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-rw-r--r--mkspecs/features/uikit/default_post.prf14
1 files changed, 13 insertions, 1 deletions
diff --git a/mkspecs/features/uikit/default_post.prf b/mkspecs/features/uikit/default_post.prf
index 80c1fc66cd..a731cd0cbe 100644
--- a/mkspecs/features/uikit/default_post.prf
+++ b/mkspecs/features/uikit/default_post.prf
@@ -28,7 +28,7 @@ macx-xcode {
device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += device_family
- ios {
+ equals(TEMPLATE, app):ios {
isEmpty(QMAKE_IOS_LAUNCH_SCREEN) {
qmake_launch_screen = LaunchScreen.storyboard
qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
@@ -40,6 +40,18 @@ macx-xcode {
}
QMAKE_BUNDLE_DATA += qmake_launch_screens
}
+
+ !qtConfig(simulator_and_device) {
+ # Single SDK builds only support the target we built
+ supported_platforms.name = SUPPORTED_PLATFORMS
+ supported_platforms.value = $$QMAKE_MAC_SDK
+ QMAKE_MAC_XCODE_SETTINGS += supported_platforms
+ }
+
+ # In a simulator specific build the device config will set the SDK
+ # to the simulator SDK, but for Xcode we always want the SDKROOT
+ # to be the device SDK.
+ QMAKE_MAC_SDK = $$device.sdk
}
!xcodebuild:equals(TEMPLATE, app):!isEmpty(QMAKE_INFO_PLIST) {