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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example painting/concentriccircles
- \title Concentric Circles Example
- \ingroup examples-painting
- \brief Demonstrates the improved quality that antialiasing and floating point precision gives.
-
- \brief The Concentric Circles example shows the improved rendering
- quality that can be obtained using floating point precision and
- anti-aliasing when drawing custom widgets. The example also shows
- how to do simple animations.
-
- The application's main window displays several widgets which are
- drawn using the various combinations of precision and
- anti-aliasing.
-
- \image concentriccircles-example.png
-
- Anti-aliasing is one of QPainter's render hints. The
- QPainter::RenderHints are used to specify flags to QPainter that
- may, or may not, be respected by any given
- engine. QPainter::Antialiasing indicates that the engine should
- anti-alias the edges of primitives if possible, i.e. put
- additional pixels around the original ones to smooth the edges.
-
- The difference between floating point precision and integer
- precision is a matter of accuracy, and is visible in the
- application's main window: Even though the logic that is
- calculating the circles' geometry is the same, floating points
- ensure that the white spaces between each circle are of the same
- size, while integers make two and two circles appear as if they
- belong together. The reason is that the integer based precision
- rely on rounding off non-integer calculations.
-
- The example consists of two classes:
-
- \list
- \li \c CircleWidget is a custom widget which renders several animated
- concentric circles.
- \li \c Window is the application's main window displaying four \c
- {CircleWidget}s drawn using different combinations of precision
- and aliasing.
- \endlist
-
- First we will review the CircleWidget class, then we will take a
- look at the Window class.
-
- \section1 CircleWidget Class Definition
-
- The CircleWidget class inherits QWidget, and is a custom widget
- which renders several animated concentric circles.
-
- \snippet painting/concentriccircles/circlewidget.h 0
-
- We declare the \c floatBased and \c antialiased variables to hold
- whether an instance of the class should be rendered with integer
- or float based precision, and whether the rendering should be
- anti-aliased or not. We also declare functions setting each of
- these variables.
-
- In addition we reimplement the QWidget::paintEvent() function to
- apply the various combinations of precision and anti-aliasing when
- rendering, and to support the animation. We reimplement the
- QWidget::minimumSizeHint() and QWidget::sizeHint() functions to
- give the widget a reasonable size within our application.
-
- We declare the private \c nextAnimationFrame() slot, and the
- associated \c frameNo variable holding the number of "animation
- frames" for the widget, to facilitate the animation.
-
- \section1 CircleWidget Class Implementation
-
- In the constructor we make the widget's rendering integer based
- and aliased by default:
-
- \snippet painting/concentriccircles/circlewidget.cpp 0
-
- We initialize the widget's \c frameNo variable, and set the
- widget's background color using the QWidget::setBackgroundColor()
- function which takes a \l {QPalette::ColorRole}{color role} as
- argument; the QPalette::Base color role is typically white.
-
- Then we set the widgets size policy using the
- QWidget::setSizePolicy() function. QSizePolicy::Expanding means
- that the widget's \l {QWidget::sizeHint()}{sizeHint()} is a
- sensible size, but that the widget can be shrunk and still be
- useful. The widget can also make use of extra space, so it should
- get as much space as possible.
-
- \snippet painting/concentriccircles/circlewidget.cpp 1
- \codeline
- \snippet painting/concentriccircles/circlewidget.cpp 2
-
- The public \c setFloatBased() and \c setAntialiased() functions
- update the widget's rendering preferences, i.e. whether the widget
- should be rendered with integer or float based precision, and
- whether the rendering should be anti-aliased or not.
-
- The functions also generate a paint event by calling the
- QWidget::update() function, forcing a repaint of the widget with
- the new rendering preferences.
