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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example statemachine/twowaybutton
- \title Two-way Button Example
-
- \brief The Two-way button example shows how to use \l{The State Machine
- Framework} to implement a simple state machine that toggles the current
- state when a button is clicked.
-
- \snippet statemachine/twowaybutton/main.cpp 0
-
- The application's main() function begins by constructing the application
- object, a button and a state machine.
-
- \snippet statemachine/twowaybutton/main.cpp 1
-
- The state machine has two states; \c on and \c off. When either state is
- entered, the text of the button will be set accordingly.
-
- \snippet statemachine/twowaybutton/main.cpp 2
-
- When the state machine is in the \c off state and the button is clicked,
- it will transition to the \c on state; when the state machine is in the \c
- on state and the button is clicked, it will transition to the \c off
- state.
-
- \snippet statemachine/twowaybutton/main.cpp 3
-
- The states are added to the state machine; they become top-level (sibling)
- states.
-
- \snippet statemachine/twowaybutton/main.cpp 4
-
- The initial state is \c off; this is the state the state machine will
- immediately transition to once the state machine is started.
-
- \snippet statemachine/twowaybutton/main.cpp 5
-
- Finally, the button is resized and made visible, and the application event
- loop is entered.
-
-*/