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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \example widgets/shortcuteditor
+ \title Shortcut Editor Example
+ \examplecategory {User Interface Components}
+ \ingroup examples-widgets
+ \brief The Shortcut Editor example shows how to create a basic, read-write
+ hierarchical model to use with Qt's standard view and QKeySequenceEdit
+ classes. For a description of Model/View Programming, see the \l{Model/View
+ Programming} overview.
+
+ \image shortcuteditor-example.png
+
+ Qt's model/view architecture provides a standard way for views to
+ manipulate information in a data source, using an abstract model
+ of the data to simplify and standardize the way it is accessed.
+ The shortcut editor model represents the actions as a tree of items, and
+ allow views to access this data via an
+ \l{Model/View Programming#Models}{index-based} system. More generally,
+ models can be used to represent data in the form of a tree structure
+ by allowing each item to act as a parent to a table of child items.
+
+ \section1 Design and Concepts
+
+ The data structure that we use to represent the structure of the data takes
+ the form of a tree built from ShortcutEditorModelItem objects. Each
+ ShortcutEditorModelItem represents an item in a tree view, and contains
+ two columns of data.
+
+ \table
+ \row \li \inlineimage treemodel-structure.png
+ \li \b{Shortcut Editor Structure}
+
+ The data is stored internally in the model using ShortcutEditorModelItem
+ objects that are linked together in a pointer-based tree structure.
+ Generally, each ShortcutEditorModelItem has a parent item, and can have a
+ number of child items. However, the root item in the tree structure has no
+ parent item and it is never referenced outside the model.
+
+ Each ShortcutEditorModelItem contains information about its place in the
+ tree structure; it can return its parent item and its row number. Having
+ this information readily available makes implementing the model easier.
+
+ Since each item in a tree view usually contains several columns of data
+ (a name and a shortcut in this example), it is natural to store this
+ information in each item. For simplicity, we will use a list of QVariant
+ objects to store the data for each column in the item.
+ \endtable
+
+ The use of a pointer-based tree structure means that, when passing a
+ model index to a view, we can record the address of the corresponding
+ item in the index (see QAbstractItemModel::createIndex()) and retrieve
+ it later with QModelIndex::internalPointer(). This makes writing the
+ model easier and ensures that all model indexes that refer to the same
+ item have the same internal data pointer.
+
+ With the appropriate data structure in place, we can create a tree model
+ with a minimal amount of extra code to supply model indexes and data to
+ other components.
+
+ \section1 ShortcutEditorModelItem Class Definition
+
+ The ShortcutEditorModelItem class is defined as follows:
+
+ The class is a basic C++ class. It does not inherit from QObject or
+ provide signals and slots. It is used to hold a list of QVariants,
+ containing column data, and information about its position in the tree
+ structure. The functions provide the following features:
+
+ \list
+ \li The \c appendChildItem() is used to add data when the model is first
+ constructed and is not used during normal use.
+ \li The \c child() and \c childCount() functions allow the model to obtain
+ information about any child items.
+ \li Information about the number of columns associated with the item is
+ provided by \c columnCount(), and the data in each column can be
+ obtained with the data() function.
+ \li The \c row() and \c parent() functions are used to obtain the item's
+ row number and parent item.
+ \endlist
+
+ The parent item and column data are stored in the \c parentItem and
+ \c itemData private member variables. The \c childItems variable contains
+ a list of pointers to the item's own child items.
+
+ \section1 ShortcutEditorModel Class Definition
+
+ The \c ShortcutEditorModel class is defined as follows:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.h 0
+
+ This class is similar to most other subclasses of QAbstractItemModel that
+ provide read-write models. Only the form of the constructor and the
+ \c setupModelData() function are specific to this model. In addition, we
+ provide a destructor to clean up when the model is destroyed.
+
+ \section1 ShortcutEditorModel Class Implementation
+
+ The constructor takes an argument containing the data that the model will
+ share with views and delegates:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 0
+
+ It is up to the constructor to create a root item for the model. This
+ item only contains vertical header data for convenience. We also use it
+ to reference the internal data structure that contains the model data,
+ and it is used to represent an imaginary parent of top-level items in
+ the model.
