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-rw-r--r--mkspecs/common/ios/qmake.conf60
1 files changed, 18 insertions, 42 deletions
diff --git a/mkspecs/common/ios/qmake.conf b/mkspecs/common/ios/qmake.conf
index 6d38e16581..5164c48e12 100644
--- a/mkspecs/common/ios/qmake.conf
+++ b/mkspecs/common/ios/qmake.conf
@@ -3,63 +3,39 @@
#
# Depends on:
#
-# QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf
-# QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf
-# QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf
-#
-
-# iOS SDK device type
-!*simulator*: QMAKE_IOS_DEVICE_TYPE = iPhoneOS
-else {
- QMAKE_IOS_DEVICE_TYPE = iPhoneSimulator
+# QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/xcode.conf
- # Use simulator SDK version
- QMAKE_IOS_SDK_VERSION = $$QMAKE_IOS_SIMULATOR_SDK_VERSION
- QMAKE_IOS_SIMULATOR_SDK_VERSION =
-}
+QT_QPA_DEFAULT_PLATFORM = ios
-!lessThan(QMAKE_IOS_XCODE_VERSION, "4.3") {
- # Xcode 4.3+ is stored in /Applications
- QMAKE_IOS_XCODE_PATH = /Applications/Xcode.app/Contents
-} else: QMAKE_IOS_XCODE_PATH =
+QMAKE_XCODE_TOOLCHAIN_BIN_PATH = $$QMAKE_XCODE_DEVELOPER_PATH/Toolchains/XcodeDefault.xctoolchain/usr/bin
-# iOS platform /Developer path
-QMAKE_IOS_DEV_PATH = $$QMAKE_IOS_XCODE_PATH/Developer/Platforms/$${QMAKE_IOS_DEVICE_TYPE}.platform/Developer
-QMAKE_IOS_XCODE_PATH =
+QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer"
-# iOS platform SDK path
-QMAKE_IOS_SDK = $$QMAKE_IOS_DEV_PATH/SDKs/$${QMAKE_IOS_DEVICE_TYPE}$${QMAKE_IOS_SDK_VERSION}.sdk
-QMAKE_IOS_DEV_PATH =
-QMAKE_IOS_DEVICE_TYPE =
+# iOS build tools
+QMAKE_CC = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang
+QMAKE_CXX = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang++
+QMAKE_FIX_RPATH = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/install_name_tool -id
+QMAKE_AR = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ar cq
+QMAKE_RANLIB = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ranlib -s
+QMAKE_LINK = $$QMAKE_CXX
+QMAKE_LINK_SHLIB = $$QMAKE_CXX
-QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK
-QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK
-QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK
-QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK
-QMAKE_IOS_SDK =
+# Check that compiler is valid
+!exists($$QMAKE_CXX): error("The version of Xcode installed on this system does not include the clang compiler")
# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz
-# OpenGL ES1
-QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
+# No OpenGL ES1
+QMAKE_INCDIR_OPENGL_ES1 =
QMAKE_LIBDIR_OPENGL_ES1 =
-QMAKE_LIBS_OPENGL_ES1 = -framework OpenGLES
+QMAKE_LIBS_OPENGL_ES1 =
# OpenGL ES2
-QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
+QMAKE_INCDIR_OPENGL_ES2 =
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
# No desktop OpenGL
QMAKE_INCDIR_OPENGL =
QMAKE_LIBS_OPENGL =
-
-# Compiler-specific flags
-!*-g++* {
- # Objective-C/C++ precompile flags
- QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
- QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
- QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
- QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
-}