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-rw-r--r--examples/widgets/doc/src/elasticnodes.qdoc5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/widgets/doc/src/elasticnodes.qdoc b/examples/widgets/doc/src/elasticnodes.qdoc
index fd01e36c20..c25fd68009 100644
--- a/examples/widgets/doc/src/elasticnodes.qdoc
+++ b/examples/widgets/doc/src/elasticnodes.qdoc
@@ -4,6 +4,7 @@
/*!
\example graphicsview/elasticnodes
\title Elastic Nodes Example
+ \examplecategory {Graphics}
\ingroup examples-graphicsview
\brief Demonstrates how to interact with graphical items in a scene.
@@ -235,7 +236,7 @@
This ensures that the edge items are not considered for mouse input at all
(i.e., you cannot click the edges). Then, the source and destination
pointers are updated, this edge is registered with each node, and we call
- \c adjust() to update this edge's start end end position.
+ \c adjust() to update this edge's start and end position.
\snippet graphicsview/elasticnodes/edge.cpp 1
@@ -331,7 +332,7 @@
collection of small items that all move around, it's unnecessary for
Graphics View to waste time finding accurate update regions, so we set the
QGraphicsView::BoundingRectViewportUpdate viewport update mode. The default
- would work fine, but this mode is noticably faster for this example.
+ would work fine, but this mode is noticeably faster for this example.
To improve rendering quality, we set QPainter::Antialiasing.