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-rw-r--r--examples/widgets/doc/src/tablet.qdoc13
1 files changed, 10 insertions, 3 deletions
diff --git a/examples/widgets/doc/src/tablet.qdoc b/examples/widgets/doc/src/tablet.qdoc
index 88fdefa68f..2b11020c07 100644
--- a/examples/widgets/doc/src/tablet.qdoc
+++ b/examples/widgets/doc/src/tablet.qdoc
@@ -206,8 +206,7 @@
\snippet widgets/tablet/tabletcanvas.cpp 0
- In the constructor we initialize our class variables. We need
- to draw the background of our pixmap, as the default is gray.
+ In the constructor we initialize most of our class variables.
Here is the implementation of \c saveImage():
@@ -247,7 +246,15 @@
\snippet widgets/tablet/tabletcanvas.cpp 4
- We simply draw the pixmap to the top left of the widget.
+ The first time Qt calls paintEvent(), m_pixmap is default-constructed, so
+ QPixmap::isNull() returns \c true. Now that we know which screen we will be
+ rendering to, we can create a pixmap with the appropriate resolution.
+ The size of the pixmap with which we fill the window depends on the screen
+ resolution, as the example does not support zoom; and it may be that one
+ screen is \l {High DPI Displays}{high DPI} while another is not. We need to
+ draw the background too, as the default is gray.
+
+ After that, we simply draw the pixmap to the top left of the widget.
Here is the implementation of \c paintPixmap():