diff options
Diffstat (limited to 'mkspecs/features/uikit/default_post.prf')
-rw-r--r-- | mkspecs/features/uikit/default_post.prf | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/mkspecs/features/uikit/default_post.prf b/mkspecs/features/uikit/default_post.prf new file mode 100644 index 0000000000..37a006b7ee --- /dev/null +++ b/mkspecs/features/uikit/default_post.prf @@ -0,0 +1,89 @@ +equals(TEMPLATE, app):qt { + # If the application uses Qt, it needs to be an application bundle + # to be able to deploy and run on iOS. The only exception to this + # is if you're working with a jailbroken device and can run the + # resulting binary from the console/over SSH, but that's not a + # use-case we care about, so no need to complicate the logic. + CONFIG *= app_bundle + + # For Qt applications we want Xcode project files as the generated output, + # but since qmake doesn't handle the transition between makefiles and Xcode + # project files (which happens when using subdirs), we can't just override + # MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a + # child qmake process with -spec macx-xcode and let the top level qmake + # process generate a wrapper makefile that forwards everything to xcodebuild. + equals(MAKEFILE_GENERATOR, UNIX): \ + CONFIG = xcodebuild $$CONFIG +} + +load(default_post) + +macx-xcode { + ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) { + warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY") + QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY + } + + device_family.name = TARGETED_DEVICE_FAMILY + device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY + QMAKE_MAC_XCODE_SETTINGS += device_family + + ios { + # Set up default 4-inch iPhone/iPod launch image so that our apps + # support the full screen resolution of those devices. + qmake_launch_image = Default-568h@2x.png + qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image + qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image + qmake_copy_image.CONFIG = verbatim + QMAKE_SUBSTITUTES += qmake_copy_image + qmake_launch_images.files = $$qmake_copy_image.output + QMAKE_BUNDLE_DATA += qmake_launch_images + + lessThan(QMAKE_XCODE_VERSION, "6.0") { + warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+") + } else { + # Set up default LaunchScreen to support iPhone6/6+ + qmake_launch_screen = LaunchScreen.xib + qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen + qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen + QMAKE_SUBSTITUTES += qmake_copy_launch_screen + qmake_launch_screens.files = $$qmake_copy_launch_screen.output + QMAKE_BUNDLE_DATA += qmake_launch_screens + } + } +} + +macx-xcode { + arch_device.name = "ARCHS[sdk=$${device.sdk}*]" + arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]" + + arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS + arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS + QMAKE_XCODE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS $$QMAKE_APPLE_SIMULATOR_ARCHS + + QMAKE_MAC_XCODE_SETTINGS += arch_device arch_simulator + + only_active_arch.name = ONLY_ACTIVE_ARCH + only_active_arch.value = YES + only_active_arch.build = debug + QMAKE_MAC_XCODE_SETTINGS += only_active_arch +} else { + VALID_ARCHS = + !simulator|simulator_and_device: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS + simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS + + single_arch: VALID_ARCHS = $$first(VALID_ARCHS) + + ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS)) + ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch)) + + QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS + + arch_flags = $(EXPORT_ARCH_ARGS) + + QMAKE_CFLAGS += $$arch_flags + QMAKE_CXXFLAGS += $$arch_flags + QMAKE_LFLAGS += $$arch_flags + + QMAKE_PCH_ARCHS = $$VALID_ARCHS +} |