+
+ The model's internal data structure is populated with items by the
+ \c setupModelData() function. We will examine this function separately
+ at the end of this document.
+
+ The destructor ensures that the root item and all of its descendants
+ are deleted when the model is destroyed:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 1
+
+ Since we cannot add data to the model after it is constructed and set
+ up, this simplifies the way that the internal tree of items is managed.
+
+ Models must implement an \c index() function to provide indexes for
+ views and delegates to use when accessing data. Indexes are created
+ for other components when they are referenced by their row and column
+ numbers, and their parent model index. If an invalid model
+ index is specified as the parent, it is up to the model to return an
+ index that corresponds to a top-level item in the model.
+
+ When supplied with a model index, we first check whether it is valid.
+ If it is not, we assume that a top-level item is being referred to;
+ otherwise, we obtain the data pointer from the model index with its
+ \l{QModelIndex::internalPointer()}{internalPointer()} function and use
+ it to reference a \c TreeItem object. Note that all the model indexes
+ that we construct will contain a pointer to an existing \c TreeItem,
+ so we can guarantee that any valid model indexes that we receive will
+ contain a valid data pointer.
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 2
+
+ Since the row and column arguments to this function refer to a
+ child item of the corresponding parent item, we obtain the item using
+ the \c TreeItem::child() function. The
+ \l{QAbstractItemModel::createIndex()}{createIndex()} function is used
+ to create a model index to be returned. We specify the row and column
+ numbers, and a pointer to the item itself. The model index can be used
+ later to obtain the item's data.
+
+ The way that the \c TreeItem objects are defined makes writing the
+ \c parent() function easy:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 3
+
+ We only need to ensure that we never return a model index corresponding
+ to the root item. To be consistent with the way that the \c index()
+ function is implemented, we return an invalid model index for the
+ parent of any top-level items in the model.
+
+ When creating a model index to return, we must specify the row and
+ column numbers of the parent item within its own parent. We can
+ easily discover the row number with the \c TreeItem::row() function,
+ but we follow a convention of specifying 0 as the column number of
+ the parent. The model index is created with
+ \l{QAbstractItemModel::createIndex()}{createIndex()} in the same way
+ as in the \c index() function.
+
+ The \c rowCount() function simply returns the number of child items
+ for the \c TreeItem that corresponds to a given model index, or the
+ number of top-level items if an invalid index is specified:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 4
+
+ Since each item manages its own column data, the \c columnCount()
+ function has to call the item's own \c columnCount() function to
+ determine how many columns are present for a given model index.
+ As with the \c rowCount() function, if an invalid model index is
+ specified, the number of columns returned is determined from the
+ root item:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 5
+
+ Data is obtained from the model via \c data(). Since the item manages
+ its own columns, we need to use the column number to retrieve the data
+ with the \c TreeItem::data() function:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 6
+
+ Note that we only support the \l{Qt::ItemDataRole}{DisplayRole}
+ in this implementation, and we also return invalid QVariant objects for
+ invalid model indexes.
+
+ We use the \c flags() function to ensure that views know that the
+ model is read-only:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 7
+
+ The \c headerData() function returns data that we conveniently stored
+ in the root item:
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 8
+
+ This information could have been supplied in a different way: either
+ specified in the constructor, or hard coded into the \c headerData()
+ function.
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 9
+
+ TODO
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 10
+
+ TODO
+
+ \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 11
+
+ TODO
+
+ \section1 Setting Up the Data in the Model
+
+ We use the \c setupModelData() function to set up the initial data in
+ the model. This function retrieves the registered actions text and creates
+ item objects that record both the data and the overall model structure.
+ Naturally, this function works in a way that is very specific to
+ this model. We provide the following description of its behavior,
+ and refer the reader to the example code itself for more information.
+
+ To ensure that the model works correctly, it is only necessary to
+ create instances of ShortcutEditorModelItem with the correct data and
+ parent item.
+*/