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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example statemachine/eventtransitions
- \title Event Transitions Example
-
- \brief The Event Transitions example shows how to use event transitions,
- a feature of \l{The State Machine Framework}.
-
- The Event Transitions Example illustrates how states change when a
- user enters or leaves the area of a button. The states are handled by
- a QStateMachine object. The screen consists of a QVBoxLayout with a
- central button.
-
- When the mouse is outside the button, the text in the button displays
- "Outside". When the mouse enters the button, it displays "Inside".
-
- \borderedimage transitions.png
-
- \snippet statemachine/eventtransitions/main.cpp 0
-
- The \c Window class's constructors begins by creating a button.
- This button is added to \c layout, which is a QVBoxLayout object.
- Then two states are created: \c s1 is the state
- "Outside", and \c s2 is the state "Inside".
-
- \snippet statemachine/eventtransitions/main.cpp 1
-
- State \c s1 is the state "Outside" and state \c s2 is state "Inside".
-
- \snippet statemachine/eventtransitions/main.cpp 2
-
- When the button receives an event of type QEvent::Enter and the state
- machine is in state \c s1, the machine will transition to state \c s2.
-
- \snippet statemachine/eventtransitions/main.cpp 3
-
- When the button receives an event of type QEvent::Leave and the state
- machine is in state \c s2, the machine will transition back to state \c
- s1.
-
- \snippet statemachine/eventtransitions/main.cpp 4
-
- Next, state \c s3 is created. \c s3 will be entered when the button
- receives an event of type QEvent::MouseButtonPress and the state machine
- is in state \c s2. When the button receives an event of type
- QEvent::MouseButtonRelease and the state machine is in state \c s3, the
- machine will revert to state \c s2.
-
- \snippet statemachine/eventtransitions/main.cpp 5
-
- Finally, the states are added to the machine as top-level states, the
- initial state is set to be \c s1 ("Outside"), and the machine is started.
-
- \snippet statemachine/eventtransitions/main.cpp 6
-
- The main() function constructs a Window object that displays the QVBoxLayout
- object \c layout with its \c button.
-
-*/