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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
-\example widgets/charactermap
-\title Character Map Example
-\ingroup examples-widgets
-\brief The Character Map example shows how to create a custom widget that can
-both display its own content and respond to user input.
-
-The example displays an array of characters which the user can click on
-to enter text in a line edit. The contents of the line edit can then be
-copied into the clipboard, and pasted into other applications. The
-purpose behind this sort of tool is to allow users to enter characters
-that may be unavailable or difficult to locate on their keyboards.
-
-\borderedimage charactermap-example.png
-\caption Screenshot of the Character Map example
-
-The example consists of the following classes:
-
-\list
-\li \c CharacterWidget displays the available characters in the current
- font and style.
-\li \c MainWindow provides a standard main window that contains font and
- style information, a view onto the characters, a line edit, and a push
- button for submitting text to the clipboard.
-\endlist
-
-\section1 CharacterWidget Class Definition
-
-The \c CharacterWidget class is used to display an array of characters in
-a user-specified font and style. For flexibility, we subclass QWidget and
-reimplement only the functions that we need to provide basic rendering
-and interaction features.
-
-The class definition looks like this:
-
-\snippet widgets/charactermap/characterwidget.h 0
-
-The widget does not contain any other widgets, so it must provide its own
-size hint to allow its contents to be displayed correctly.
-We reimplement \l{QWidget::paintEvent()} to draw custom content. We also
-reimplement \l{QWidget::mousePressEvent()} to allow the user to interact
-with the widget.
-
-The updateFont() and updateStyle() slots are used to update the font and
-style of the characters in the widget whenever the user changes the
-settings in the application.
-The class defines the characterSelected() signal so that other parts
-of the application are informed whenever the user selects a character in
-the widget.
-As a courtesy, the widget provides a tooltip that shows the current
-character value. We reimplement the \l{QWidget::mouseMoveEvent()} event
-handler and define showToolTip() to enable this feature.
-
-The \c columns, \c displayFont and \c currentKey private data members
-are used to record the number of columns to be shown, the current font,
-and the currently highlighted character in the widget.
-
-\section1 CharacterWidget Class Implementation
-
-Since the widget is to be used as a simple canvas, the constructor just
-calls the base class constructor and defines some default values for
-private data members.
-
-\snippet widgets/charactermap/characterwidget.cpp 0
-
-We initialize \c currentKey with a value of -1 to indicate
-that no character is initially selected. We enable mouse tracking to
-allow us to follow the movement of the cursor across the widget.
-
-The class provides two functions to allow the font and style to be set up.
-Each of these modify the widget's display font and call update():
-
-\snippet widgets/charactermap/characterwidget.cpp 1
-\codeline
-\snippet widgets/charactermap/characterwidget.cpp 2
-
-We use a fixed size font for the display. Similarly, a fixed size hint is
-provided by the sizeHint() function:
-
-\snippet widgets/charactermap/characterwidget.cpp 3
-
-Three standard event functions are implemented so that the widget
-can respond to clicks, provide tooltips, and render the available
-characters. The paintEvent() shows how the contents of the widget are
-arranged and displayed:
-
-\snippet widgets/charactermap/characterwidget.cpp 6
-
-A QPainter is created for the widget and, in all cases, we ensure that the
-widget's background is painted. The painter's font is set to the
-user-specified display font.
-
-The area of the widget that needs to be redrawn is used to determine which
-characters need to be displayed:
-
-\snippet widgets/charactermap/characterwidget.cpp 7
-
-Using integer division, we obtain the row and column numbers of each
-characters that should be displayed, and we draw a square on the widget
-for each character displayed.
-
-\snippet widgets/charactermap/characterwidget.cpp 8
-\snippet widgets/charactermap/characterwidget.cpp 9
-
-The symbols for each character in the array are drawn within each square,
-with the symbol for the most recently selected character displayed in red:
-
-\snippet widgets/charactermap/characterwidget.cpp 10
-
-We do not need to take into account the difference between the area
-displayed in the viewport and the area we are drawing on because
-everything outside the visible area will be clipped.
-
-The mousePressEvent() defines how the widget responds to mouse clicks.
-
-\snippet widgets/charactermap/characterwidget.cpp 5
-
-We are only interested when the user clicks with the left mouse button
-over the widget. When this happens, we calculate which character was
-selected and emit the characterSelected() signal.
-The character's number is found by dividing the x and y-coordinates of
-the click by the size of each character's grid square. Since the number
-of columns in the widget is defined by the \c columns variable, we
-simply multiply the row index by that value and add the column number
-to obtain the character number.
