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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/painterpaths
+ \title Painter Paths Example
+
+ The Painter Paths example shows how painter paths can be used to
+ build complex shapes for rendering.
+
+ \image painterpaths-example.png
+
+ The QPainterPath class provides a container for painting
+ operations, enabling graphical shapes to be constructed and
+ reused.
+
+ A painter path is an object composed of a number of graphical
+ building blocks (such as rectangles, ellipses, lines, and curves),
+ and can be used for filling, outlining, and clipping. The main
+ advantage of painter paths over normal drawing operations is that
+ complex shapes only need to be created once, but they can be drawn
+ many times using only calls to QPainter::drawPath().
+
+ The example consists of two classes:
+
+ \list
+ \li The \c RenderArea class which is a custom widget displaying
+ a single painter path.
+ \li The \c Window class which is the applications main window
+ displaying several \c RenderArea widgets, and allowing the user
+ to manipulate the painter paths' filling, pen, color
+ and rotation angle.
+ \endlist
+
+ First we will review the \c Window class, then we will take a look
+ at the \c RenderArea class.
+
+ \section1 Window Class Definition
+
+ The \c Window class inherits QWidget, and is the applications main
+ window displaying several \c RenderArea widgets, and allowing the
+ user to manipulate the painter paths' filling, pen, color and
+ rotation angle.
+
+ \snippet painting/painterpaths/window.h 0
+
+ We declare three private slots to respond to user input regarding
+ filling and color: \c fillRuleChanged(), \c fillGradientChanged()
+ and \c penColorChanged().
+
+ When the user changes the pen width and the rotation angle, the
+ new value is passed directly on to the \c RenderArea widgets using
+ the QSpinBox::valueChanged() signal. The reason why we must
+ implement slots to update the filling and color, is that QComboBox
+ doesn't provide a similar signal passing the new value as
+ argument; so we need to retrieve the new value, or values, before
+ we can update the \c RenderArea widgets.
+
+ \snippet painting/painterpaths/window.h 1
+
+ We also declare a couple of private convenience functions: \c
+ populateWithColors() populates a given QComboBox with items
+ corresponding to the color names Qt knows about, and \c
+ currentItemData() returns the current item for a given QComboBox.
+
+ \snippet painting/painterpaths/window.h 2
+
+ Then we declare the various components of the main window
+ widget. We also declare a convenience constant specifying the
+ number of \c RenderArea widgets.
+
+ \section1 Window Class Implementation
+
+ In the implementation of the \c Window class we first declare the
+ constant \c Pi with six significant figures:
+
+ \snippet painting/painterpaths/window.cpp 0
+
+ In the constructor, we then define the various painter paths and
+ create corresponding \c RenderArea widgets which will render the
+ graphical shapes:
+
+ \snippet painting/painterpaths/window.cpp 1
+
+ We construct a rectangle with sharp corners using the
+ QPainterPath::moveTo() and QPainterPath::lineTo()
+ functions.
+
+ QPainterPath::moveTo() moves the current point to the point passed
+ as argument. A painter path is an object composed of a number of
+ graphical building blocks, i.e. subpaths. Moving the current point
+ will also start a new subpath (implicitly closing the previously
+ current path when the new one is started). The
+ QPainterPath::lineTo() function adds a straight line from the
+ current point to the given end point. After the line is drawn, the
+ current point is updated to be at the end point of the line.
+
+ We first move the current point starting a new subpath, and we
+ draw three of the rectangle's sides. Then we call the
+ QPainterPath::closeSubpath() function which draws a line to the
+ beginning of the current subpath. A new subpath is automatically
+ begun when the current subpath is closed. The current point of the
+ new path is (0, 0). We could also have called
+ QPainterPath::lineTo() to draw the last line as well, and then
+ explicitly start a new subpath using the QPainterPath::moveTo()
+ function.
+
+ QPainterPath also provide the QPainterPath::addRect() convenience
+ function, which adds a given rectangle to the path as a closed
+ subpath. The rectangle is added as a clockwise set of lines. The
+ painter path's current position after the rect has been added is
+ at the top-left corner of the rectangle.
+
+ \snippet painting/painterpaths/window.cpp 2
+
+ Then we construct a rectangle with rounded corners. As before, we
+ use the QPainterPath::moveTo() and QPainterPath::lineTo()
+ functions to draw the rectangle's sides. To create the rounded
+ corners we use the QPainterPath::arcTo() function.
+
+ QPainterPath::arcTo() creates an arc that occupies the given
+ rectangle (specified by a QRect or the rectangle's coordinates),
+ beginning at the given start angle and extending the given degrees
+ counter-clockwise. Angles are specified in degrees. Clockwise arcs
+ can be specified using negative angles. The function connects the
+ current point to the starting point of the arc if they are not
+ already connected.
+
+ \snippet painting/painterpaths/window.cpp 3
+
+ We also use the QPainterPath::arcTo() function to construct the
+ ellipse path. First we move the current point starting a new
+ path. Then we call QPainterPath::arcTo() with starting angle 0.0
+ and 360.0 degrees as the last argument, creating an ellipse.
