diff options
Diffstat (limited to 'mkspecs/common/ios/qmake.conf')
-rw-r--r-- | mkspecs/common/ios/qmake.conf | 61 |
1 files changed, 14 insertions, 47 deletions
diff --git a/mkspecs/common/ios/qmake.conf b/mkspecs/common/ios/qmake.conf index 8ee2575fb4..39465aa765 100644 --- a/mkspecs/common/ios/qmake.conf +++ b/mkspecs/common/ios/qmake.conf @@ -1,66 +1,33 @@ # # Common build settings for all iOS configurations # -# Depends on: -# -# QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf -# QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf -# QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf -# - -# iOS SDK device type -!*simulator*: QMAKE_IOS_DEVICE_TYPE = iPhoneOS -else { - QMAKE_IOS_DEVICE_TYPE = iPhoneSimulator - # Use simulator SDK version - QMAKE_IOS_SDK_VERSION = $$QMAKE_IOS_SIMULATOR_SDK_VERSION - QMAKE_IOS_SIMULATOR_SDK_VERSION = -} +QT_QPA_DEFAULT_PLATFORM = ios -!lessThan(QMAKE_IOS_XCODE_VERSION, "4.3") { - # Xcode 4.3+ is stored in /Applications - QMAKE_IOS_XCODE_PATH = /Applications/Xcode.app/Contents -} else: QMAKE_IOS_XCODE_PATH = +QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer" -# iOS platform /Developer path -QMAKE_IOS_DEV_PATH = $$QMAKE_IOS_XCODE_PATH/Developer/Platforms/$${QMAKE_IOS_DEVICE_TYPE}.platform/Developer -QMAKE_IOS_XCODE_PATH = - -# iOS platform SDK path -QMAKE_IOS_SDK = $$QMAKE_IOS_DEV_PATH/SDKs/$${QMAKE_IOS_DEVICE_TYPE}$${QMAKE_IOS_SDK_VERSION}.sdk -QMAKE_IOS_DEV_PATH = -QMAKE_IOS_DEVICE_TYPE = - -QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK -QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK -QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK -QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK -QMAKE_IOS_SDK = +# iOS build tools +QMAKE_CC = clang +QMAKE_CXX = clang++ +QMAKE_FIX_RPATH = install_name_tool -id +QMAKE_AR = ar cq +QMAKE_RANLIB = ranlib -s +QMAKE_LINK = $$QMAKE_CXX +QMAKE_LINK_SHLIB = $$QMAKE_CXX # Basic iOS frameworks needed for any GUI app QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz -# OpenGL ES1 -QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers +# No OpenGL ES1 +QMAKE_INCDIR_OPENGL_ES1 = QMAKE_LIBDIR_OPENGL_ES1 = -QMAKE_LIBS_OPENGL_ES1 = -framework OpenGLES +QMAKE_LIBS_OPENGL_ES1 = # OpenGL ES2 -QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers +QMAKE_INCDIR_OPENGL_ES2 = QMAKE_LIBDIR_OPENGL_ES2 = QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES # No desktop OpenGL QMAKE_INCDIR_OPENGL = QMAKE_LIBS_OPENGL = -QMAKE_LIBS_OPENGL_QT = - -# Compiler-specific flags -!*-g++* { - # Objective-C/C++ precompile flags - QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT} - QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE - QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT} - QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE -} |