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-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderLang.h210
1 files changed, 51 insertions, 159 deletions
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
index b7989f5f7e..647fed6a02 100644
--- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
@@ -27,6 +27,10 @@
#include "KHR/khrplatform.h"
+#include <map>
+#include <string>
+#include <vector>
+
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
@@ -42,18 +46,17 @@ typedef unsigned int GLenum;
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
#include "ShaderVars.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
// Version number for shader translation API.
// It is incremented every time the API changes.
-#define ANGLE_SH_VERSION 130
+#define ANGLE_SH_VERSION 132
typedef enum {
SH_GLES2_SPEC = 0x8B40,
SH_WEBGL_SPEC = 0x8B41,
+ SH_GLES3_SPEC = 0x8B86,
+ SH_WEBGL2_SPEC = 0x8B87,
+
// The CSS Shaders spec is a subset of the WebGL spec.
//
// In both CSS vertex and fragment shaders, ANGLE:
@@ -85,31 +88,6 @@ typedef enum {
SH_HLSL11_OUTPUT = 0x8B48
} ShShaderOutput;
-typedef enum {
- SH_PRECISION_HIGHP = 0x5001,
- SH_PRECISION_MEDIUMP = 0x5002,
- SH_PRECISION_LOWP = 0x5003,
- SH_PRECISION_UNDEFINED = 0
-} ShPrecisionType;
-
-typedef enum {
- SH_INFO_LOG_LENGTH = 0x8B84,
- SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
- SH_ACTIVE_UNIFORMS = 0x8B86,
- SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- SH_ACTIVE_ATTRIBUTES = 0x8B89,
- SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SH_VARYINGS = 0x8BBB,
- SH_VARYING_MAX_LENGTH = 0x8BBC,
- SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
- SH_NAME_MAX_LENGTH = 0x6001,
- SH_HASHED_NAME_MAX_LENGTH = 0x6002,
- SH_HASHED_NAMES_COUNT = 0x6003,
- SH_SHADER_VERSION = 0x6004,
- SH_RESOURCES_STRING_LENGTH = 0x6005,
- SH_OUTPUT_TYPE = 0x6006
-} ShShaderInfo;
-
// Compile options.
typedef enum {
SH_VALIDATE = 0,
@@ -208,14 +186,14 @@ typedef enum {
//
// Driver must call this first, once, before doing any other
// compiler operations.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
//
-COMPILER_EXPORT int ShInitialize();
+COMPILER_EXPORT bool ShInitialize();
//
// Driver should call this at shutdown.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
//
-COMPILER_EXPORT int ShFinalize();
+COMPILER_EXPORT bool ShFinalize();
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
@@ -246,6 +224,12 @@ typedef struct
int EXT_frag_depth;
int EXT_shader_texture_lod;
+ // Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
+ // with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
+ // EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
+ // function. This applies to Tegra K1 devices.
+ int NV_draw_buffers;
+
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
@@ -274,8 +258,10 @@ typedef struct
//
// Initialize built-in resources with minimum expected values.
+// Parameters:
+// resources: The object to initialize. Will be comparable with memcmp.
//
-COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
+COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
@@ -284,18 +270,15 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
//
// If handle creation fails, 0 will be returned.
//
-typedef void* ShHandle;
+typedef void *ShHandle;
//
-// Returns the a concatenated list of the items in ShBuiltInResources as a string.
+// Returns the a concatenated list of the items in ShBuiltInResources as a
+// null-terminated string.
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
-// outStringLen: Specifies the size of the buffer, in number of characters. The size
-// of the buffer required to store the resources string can be obtained
-// by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
-// outStr: Returns a null-terminated string representing all the built-in resources.
-COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
+COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
@@ -313,12 +296,12 @@ COMPILER_EXPORT ShHandle ShConstructCompiler(
sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
- const ShBuiltInResources* resources);
+ const ShBuiltInResources *resources);
COMPILER_EXPORT void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings
@@ -340,123 +323,36 @@ COMPILER_EXPORT void ShDestruct(ShHandle handle);
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
// Can be queried by calling ShGetVariableInfo().
//
-COMPILER_EXPORT int ShCompile(
+COMPILER_EXPORT bool ShCompile(
const ShHandle handle,
- const char* const shaderStrings[],
+ const char * const shaderStrings[],
size_t numStrings,
- int compileOptions
- );
+ int compileOptions);
-// Returns a parameter from a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-// pname: Specifies the parameter to query.
-// The following parameters are defined:
-// SH_INFO_LOG_LENGTH: the number of characters in the information log
-// including the null termination character.
-// SH_OBJECT_CODE_LENGTH: the number of characters in the object code
-// including the null termination character.
-// SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
-// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
-// variable name including the null
-// termination character.