-
-If any other mouse button is pressed, the event is passed on to the
-QWidget base class. This ensures that the event can be handled properly
-by any other interested widgets.
-
-The mouseMoveEvent() maps the mouse cursor's position in global
-coordinates to widget coordinates, and determines the character that
-was clicked by performing the calculation
-
-\snippet widgets/charactermap/characterwidget.cpp 4
-
-The tooltip is given a position defined in global coordinates.
-
-\section1 MainWindow Class Definition
-
-The \c MainWindow class provides a minimal user interface for the example,
-with only a constructor, slots that respond to signals emitted by standard
-widgets, and some convenience functions that are used to set up the user
-interface.
-
-The class definition looks like this:
-
-\snippet widgets/charactermap/mainwindow.h 0
-
-The main window contains various widgets that are used to control how
-the characters will be displayed, and defines the findFonts() function
-for clarity and convenience. The findStyles() slot is used by the widgets
-to determine the styles that are available, insertCharacter() inserts
-a user-selected character into the window's line edit, and
-updateClipboard() synchronizes the clipboard with the contents of the
-line edit.
-
-\section1 MainWindow Class Implementation
-
-In the constructor, we set up the window's central widget and fill it with
-some standard widgets (two comboboxes, a line edit, and a push button).
-We also construct a CharacterWidget custom widget, and add a QScrollArea
-so that we can view its contents:
-
-\snippet widgets/charactermap/mainwindow.cpp 0
-
-QScrollArea provides a viewport onto the \c CharacterWidget when we set
-its widget and handles much of the work needed to provide a scrolling
-viewport.
-
-The font combo box is automatically popuplated with a list of available
-fonts. We list the available styles for the current font in the style
-combobox using the following function:
-
-\snippet widgets/charactermap/mainwindow.cpp 1
-
-The line edit and push button are used to supply text to the clipboard:
-
-\snippet widgets/charactermap/mainwindow.cpp 2
-
-We also obtain a clipboard object so that we can send text entered by the
-user to other applications.
-
-Most of the signals emitted in the example come from standard widgets.
-We connect these signals to slots in this class, and to the slots provided
-by other widgets.
-
-\snippet widgets/charactermap/mainwindow.cpp 4
-
-The font combobox's
-\l{QFontComboBox::currentFontChanged()}{currentFontChanged()} signal is
-connected to the findStyles() function so that the list of available styles
-can be shown for each font that is used. Since both the font and the style
-can be changed by the user, the font combobox's currentFontChanged() signal
-and the style combobox's
-\l{QComboBox::currentIndexChanged()}{currentIndexChanged()} are connected
-directly to the character widget.
-
-The final two connections allow characters to be selected in the character
-widget, and text to be inserted into the clipboard:
-
-\snippet widgets/charactermap/mainwindow.cpp 5
-
-The character widget emits the characterSelected() custom signal when
-the user clicks on a character, and this is handled by the insertCharacter()
-function in this class. The clipboard is changed when the push button emits
-the clicked() signal, and we handle this with the updateClipboard() function.
-
-The remaining code in the constructor sets up the layout of the central widget,
-and provides a window title:
-
-\snippet widgets/charactermap/mainwindow.cpp 6
-
-The font combobox is automatically populated with a list of available font
-families. The styles that can be used with each font are found by the
-findStyles() function. This function is called whenever the user selects a
-different font in the font combobox.
-
-\snippet widgets/charactermap/mainwindow.cpp 7
-
-We begin by recording the currently selected style, and we clear the
-style combobox so that we can insert the styles associated with the
-current font family.
-
-\snippet widgets/charactermap/mainwindow.cpp 8
-
-We use the font database to collect the styles that are available for the
-current font, and insert them into the style combobox. The current item is
-reset if the original style is not available for this font.
-
-The last two functions are slots that respond to signals from the character
-widget and the main window's push button. The insertCharacter() function is
-used to insert characters from the character widget when the user clicks a
-character:
-
-\snippet widgets/charactermap/mainwindow.cpp 9
-
-The character is inserted into the line edit at the current cursor position.
-
-The main window's "To clipboard" push button is connected to the
-updateClipboard() function so that, when it is clicked, the clipboard is
-updated to contain the contents of the line edit:
-
-\snippet widgets/charactermap/mainwindow.cpp 10
-
-We copy all the text from the line edit to the clipboard, but we do not clear
-the line edit.
-*/