-
- \snippet painting/concentriccircles/circlewidget.cpp 3
- \codeline
- \snippet painting/concentriccircles/circlewidget.cpp 4
-
- The default implementations of the QWidget::minimumSizeHint() and
- QWidget::sizeHint() functions return invalid sizes if there is no
- layout for the widget, otherwise they return the layout's minimum and
- preferred size, respectively.
-
- We reimplement the functions to give the widget minimum and
- preferred sizes which are reasonable within our application.
-
- \snippet painting/concentriccircles/circlewidget.cpp 5
-
- The nextAnimationFrame() slot simply increments the \c frameNo
- variable's value, and calls the QWidget::update() function which
- schedules a paint event for processing when Qt returns to the main
- event loop.
-
- \snippet painting/concentriccircles/circlewidget.cpp 6
-
- A paint event is a request to repaint all or part of the
- widget. The \c paintEvent() function is an event handler that can
- be reimplemented to receive the widget's paint events. We
- reimplement the event handler to apply the various combinations of
- precision and anti-aliasing when rendering the widget, and to
- support the animation.
-
- First, we create a QPainter for the widget, and set its
- antialiased flag to the widget's preferred aliasing. We also
- translate the painters coordinate system, preparing to draw the
- widget's cocentric circles. The translation ensures that the
- center of the circles will be equivalent to the widget's center.
-
- \snippet painting/concentriccircles/circlewidget.cpp 7
-
- When painting a circle, we use the number of "animation frames" to
- determine the alpha channel of the circle's color. The alpha
- channel specifies the color's transparency effect, 0 represents a
- fully transparent color, while 255 represents a fully opaque
- color.
-
- \snippet painting/concentriccircles/circlewidget.cpp 8
-
- If the calculated alpha channel is fully transparent, we don't
- draw anything since that would be equivalent to drawing a white
- circle on a white background. Instead we skip to the next circle
- still creating a white space. If the calculated alpha channel is
- fully opaque, we set the pen (the QColor passed to the QPen
- constructor is converted into the required QBrush by default) and
- draw the circle. If the widget's preferred precision is float
- based, we specify the circle's bounding rectangle using QRectF and
- double values, otherwise we use QRect and integers.
-
- The animation is controlled by the public \c nextAnimationFrame()
- slot: Whenever the \c nextAnimationFrame() slot is called the
- number of frames is incremented and a paint event is
- scheduled. Then, when the widget is repainted, the alpha-blending
- of the circles' colors change and the circles appear as animated.
-
- \section1 Window Class Definition
-
- The Window class inherits QWidget, and is the application's main
- window rendering four \c {CircleWidget}s using different
- combinations of precision and aliasing.
-
- \snippet painting/concentriccircles/window.h 0
-
- We declare the various components of the main window, i.e., the text
- labels and a double array that will hold reference to the four \c
- {CircleWidget}s. In addition we declare the private \c
- createLabel() function to simplify the constructor.
-
- \section1 Window Class Implementation
-
- \snippet painting/concentriccircles/window.cpp 0
-
- In the constructor, we first create the various labels and put
- them in a QGridLayout.
-
- \snippet painting/concentriccircles/window.cpp 1
-
- Then we create a QTimer. The QTimer class is a high-level
- programming interface for timers, and provides repetitive and
- single-shot timers.
-
- We create a timer to facilitate the animation of our concentric
- circles; when we create the four CircleWidget instances (and add
- them to the layout), we connect the QTimer::timeout() signal to
- each of the widgets' \c nextAnimationFrame() slots.
-
- \snippet painting/concentriccircles/window.cpp 2
-
- Before we set the layout and window title for our main window, we
- make the timer start with a timeout interval of 100 milliseconds,
- using the QTimer::start() function. That means that the
- QTimer::timeout() signal will be emitted, forcing a repaint of the
- four \c {CircleWidget}s, every 100 millisecond which is the reason
- the circles appear as animated.
-
- \snippet painting/concentriccircles/window.cpp 3
-
- The private \c createLabel() function is implemented to simlify
- the constructor.
-*/