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Diffstat (limited to 'examples/widgets/graphicsview/boxes/basic.fsh')
-rw-r--r-- | examples/widgets/graphicsview/boxes/basic.fsh | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/examples/widgets/graphicsview/boxes/basic.fsh b/examples/widgets/graphicsview/boxes/basic.fsh new file mode 100644 index 0000000000..917dbbaa0b --- /dev/null +++ b/examples/widgets/graphicsview/boxes/basic.fsh @@ -0,0 +1,73 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +varying vec3 position, normal; +varying vec4 specular, ambient, diffuse, lightDirection; + +uniform sampler2D tex; +uniform vec4 basicColor; + +void main() +{ + vec3 N = normalize(normal); + // assume directional light + + gl_MaterialParameters M = gl_FrontMaterial; + + float NdotL = dot(N, lightDirection.xyz); + float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz); + + vec3 absN = abs(gl_TexCoord[1].xyz); + vec3 texCoord; + if (absN.x > absN.y && absN.x > absN.z) + texCoord = gl_TexCoord[1].yzx; + else if (absN.y > absN.z) + texCoord = gl_TexCoord[1].zxy; + else + texCoord = gl_TexCoord[1].xyz; + texCoord.y *= -sign(texCoord.z); + texCoord += 0.5; + + vec4 texColor = texture2D(tex, texCoord.xy); + vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w); + gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor + + M.specular * specular * pow(max(RdotL, 0.0), M.shininess); +} |