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Diffstat (limited to 'examples/widgets/doc/src/twowaybutton.qdoc')
-rw-r--r-- | examples/widgets/doc/src/twowaybutton.qdoc | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/examples/widgets/doc/src/twowaybutton.qdoc b/examples/widgets/doc/src/twowaybutton.qdoc deleted file mode 100644 index 2e1c29199d..0000000000 --- a/examples/widgets/doc/src/twowaybutton.qdoc +++ /dev/null @@ -1,68 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example statemachine/twowaybutton - \title Two-way Button Example - - \brief The Two-way button example shows how to use \l{The State Machine - Framework} to implement a simple state machine that toggles the current - state when a button is clicked. - - \snippet statemachine/twowaybutton/main.cpp 0 - - The application's main() function begins by constructing the application - object, a button and a state machine. - - \snippet statemachine/twowaybutton/main.cpp 1 - - The state machine has two states; \c on and \c off. When either state is - entered, the text of the button will be set accordingly. - - \snippet statemachine/twowaybutton/main.cpp 2 - - When the state machine is in the \c off state and the button is clicked, - it will transition to the \c on state; when the state machine is in the \c - on state and the button is clicked, it will transition to the \c off - state. - - \snippet statemachine/twowaybutton/main.cpp 3 - - The states are added to the state machine; they become top-level (sibling) - states. - - \snippet statemachine/twowaybutton/main.cpp 4 - - The initial state is \c off; this is the state the state machine will - immediately transition to once the state machine is started. - - \snippet statemachine/twowaybutton/main.cpp 5 - - Finally, the button is resized and made visible, and the application event - loop is entered. - -*/ |