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-rw-r--r--mkspecs/features/mac/default_post.prf67
1 files changed, 62 insertions, 5 deletions
diff --git a/mkspecs/features/mac/default_post.prf b/mkspecs/features/mac/default_post.prf
index 99c92d15f0..1b2e5d5db4 100644
--- a/mkspecs/features/mac/default_post.prf
+++ b/mkspecs/features/mac/default_post.prf
@@ -1,4 +1,9 @@
load(default_post)
+
+# Ensure that we process sdk.prf first, as it will update QMAKE_CXX
+# and friends that other features/extra compilers may depend on.
+sdk: load(sdk)
+
!no_objective_c:CONFIG += objective_c
qt {
@@ -24,11 +29,63 @@ qt {
}
}
-macx-xcode:!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
- debug_information_format.name = DEBUG_INFORMATION_FORMAT
- debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
- debug_information_format.build = debug
- QMAKE_MAC_XCODE_SETTINGS += debug_information_format
+# Add the same default rpaths as Xcode does for new projects.
+# This is especially important for iOS/tvOS/watchOS where no other option is possible.
+!no_default_rpath {
+ QMAKE_RPATHDIR += @executable_path/Frameworks
+ equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks
+}
+
+!bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD
+
+macx-xcode {
+ !isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
+ debug_information_format.name = DEBUG_INFORMATION_FORMAT
+ debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
+ debug_information_format.build = debug
+ QMAKE_MAC_XCODE_SETTINGS += debug_information_format
+ }
+
+ QMAKE_XCODE_ARCHS =
+
+ arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
+ arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
+ QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
+ QMAKE_MAC_XCODE_SETTINGS += arch_device
+
+ simulator {
+ arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
+ arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
+ QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
+ QMAKE_MAC_XCODE_SETTINGS += arch_simulator
+ }
+
+ only_active_arch.name = ONLY_ACTIVE_ARCH
+ only_active_arch.value = YES
+ only_active_arch.build = debug
+ QMAKE_MAC_XCODE_SETTINGS += only_active_arch
+} else {
+ VALID_ARCHS =
+ device|!simulator: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
+ simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
+
+ isEmpty(VALID_ARCHS): \
+ error("QMAKE_APPLE_DEVICE_ARCHS or QMAKE_APPLE_SIMULATOR_ARCHS must contain at least one architecture")
+
+ single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
+
+ ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
+ ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
+
+ QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
+
+ arch_flags = $(EXPORT_ARCH_ARGS)
+
+ QMAKE_CFLAGS += $$arch_flags
+ QMAKE_CXXFLAGS += $$arch_flags
+ QMAKE_LFLAGS += $$arch_flags
+
+ QMAKE_PCH_ARCHS = $$VALID_ARCHS
}
cache(QMAKE_XCODE_DEVELOPER_PATH, stash)