+
+ Again, QPainterPath provides a convenience function (
+ QPainterPath::addEllipse()) which creates an ellipse within a
+ given bounding rectangle and adds it to the painter path. If the
+ current subpath is closed, a new subpath is started. The ellipse
+ is composed of a clockwise curve, starting and finishing at zero
+ degrees (the 3 o'clock position).
+
+ \snippet painting/painterpaths/window.cpp 4
+
+ When constructing the pie chart path we continue to use a
+ combination of the mentioned functions: First we move the current
+ point, starting a new subpath. Then we create a line from the
+ center of the chart to the arc, and the arc itself. When we close
+ the subpath, we implicitly construct the last line back to the
+ center of the chart.
+
+ \snippet painting/painterpaths/window.cpp 5
+
+ Constructing a polygon is equivalent to constructing a rectangle.
+
+ QPainterPath also provide the QPainterPath::addPolygon()
+ convenience function which adds the given polygon to the path as a
+ new subpath. Current position after the polygon has been added is
+ the last point in polygon.
+
+ \snippet painting/painterpaths/window.cpp 6
+
+ Then we create a path consisting of a group of subpaths: First we
+ move the current point, and create a circle using the
+ QPainterPath::arcTo() function with starting angle 0.0, and 360
+ degrees as the last argument, as we did when we created the
+ ellipse path. Then we move the current point again, starting a
+ new subpath, and construct three sides of a square using the
+ QPainterPath::lineTo() function.
+
+ Now, when we call the QPainterPath::closeSubpath() function the
+ last side is created. Remember that the
+ QPainterPath::closeSubpath() function draws a line to the
+ beginning of the \e current subpath, i.e the square.
+
+ QPainterPath provide a convenience function,
+ QPainterPath::addPath() which adds a given path to the path that
+ calls the function.
+
+ \snippet painting/painterpaths/window.cpp 7
+
+ When creating the text path, we first create the font. Then we set
+ the font's style strategy which tells the font matching algorithm
+ what type of fonts should be used to find an appropriate default
+ family. QFont::ForceOutline forces the use of outline fonts.
+
+ To construct the text, we use the QPainterPath::addText() function
+ which adds the given text to the path as a set of closed subpaths
+ created from the supplied font. The subpaths are positioned so
+ that the left end of the text's baseline lies at the specified
+ point.
+
+ \snippet painting/painterpaths/window.cpp 8
+
+ To create the Bezier path, we use the QPainterPath::cubicTo()
+ function which adds a Bezier curve between the current point and
+ the given end point with the given control point. After the curve
+ is added, the current point is updated to be at the end point of
+ the curve.
+
+ In this case we omit to close the subpath so that we only have a
+ simple curve. But there is still a logical line from the curve's
+ endpoint back to the beginning of the subpath; it becomes visible
+ when filling the path as can be seen in the applications main
+ window.
+
+ \snippet painting/painterpaths/window.cpp 9
+
+ The final path that we construct shows that you can use
+ QPainterPath to construct rather complex shapes using only the
+ previous mentioned QPainterPath::moveTo(), QPainterPath::lineTo()
+ and QPainterPath::closeSubpath() functions.
+
+ \snippet painting/painterpaths/window.cpp 10
+
+ Now that we have created all the painter paths that we need, we
+ create a corresponding \c RenderArea widget for each. In the end,
+ we make sure that the number of render areas is correct using the
+ Q_ASSERT() macro.
+
+ \snippet painting/painterpaths/window.cpp 11
+
+ Then we create the widgets associated with the painter paths' fill
+ rule.
+
+ There are two available fill rules in Qt: The Qt::OddEvenFill rule
+ determine whether a point is inside the shape by drawing a
+ horizontal line from the point to a location outside the shape,
+ and count the number of intersections. If the number of
+ intersections is an odd number, the point is inside the
+ shape. This rule is the default.
+
+ The Qt::WindingFill rule determine whether a point is inside the
+ shape by drawing a horizontal line from the point to a location
+ outside the shape. Then it determines whether the direction of the
+ line at each intersection point is up or down. The winding number
+ is determined by summing the direction of each intersection. If
+ the number is non zero, the point is inside the shape.
+
+ The Qt::WindingFill rule can in most cases be considered as the
+ intersection of closed shapes.
+
+ \snippet painting/painterpaths/window.cpp 12
+
+ We also create the other widgets associated with the filling, the
+ pen and the rotation angle.
+
+ \snippet painting/painterpaths/window.cpp 16
+
+ We connect the comboboxes \l {QComboBox::activated()}{activated()}
+ signals to the associated slots in the \c Window class, while we
+ connect the spin boxes \l
+ {QSpinBox::valueChanged()}{valueChanged()} signal directly to the
+ \c RenderArea widget's respective slots.
+
+ \snippet painting/painterpaths/window.cpp 17
+
+ We add the \c RenderArea widgets to a separate layout which we
+ then add to the main layout along with the rest of the widgets.
+
+ \snippet painting/painterpaths/window.cpp 18
+
+ Finally, we initialize the \c RenderArea widgets by calling the \c
+ fillRuleChanged(), \c fillGradientChanged() and \c
+ penColorChanged() slots, and we set the initial pen width and
+ window title.
