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diff --git a/examples/widgets/graphicsview/boxes/glbuffers.h b/examples/widgets/graphicsview/boxes/glbuffers.h
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLBUFFERS_H
-#define GLBUFFERS_H
-
-//#include <GL/glew.h>
-#include "glextensions.h"
-
-#include <QtWidgets>
-#include <QtOpenGL>
-
-#define BUFFER_OFFSET(i) ((char*)0 + (i))
-#define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(nullptr)->member)
-
-#define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
-if (m_failed || !(assertion)) { \
- if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
- m_failed = true; \
- returnStatement; \
-}
-
-void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-
-QT_BEGIN_NAMESPACE
-class QMatrix4x4;
-QT_END_NAMESPACE
-
-class GLTexture
-{
-public:
- GLTexture();
- virtual ~GLTexture();
- virtual void bind() = 0;
- virtual void unbind() = 0;
- virtual bool failed() const {return m_failed;}
-protected:
- GLuint m_texture = 0;
- bool m_failed = false;
-};
-
-class GLFrameBufferObject
-{
-public:
- friend class GLRenderTargetCube;
- // friend class GLRenderTarget2D;
-
- GLFrameBufferObject(int width, int height);
- virtual ~GLFrameBufferObject();
- bool isComplete();
- virtual bool failed() const {return m_failed;}
-protected:
- void setAsRenderTarget(bool state = true);
- GLuint m_fbo = 0;
- GLuint m_depthBuffer = 0;
- int m_width, m_height;
- bool m_failed = false;
-};
-
-class GLTexture2D : public GLTexture
-{
-public:
- GLTexture2D(int width, int height);
- explicit GLTexture2D(const QString &fileName, int width = 0, int height = 0);
- void load(int width, int height, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTexture3D : public GLTexture
-{
-public:
- GLTexture3D(int width, int height, int depth);
- // TODO: Implement function below
- //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
- void load(int width, int height, int depth, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTextureCube : public GLTexture
-{
-public:
- GLTextureCube(int size);
- explicit GLTextureCube(const QStringList &fileNames, int size = 0);
- void load(int size, int face, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-// TODO: Define and implement class below
-//class GLRenderTarget2D : public GLTexture2D
-
-class GLRenderTargetCube : public GLTextureCube
-{
-public:
- GLRenderTargetCube(int size);
- // begin rendering to one of the cube's faces. 0 <= face < 6
- void begin(int face);
- // end rendering
- void end();
- bool failed() const override { return m_failed || m_fbo.failed(); }
-
- static void getViewMatrix(QMatrix4x4& mat, int face);
- static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
-private:
- GLFrameBufferObject m_fbo;
-};
-
-struct VertexDescription
-{
- enum
- {
- Null = 0, // Terminates a VertexDescription array
- Position,
- TexCoord,
- Normal,
- Color,
- };
- int field; // Position, TexCoord, Normal, Color
- int type; // GL_FLOAT, GL_UNSIGNED_BYTE
- int count; // number of elements
- int offset; // field's offset into vertex struct
- int index; // 0 (unused at the moment)
-};
-
-// Implementation of interleaved buffers.
-// 'T' is a struct which must include a null-terminated static array
-// 'VertexDescription* description'.
-// Example:
-/*
-struct Vertex
-{
- GLfloat position[3];
- GLfloat texCoord[2];
- GLfloat normal[3];
- GLbyte color[4];
- static VertexDescription description[];
-};
-
-VertexDescription Vertex::description[] = {
- {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
- {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
- {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
- {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
- {VertexDescription::Null, 0, 0, 0, 0},
-};
-*/
-template<class T>
-class GLVertexBuffer
-{
-public:
- GLVertexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLVertexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glDisableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glDisableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glDisableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
- GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length = 0;
- int m_mode = 0;
- GLuint m_buffer = 0;
- bool m_failed = false;
-};
-
-template<class T>
-class GLIndexBuffer
-{
-public:
- GLIndexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- : m_length(0)
- , m_mode(mode)
- , m_buffer(0)
- , m_failed(false)
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLIndexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length, m_mode;
- GLuint m_buffer;
- bool m_failed;
-};
-
-#endif