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-rw-r--r--src/3rdparty/angle/include/EGL/eglext_angle.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/3rdparty/angle/include/EGL/eglext_angle.h b/src/3rdparty/angle/include/EGL/eglext_angle.h
new file mode 100644
index 0000000000..95f0902838
--- /dev/null
+++ b/src/3rdparty/angle/include/EGL/eglext_angle.h
@@ -0,0 +1,170 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// eglext_angle.h: ANGLE modifications to the eglext.h header file.
+// Currently we don't include this file directly, we patch eglext.h
+// to include it implicitly so it is visible throughout our code.
+
+#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
+#define INCLUDE_EGL_EGLEXT_ANGLE_
+
+// clang-format off
+
+#ifndef EGL_ANGLE_robust_resource_initialization
+#define EGL_ANGLE_robust_resource_initialization 1
+#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
+#endif /* EGL_ANGLE_robust_resource_initialization */
+
+#ifndef EGL_ANGLE_keyed_mutex
+#define EGL_ANGLE_keyed_mutex 1
+#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
+#endif /* EGL_ANGLE_keyed_mutex */
+
+#ifndef EGL_ANGLE_d3d_texture_client_buffer
+#define EGL_ANGLE_d3d_texture_client_buffer 1
+#define EGL_D3D_TEXTURE_ANGLE 0x33A3
+#endif /* EGL_ANGLE_d3d_texture_client_buffer */
+
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_direct_composition
+#define EGL_ANGLE_direct_composition 1
+#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
+#endif /* EGL_ANGLE_direct_composition */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
+#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ANGLE_platform_angle_null
+#define EGL_ANGLE_platform_angle_null 1
+#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
+#endif /* EGL_ANGLE_platform_angle_null */
+
+#ifndef EGL_ANGLE_platform_angle_vulkan
+#define EGL_ANGLE_platform_angle_vulkan 1
+#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
+#endif /* EGL_ANGLE_platform_angle_vulkan */
+
+#ifndef EGL_ANGLE_x11_visual
+#define EGL_ANGLE_x11_visual
+#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
+#endif /* EGL_ANGLE_x11_visual */
+
+#ifndef EGL_ANGLE_flexible_surface_compatibility
+#define EGL_ANGLE_flexible_surface_compatibility 1
+#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
+#endif /* EGL_ANGLE_flexible_surface_compatibility */
+
+#ifndef EGL_ANGLE_surface_orientation
+#define EGL_ANGLE_surface_orientation
+#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
+#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
+#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
+#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
+#endif /* EGL_ANGLE_surface_orientation */
+
+#ifndef EGL_ANGLE_experimental_present_path
+#define EGL_ANGLE_experimental_present_path
+#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
+#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
+#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
+#endif /* EGL_ANGLE_experimental_present_path */
+
+#ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12
+#define EGL_ANGLE_stream_producer_d3d_texture_nv12
+#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */
+
+#ifndef EGL_ANGLE_create_context_webgl_compatibility
+#define EGL_ANGLE_create_context_webgl_compatibility 1
+#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
+#endif /* EGL_ANGLE_create_context_webgl_compatibility */
+
+#ifndef EGL_ANGLE_display_texture_share_group
+#define EGL_ANGLE_display_texture_share_group 1
+#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x3AAF
+#endif /* EGL_ANGLE_display_texture_share_group */
+
+#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
+#define EGL_CHROMIUM_create_context_bind_generates_resource 1
+#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
+#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
+
+#ifndef EGL_ANGLE_create_context_client_arrays
+#define EGL_ANGLE_create_context_client_arrays 1
+#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
+#endif /* EGL_ANGLE_create_context_client_arrays */
+
+#ifndef EGL_ANGLE_device_creation
+#define EGL_ANGLE_device_creation 1
+typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
+#endif
+#endif /* EGL_ANGLE_device_creation */
+
+#ifndef EGL_ANGLE_program_cache_control
+#define EGL_ANGLE_program_cache_control 1
+#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
+#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
+#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
+#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
+#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
+typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
+EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
+#endif
+#endif /* EGL_ANGLE_program_cache_control */
+
+// clang-format on
+
+#endif // INCLUDE_EGL_EGLEXT_ANGLE_