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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/spinboxdelegate
+ \title Spin Box Delegate Example
+
+ The Spin Box Delegate example shows how to create an editor for a custom delegate in
+ the model/view framework by reusing a standard Qt editor widget.
+
+ The model/view framework provides a standard delegate that is used by default
+ with the standard view classes. For most purposes, the selection of editor
+ widgets available through this delegate is sufficient for editing text, boolean
+ values, and other simple data types. However, for specific data types, it is
+ sometimes necessary to use a custom delegate to either display the data in a
+ specific way, or allow the user to edit it with a custom control.
+
+ \image spinboxdelegate-example.png
+
+ This concepts behind this example are covered in the
+ \l{Model/View Programming#Delegate Classes}{Delegate Classes} chapter
+ of the \l{Model/View Programming} overview.
+
+ \section1 SpinBoxDelegate Class Definition
+
+ The definition of the delegate is as follows:
+
+ \snippet itemviews/spinboxdelegate/delegate.h 0
+
+ The delegate class declares only those functions that are needed to
+ create an editor widget, display it at the correct location in a view,
+ and communicate with a model. Custom delegates can also provide their
+ own painting code by reimplementing the \c paintEvent() function.
+ Furthermore it is also possible to reuse (and avoid deleting) the editor
+ widget by reimplementing the \a destroyEditor() function. A reused widget
+ could be a mutable member created in the constructor and deleted in
+ the destructor.
+
+ \section1 SpinBoxDelegate Class Implementation
+
+ Delegates are often stateless. The constructor only needs to
+ call the base class's constructor with the parent QObject as its
+ argument:
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 0
+
+ Since the delegate is a subclass of QStyledItemDelegate, the data it retrieves
+ from the model is displayed in a default style, and we do not need to
+ provide a custom \c paintEvent().
+
+ The \c createEditor() function returns an editor widget, in this case a
+ spin box that restricts values from the model to integers from 0 to 100
+ inclusive.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 1
+
+ We install an event filter on the spin box to ensure that it behaves in
+ a way that is consistent with other delegates. The implementation for
+ the event filter is provided by the base class.
+
+ The \c setEditorData() function reads data from the model, converts it
+ to an integer value, and writes it to the editor widget.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 2
+
+ Since the view treats delegates as ordinary QWidget instances, we have
+ to use a static cast before we can set the value in the spin box.
+
+ The \c setModelData() function reads the contents of the spin box, and
+ writes it to the model.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 3
+
+ We call \l{QSpinBox::interpretText()}{interpretText()} to make sure that
+ we obtain the most up-to-date value in the spin box.
+
+ The \c updateEditorGeometry() function updates the editor widget's
+ geometry using the information supplied in the style option. This is the
+ minimum that the delegate must do in this case.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 4
+
+ More complex editor widgets may divide the rectangle available in
+ \c{option.rect} between different child widgets if required.
+
+ \section1 The Main Function
+
+ This example is written in a slightly different way to many of the
+ other examples supplied with Qt. To demonstrate the use of a custom
+ editor widget in a standard view, it is necessary to set up a model
+ containing some arbitrary data and a view to display it.
+
+ We set up the application in the normal way, construct a standard item
+ model to hold some data, set up a table view to use the data in the
+ model, and construct a custom delegate to use for editing:
+
+ \snippet itemviews/spinboxdelegate/main.cpp 0
+
+ The table view is informed about the delegate, and will use it to
+ display each of the items. Since the delegate is a subclass of
+ QStyledItemDelegate, each cell in the table will be rendered using standard
+ painting operations.
+
+ We insert some arbitrary data into the model for demonstration purposes:
+
+ \snippet itemviews/spinboxdelegate/main.cpp 1
+ \snippet itemviews/spinboxdelegate/main.cpp 2
+
+ Finally, the table view is displayed with a window title, and we start
+ the application's event loop:
+
+ \snippet itemviews/spinboxdelegate/main.cpp 3
+
+ Each of the cells in the table can now be edited in the usual way, but
+ the spin box ensures that the data returned to the model is always
+ constrained by the values allowed by the spin box delegate.
+*/