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-rw-r--r--examples/widgets/itemviews/puzzle/mainwindow.cpp31
1 files changed, 17 insertions, 14 deletions
diff --git a/examples/widgets/itemviews/puzzle/mainwindow.cpp b/examples/widgets/itemviews/puzzle/mainwindow.cpp
index 282a7b477b..8ee5cf659e 100644
--- a/examples/widgets/itemviews/puzzle/mainwindow.cpp
+++ b/examples/widgets/itemviews/puzzle/mainwindow.cpp
@@ -69,12 +69,19 @@ MainWindow::MainWindow(QWidget *parent)
void MainWindow::openImage()
{
- const QString fileName =
- QFileDialog::getOpenFileName(this,
- tr("Open Image"), QString(),
- tr("Image Files (*.png *.jpg *.bmp)"));
- if (!fileName.isEmpty())
- loadImage(fileName);
+ const QString directory =
+ QStandardPaths::standardLocations(QStandardPaths::PicturesLocation).value(0, QDir::homePath());
+ QFileDialog dialog(this, tr("Open Image"), directory);
+ dialog.setAcceptMode(QFileDialog::AcceptOpen);
+ dialog.setFileMode(QFileDialog::ExistingFile);
+ QStringList mimeTypeFilters;
+ for (const QByteArray &mimeTypeName : QImageReader::supportedMimeTypes())
+ mimeTypeFilters.append(mimeTypeName);
+ mimeTypeFilters.sort();
+ dialog.setMimeTypeFilters(mimeTypeFilters);
+ dialog.selectMimeTypeFilter("image/jpeg");
+ if (dialog.exec() == QDialog::Accepted)
+ loadImage(dialog.selectedFiles().constFirst());
}
void MainWindow::loadImage(const QString &fileName)
@@ -83,7 +90,7 @@ void MainWindow::loadImage(const QString &fileName)
if (!newImage.load(fileName)) {
QMessageBox::warning(this, tr("Open Image"),
tr("The image file could not be loaded."),
- QMessageBox::Cancel);
+ QMessageBox::Close);
return;
}
puzzleImage = newImage;
@@ -117,19 +124,15 @@ void MainWindow::setupMenus()
{
QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
- QAction *openAction = fileMenu->addAction(tr("&Open..."));
+ QAction *openAction = fileMenu->addAction(tr("&Open..."), this, &MainWindow::openImage);
openAction->setShortcuts(QKeySequence::Open);
- QAction *exitAction = fileMenu->addAction(tr("E&xit"));
+ QAction *exitAction = fileMenu->addAction(tr("E&xit"), qApp, &QCoreApplication::quit);
exitAction->setShortcuts(QKeySequence::Quit);
QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
- QAction *restartAction = gameMenu->addAction(tr("&Restart"));
-
- connect(openAction, &QAction::triggered, this, &MainWindow::openImage);
- connect(exitAction, &QAction::triggered, qApp, &QCoreApplication::quit);
- connect(restartAction, &QAction::triggered, this, &MainWindow::setupPuzzle);
+ gameMenu->addAction(tr("&Restart"), this, &MainWindow::setupPuzzle);
}
void MainWindow::setupWidgets()