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-rw-r--r--mkspecs/features/uikit/default_post.prf89
1 files changed, 89 insertions, 0 deletions
diff --git a/mkspecs/features/uikit/default_post.prf b/mkspecs/features/uikit/default_post.prf
new file mode 100644
index 0000000000..37a006b7ee
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+++ b/mkspecs/features/uikit/default_post.prf
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+equals(TEMPLATE, app):qt {
+ # If the application uses Qt, it needs to be an application bundle
+ # to be able to deploy and run on iOS. The only exception to this
+ # is if you're working with a jailbroken device and can run the
+ # resulting binary from the console/over SSH, but that's not a
+ # use-case we care about, so no need to complicate the logic.
+ CONFIG *= app_bundle
+
+ # For Qt applications we want Xcode project files as the generated output,
+ # but since qmake doesn't handle the transition between makefiles and Xcode
+ # project files (which happens when using subdirs), we can't just override
+ # MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
+ # child qmake process with -spec macx-xcode and let the top level qmake
+ # process generate a wrapper makefile that forwards everything to xcodebuild.
+ equals(MAKEFILE_GENERATOR, UNIX): \
+ CONFIG = xcodebuild $$CONFIG
+}
+
+load(default_post)
+
+macx-xcode {
+ ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
+ warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
+ QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
+ }
+
+ device_family.name = TARGETED_DEVICE_FAMILY
+ device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
+ QMAKE_MAC_XCODE_SETTINGS += device_family
+
+ ios {
+ # Set up default 4-inch iPhone/iPod launch image so that our apps
+ # support the full screen resolution of those devices.
+ qmake_launch_image = Default-568h@2x.png
+ qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
+ qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
+ qmake_copy_image.CONFIG = verbatim
+ QMAKE_SUBSTITUTES += qmake_copy_image
+ qmake_launch_images.files = $$qmake_copy_image.output
+ QMAKE_BUNDLE_DATA += qmake_launch_images
+
+ lessThan(QMAKE_XCODE_VERSION, "6.0") {
+ warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
+ } else {
+ # Set up default LaunchScreen to support iPhone6/6+
+ qmake_launch_screen = LaunchScreen.xib
+ qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
+ qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
+ QMAKE_SUBSTITUTES += qmake_copy_launch_screen
+ qmake_launch_screens.files = $$qmake_copy_launch_screen.output
+ QMAKE_BUNDLE_DATA += qmake_launch_screens
+ }
+ }
+}
+
+macx-xcode {
+ arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
+ arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
+
+ arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
+ arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
+ QMAKE_XCODE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS $$QMAKE_APPLE_SIMULATOR_ARCHS
+
+ QMAKE_MAC_XCODE_SETTINGS += arch_device arch_simulator
+
+ only_active_arch.name = ONLY_ACTIVE_ARCH
+ only_active_arch.value = YES
+ only_active_arch.build = debug
+ QMAKE_MAC_XCODE_SETTINGS += only_active_arch
+} else {
+ VALID_ARCHS =
+ !simulator|simulator_and_device: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
+ simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
+
+ single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
+
+ ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
+ ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
+
+ QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
+
+ arch_flags = $(EXPORT_ARCH_ARGS)
+
+ QMAKE_CFLAGS += $$arch_flags
+ QMAKE_CXXFLAGS += $$arch_flags
+ QMAKE_LFLAGS += $$arch_flags
+
+ QMAKE_PCH_ARCHS = $$VALID_ARCHS
+}