-// SH_ACTIVE_UNIFORMS: the number of active uniform variables.
-// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
-// variable name including the null
-// termination character.
-// SH_VARYINGS: the number of varying variables.
-// SH_VARYING_MAX_LENGTH: the length of the longest varying variable name
-// including the null termination character.
-// SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
-// the null termination character.
-// SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
-// null termination character.
-// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
-// null termination character.
-// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
-// SH_SHADER_VERSION: the version of the shader language
-// SH_OUTPUT_TYPE: the currently set language output type
-//
-// params: Requested parameter
-COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
- ShShaderInfo pname,
- size_t* params);
+// Return the version of the shader language.
+COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
-// Returns nul-terminated information log for a compiled shader.
+// Return the currently set language output type.
+COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
+ const ShHandle handle);
+
+// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-// infoLog: Specifies an array of characters that is used to return
-// the information log. It is assumed that infoLog has enough memory
-// to accomodate the information log. The size of the buffer required
-// to store the returned information log can be obtained by calling
-// ShGetInfo with SH_INFO_LOG_LENGTH.
-COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
+COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-// infoLog: Specifies an array of characters that is used to return
-// the object code. It is assumed that infoLog has enough memory to
-// accomodate the object code. The size of the buffer required to
-// store the returned object code can be obtained by calling
-// ShGetInfo with SH_OBJECT_CODE_LENGTH.
-COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
-
-// Returns information about a shader variable.
-// Parameters:
-// handle: Specifies the compiler
-// variableType: Specifies the variable type; options include
-// SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
-// index: Specifies the index of the variable to be queried.
-// length: Returns the number of characters actually written in the string
-// indicated by name (excluding the null terminator) if a value other
-// than NULL is passed.
-// size: Returns the size of the variable.
-// type: Returns the data type of the variable.
-// precision: Returns the precision of the variable.
-// staticUse: Returns 1 if the variable is accessed in a statement after
-// pre-processing, whether or not run-time flow of control will
-// cause that statement to be executed.
-// Returns 0 otherwise.
-// name: Returns a null terminated string containing the name of the
-// variable. It is assumed that name has enough memory to accormodate
-// the variable name. The size of the buffer required to store the
-// variable name can be obtained by calling ShGetInfo with
-// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH,
-// SH_VARYING_MAX_LENGTH.
-// mappedName: Returns a null terminated string containing the mapped name of
-// the variable, It is assumed that mappedName has enough memory
-// (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the
-// mapped name. If the name is not mapped, then name and mappedName
-// are the same.
-COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
- ShShaderInfo variableType,
- int index,
- size_t* length,
- int* size,
- sh::GLenum* type,
- ShPrecisionType* precision,
- int* staticUse,
- char* name,
- char* mappedName);
-
-// Returns information about a name hashing entry from the latest compile.
+COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
+
+// Returns a (original_name, hash) map containing all the user defined
+// names in the shader, including variable names, function names, struct
+// names, and struct field names.
// Parameters:
// handle: Specifies the compiler
-// index: Specifies the index of the name hashing entry to be queried.
-// name: Returns a null terminated string containing the user defined name.
-// It is assumed that name has enough memory to accomodate the name.
-// The size of the buffer required to store the user defined name can
-// be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
-// hashedName: Returns a null terminated string containing the hashed name of
-// the uniform variable, It is assumed that hashedName has enough
-// memory to accomodate the name. The size of the buffer required
-// to store the name can be obtained by calling ShGetInfo with
-// SH_HASHED_NAME_MAX_LENGTH.
-COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
- int index,
- char* name,
- char* hashedName);
+COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
@@ -476,17 +372,17 @@ typedef struct
int size;
} ShVariableInfo;
-// Returns 1 if the passed in variables pack in maxVectors following
+// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
-// Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
+// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
// flag above.
// Parameters:
// maxVectors: the available rows of registers.
// varInfoArray: an array of variable info (types and sizes).
// varInfoArraySize: the size of the variable array.
-COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
+COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
int maxVectors,
- ShVariableInfo* varInfoArray,
+ ShVariableInfo *varInfoArray,
size_t varInfoArraySize);
// Gives the compiler-assigned register for an interface block.
@@ -497,7 +393,7 @@ COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
// interfaceBlockName: Specifies the interface block
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
- const char *interfaceBlockName,
+ const std::string &interfaceBlockName,
unsigned int *indexOut);
// Gives the compiler-assigned register for uniforms in the default
@@ -509,11 +405,7 @@ COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
// interfaceBlockName: Specifies the uniform
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
- const char *uniformName,
+ const std::string &uniformName,
unsigned int *indexOut);
-#ifdef __cplusplus
-}
-#endif
-
#endif // _COMPILER_INTERFACE_INCLUDED_