+
+ \snippet painting/painterpaths/window.cpp 19
+ \codeline
+ \snippet painting/painterpaths/window.cpp 20
+ \codeline
+ \snippet painting/painterpaths/window.cpp 21
+
+ The private slots are implemented to retrieve the new value, or
+ values, from the associated comboboxes and update the RenderArea
+ widgets.
+
+ First we determine the new value, or values, using the private \c
+ currentItemData() function and the qvariant_cast() template
+ function. Then we call the associated slot for each of the \c
+ RenderArea widgets to update the painter paths.
+
+ \snippet painting/painterpaths/window.cpp 22
+
+ The \c populateWithColors() function populates the given combobox
+ with items corresponding to the color names Qt knows about
+ provided by the static QColor::colorNames() function.
+
+ \snippet painting/painterpaths/window.cpp 23
+
+ The \c currentItemData() function simply return the current item
+ of the given combobox.
+
+ \section1 RenderArea Class Definition
+
+ The \c RenderArea class inherits QWidget, and is a custom widget
+ displaying a single painter path.
+
+ \snippet painting/painterpaths/renderarea.h 0
+
+ We declare several public slots updating the \c RenderArea
+ widget's associated painter path. In addition we reimplement the
+ QWidget::minimumSizeHint() and QWidget::sizeHint() functions to
+ give the \c RenderArea widget a reasonable size within our
+ application, and we reimplement the QWidget::paintEvent() event
+ handler to draw its painter path.
+
+ \snippet painting/painterpaths/renderarea.h 1
+
+ Each instance of the \c RenderArea class has a QPainterPath, a
+ couple of fill colors, a pen width, a pen color and a rotation
+ angle.
+
+ \section1 RenderArea Class Implementation
+
+ The constructor takes a QPainterPath as argument (in addition to
+ the optional QWidget parent):
+
+ \snippet painting/painterpaths/renderarea.cpp 0
+
+ In the constructor we initialize the \c RenderArea widget with the
+ QPainterPath parameter as well as initializing the pen width and
+ rotation angle. We also set the widgets \l
+ {QWidget::backgroundRole()}{background role}; QPalette::Base is
+ typically white.
+
+ \snippet painting/painterpaths/renderarea.cpp 1
+ \codeline
+ \snippet painting/painterpaths/renderarea.cpp 2
+
+ Then we reimplement the QWidget::minimumSizeHint() and
+ QWidget::sizeHint() functions to give the \c RenderArea widget a
+ reasonable size within our application.
+
+ \snippet painting/painterpaths/renderarea.cpp 3
+ \codeline
+ \snippet painting/painterpaths/renderarea.cpp 4
+ \codeline
+ \snippet painting/painterpaths/renderarea.cpp 5
+ \codeline
+ \snippet painting/painterpaths/renderarea.cpp 6
+ \codeline
+ \snippet painting/painterpaths/renderarea.cpp 7
+
+ The various public slots updates the \c RenderArea widget's
+ painter path by setting the associated property and make a call to
+ the QWidget::update() function, forcing a repaint of the widget
+ with the new rendering preferences.
+
+ The QWidget::update() slot does not cause an immediate repaint;
+ instead it schedules a paint event for processing when Qt returns
+ to the main event loop.
+
+ \snippet painting/painterpaths/renderarea.cpp 8
+
+ A paint event is a request to repaint all or parts of the
+ widget. The paintEvent() function is an event handler that can be
+ reimplemented to receive the widget's paint events. We reimplement
+ the event handler to render the \c RenderArea widget's painter
+ path.
+
+ First, we create a QPainter for the \c RenderArea instance, and
+ set the painter's render hints. The QPainter::RenderHints are used
+ to specify flags to QPainter that may, or may not, be respected by
+ any given engine. QPainter::Antialiasing indicates that the engine
+ should anti-alias the edges of primitives if possible, i.e. put
+ additional pixels around the original ones to smooth the edges.
+
+ \snippet painting/painterpaths/renderarea.cpp 9
+
+ Then we scale the QPainter's coordinate system to ensure that the
+ painter path is rendered in the right size, i.e that it grows with
+ the \c RenderArea widget when the application is resized. When we
+ constructed the various painter paths, they were all rnedered
+ within a square with a 100 pixel width which is equivalent to \c
+ RenderArea::sizeHint(). The QPainter::scale() function scales the
+ coordinate system by the \c RenderArea widget's \e current width
+ and height divided by 100.
+
+ Now, when we are sure that the painter path has the right size, we
+ can translate the coordinate system to make the painter path
+ rotate around the \c RenderArea widget's center. After we have
+ performed the rotation, we must remember to translate the
+ coordinate system back again.
+
+ \snippet painting/painterpaths/renderarea.cpp 10
+
+ Then we set the QPainter's pen with the instance's rendering
+ preferences. We create a QLinearGradient and set its colors
+ corresponding to the \c RenderArea widget's fill colors. Finally,
+ we set the QPainter's brush (the gradient is automatically
+ converted into a QBrush), and draw the \c RenderArea widget's
+ painter path using the QPainter::drawPath() function.
+*/