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-rw-r--r--src/3rdparty/angle/src/common/RefCountObject.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/3rdparty/angle/src/common/RefCountObject.cpp b/src/3rdparty/angle/src/common/RefCountObject.cpp
deleted file mode 100644
index c1ef90cdcc..0000000000
--- a/src/3rdparty/angle/src/common/RefCountObject.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RefCountObject.cpp: Defines the gl::RefCountObject base class that provides
-// lifecycle support for GL objects using the traditional BindObject scheme, but
-// that need to be reference counted for correct cross-context deletion.
-// (Concretely, textures, buffers and renderbuffers.)
-
-#include "RefCountObject.h"
-
-RefCountObject::RefCountObject(GLuint id)
-{
- mId = id;
- mRefCount = 0;
-}
-
-RefCountObject::~RefCountObject()
-{
- ASSERT(mRefCount == 0);
-}
-
-void RefCountObject::addRef() const
-{
- mRefCount++;
-}
-
-void RefCountObject::release() const
-{
- ASSERT(mRefCount > 0);
-
- if (--mRefCount == 0)
- {
- delete this;
- }
-}
-
-void RefCountObjectBindingPointer::set(RefCountObject *newObject)
-{
- // addRef first in case newObject == mObject and this is the last reference to it.
- if (newObject != NULL) newObject->addRef();
- if (mObject != NULL) mObject->release();
-
- mObject = newObject;
-}