value parameter.
+
+ Our reimplementation returns a QString of the form "32 x 32".
+
+ \snippet widgets/icons/iconsizespinbox.cpp 1
+
+ The QSpinBox::valueFromText() function is used by the spin box
+ whenever it needs to interpret text typed in by the user. Since
+ we reimplement the \c textFromValue() function we also need to
+ reimplement the \c valueFromText() function to interpret the
+ parameter text and return the associated int value.
+
+ We parse the text using a regular expression (a QRegExp). We
+ define an expression that matches one or several digits,
+ optionally followed by whitespace, an "x" or the times symbol,
+ whitespace and one or several digits again.
+
+ The first digits of the regular expression are captured using
+ parentheses. This enables us to use the QRegExp::cap() or
+ QRegExp::capturedTexts() functions to extract the matched
+ characters. If the first and second numbers of the spin box value
+ differ (e.g., "16 x 24"), we use the first number.
+
+ When the user presses \uicontrol Enter, QSpinBox first calls
+ QSpinBox::valueFromText() to interpret the text typed by the
+ user, then QSpinBox::textFromValue() to present it in a canonical
+ format (e.g., "16 x 16").
+
+ \section2 ImageDelegate Class Definition
+
+ \snippet widgets/icons/imagedelegate.h 0
+
+ The \c ImageDelegate class is a subclass of QItemDelegate. The
+ QItemDelegate class provides display and editing facilities for
+ data items from a model. A single QItemDelegate object is
+ responsible for all items displayed in a item view (in our case,
+ a QTableWidget).
+
+ A QItemDelegate can be used to provide an editor for an item view
+ class that is subclassed from QAbstractItemView. Using a delegate
+ for this purpose allows the editing mechanism to be customized and
+ developed independently from the model and view.
+
+ \snippet widgets/icons/imagedelegate.h 1
+
+ The default implementation of QItemDelegate creates a QLineEdit.
+ Since we want the editor to be a QComboBox, we need to subclass
+ QItemDelegate and reimplement the QItemDelegate::createEditor(),
+ QItemDelegate::setEditorData() and QItemDelegate::setModelData()
+ functions.
+
+ \snippet widgets/icons/imagedelegate.h 2
+
+ The \c emitCommitData() slot is used to emit the
+ QImageDelegate::commitData() signal with the appropriate
+ argument.
+
+ \section2 ImageDelegate Class Implementation
+
+ \snippet widgets/icons/imagedelegate.cpp 0
+
+ The constructor is trivial.
+
+ \snippet widgets/icons/imagedelegate.cpp 1
+
+ The default QItemDelegate::createEditor() implementation returns
+ the widget used to edit the item specified by the model and item
+ index for editing. The parent widget and style option are used to
+ control the appearance of the editor widget.
+
+ Our reimplementation create and populate a combobox instead of
+ the default line edit. The contents of the combobox depends on
+ the column in the table for which the editor is requested. Column
+ 1 contains the QIcon modes, whereas column 2 contains the QIcon
+ states.
+
+ In addition, we connect the combobox's \l
+ {QComboBox::activated()}{activated()} signal to the \c
+ emitCommitData() slot to emit the
+ QAbstractItemDelegate::commitData() signal whenever the user
+ chooses an item using the combobox. This ensures that the rest of
+ the application notices the change and updates itself.
+
+ \snippet widgets/icons/imagedelegate.cpp 2
+
+ The QItemDelegate::setEditorData() function is used by
+ QTableWidget to transfer data from a QTableWidgetItem to the
+ editor. The data is stored as a string; we use
+ QComboBox::findText() to locate it in the combobox.
+
+ Delegates work in terms of models, not items. This makes it
+ possible to use them with any item view class (e.g., QListView,
+ QListWidget, QTreeView, etc.). The transition between model and
+ items is done implicitly by QTableWidget; we don't need to worry
+ about it.
+
+ \snippet widgets/icons/imagedelegate.cpp 3
+
+ The QItemDelegate::setEditorData() function is used by QTableWidget
+ to transfer data back from the editor to the \l{QTableWidgetItem}.
+
+ \snippet widgets/icons/imagedelegate.cpp 4
+
+ The \c emitCommitData() slot simply emit the
+ QAbstractItemDelegate::commitData() signal for the editor that
+ triggered the slot. This signal must be emitted when the editor
+ widget has completed editing the data, and wants to write it back
+ into the model.
+*/