diff options
Diffstat (limited to 'examples/widgets/graphicsview/boxes/3rdparty/fbm.c')
-rw-r--r-- | examples/widgets/graphicsview/boxes/3rdparty/fbm.c | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c b/examples/widgets/graphicsview/boxes/3rdparty/fbm.c deleted file mode 100644 index 3eebaabfba..0000000000 --- a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c +++ /dev/null @@ -1,207 +0,0 @@ -/***************************************************************** - - Implementation of the fractional Brownian motion algorithm. These - functions were originally the work of F. Kenton Musgrave. - For documentation of the different functions please refer to the - book: - "Texturing and modeling: a procedural approach" - by David S. Ebert et. al. - -******************************************************************/ - -#if defined (_MSC_VER) -#include <qglobal.h> -#endif - -#include <time.h> -#include <stdlib.h> -#include "fbm.h" - -#if defined(Q_CC_MSVC) -#pragma warning(disable:4244) -#endif - -/* Definitions used by the noise2() functions */ - -//#define B 0x100 -//#define BM 0xff -#define B 0x20 -#define BM 0x1f - -#define N 0x1000 -#define NP 12 /* 2^N */ -#define NM 0xfff - -static int p[B + B + 2]; -static float g3[B + B + 2][3]; -static float g2[B + B + 2][2]; -static float g1[B + B + 2]; -static int start = 1; - -static void init(void); - -#define s_curve(t) ( t * t * (3. - 2. * t) ) - -#define lerp(t, a, b) ( a + t * (b - a) ) - -#define setup(i,b0,b1,r0,r1)\ - t = vec[i] + N;\ - b0 = ((int)t) & BM;\ - b1 = (b0+1) & BM;\ - r0 = t - (int)t;\ - r1 = r0 - 1.; -#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) - -/* Fractional Brownian Motion function */ - -double fBm( Vector point, double H, double lacunarity, double octaves, - int init ) -{ - - double value, frequency, remainder; - int i; - static double exponent_array[10]; - float vec[3]; - - /* precompute and store spectral weights */ - if ( init ) { - start = 1; - srand( time(0) ); - /* seize required memory for exponent_array */ - frequency = 1.0; - for (i=0; i<=octaves; i++) { - /* compute weight for each frequency */ - exponent_array[i] = pow( frequency, -H ); - frequency *= lacunarity; - } - } - - value = 0.0; /* initialize vars to proper values */ - frequency = 1.0; - vec[0]=point.x; - vec[1]=point.y; - vec[2]=point.z; - - - /* inner loop of spectral construction */ - for (i=0; i<octaves; i++) { - /* value += noise3( vec ) * exponent_array[i];*/ - value += noise3( vec ) * exponent_array[i]; - vec[0] *= lacunarity; - vec[1] *= lacunarity; - vec[2] *= lacunarity; - } /* for */ - - remainder = octaves - (int)octaves; - if ( remainder ) /* add in ``octaves'' remainder */ - /* ``i'' and spatial freq. are preset in loop above */ - value += remainder * noise3( vec ) * exponent_array[i]; - - return( value ); - -} /* fBm() */ - - -float noise3(float vec[3]) -{ - int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; - float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; - int i, j; - - if (start) { - start = 0; - init(); - } - - setup(0, bx0,bx1, rx0,rx1); - setup(1, by0,by1, ry0,ry1); - setup(2, bz0,bz1, rz0,rz1); - - i = p[ bx0 ]; - j = p[ bx1 ]; - - b00 = p[ i + by0 ]; - b10 = p[ j + by0 ]; - b01 = p[ i + by1 ]; - b11 = p[ j + by1 ]; - - t = s_curve(rx0); - sy = s_curve(ry0); - sz = s_curve(rz0); - - - q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0); - q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0); - a = lerp(t, u, v); - - q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); - q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); - b = lerp(t, u, v); - - c = lerp(sy, a, b); - - q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1); - q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1); - a = lerp(t, u, v); - - q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); - q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); - b = lerp(t, u, v); - - d = lerp(sy, a, b); - - return lerp(sz, c, d); -} - -static void normalize2(float v[2]) -{ - float s; - - s = sqrt(v[0] * v[0] + v[1] * v[1]); - v[0] = v[0] / s; - v[1] = v[1] / s; -} - -static void normalize3(float v[3]) -{ - float s; - - s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - v[0] = v[0] / s; - v[1] = v[1] / s; - v[2] = v[2] / s; -} - -static void init(void) -{ - int i, j, k; - - for (i = 0 ; i < B ; i++) { - p[i] = i; - - g1[i] = (float)((rand() % (B + B)) - B) / B; - - for (j = 0 ; j < 2 ; j++) - g2[i][j] = (float)((rand() % (B + B)) - B) / B; - normalize2(g2[i]); - - for (j = 0 ; j < 3 ; j++) - g3[i][j] = (float)((rand() % (B + B)) - B) / B; - normalize3(g3[i]); - } - - while (--i) { - k = p[i]; - p[i] = p[j = rand() % B]; - p[j] = k; - } - - for (i = 0 ; i < B + 2 ; i++) { - p[B + i] = p[i]; - g1[B + i] = g1[i]; - for (j = 0 ; j < 2 ; j++) - g2[B + i][j] = g2[i][j]; - for (j = 0 ; j < 3 ; j++) - g3[B + i][j] = g3[i][j]; - } -} |