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-rw-r--r--src/3rdparty/angle/src/compiler/Initialize.cpp799
1 files changed, 352 insertions, 447 deletions
diff --git a/src/3rdparty/angle/src/compiler/Initialize.cpp b/src/3rdparty/angle/src/compiler/Initialize.cpp
index 97b46f898e..236383d874 100644
--- a/src/3rdparty/angle/src/compiler/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/Initialize.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,513 +14,413 @@
#include "compiler/intermediate.h"
-//============================================================================
-//
-// Prototypes for built-in functions seen by both vertex and fragment shaders.
-//
-//============================================================================
-static TString BuiltInFunctionsCommon(const ShBuiltInResources& resources)
+void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
- TString s;
+ TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
+ TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
+ TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
+ TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
+
+ TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
+ TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
+ TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
//
// Angle and Trigonometric Functions.
//
- s.append(TString("float radians(float degrees);"));
- s.append(TString("vec2 radians(vec2 degrees);"));
- s.append(TString("vec3 radians(vec3 degrees);"));
- s.append(TString("vec4 radians(vec4 degrees);"));
-
- s.append(TString("float degrees(float radians);"));
- s.append(TString("vec2 degrees(vec2 radians);"));
- s.append(TString("vec3 degrees(vec3 radians);"));
- s.append(TString("vec4 degrees(vec4 radians);"));
-
- s.append(TString("float sin(float angle);"));
- s.append(TString("vec2 sin(vec2 angle);"));
- s.append(TString("vec3 sin(vec3 angle);"));
- s.append(TString("vec4 sin(vec4 angle);"));
-
- s.append(TString("float cos(float angle);"));
- s.append(TString("vec2 cos(vec2 angle);"));
- s.append(TString("vec3 cos(vec3 angle);"));
- s.append(TString("vec4 cos(vec4 angle);"));
-
- s.append(TString("float tan(float angle);"));
- s.append(TString("vec2 tan(vec2 angle);"));
- s.append(TString("vec3 tan(vec3 angle);"));
- s.append(TString("vec4 tan(vec4 angle);"));
-
- s.append(TString("float asin(float x);"));
- s.append(TString("vec2 asin(vec2 x);"));
- s.append(TString("vec3 asin(vec3 x);"));
- s.append(TString("vec4 asin(vec4 x);"));
-
- s.append(TString("float acos(float x);"));
- s.append(TString("vec2 acos(vec2 x);"));
- s.append(TString("vec3 acos(vec3 x);"));
- s.append(TString("vec4 acos(vec4 x);"));
-
- s.append(TString("float atan(float y, float x);"));
- s.append(TString("vec2 atan(vec2 y, vec2 x);"));
- s.append(TString("vec3 atan(vec3 y, vec3 x);"));
- s.append(TString("vec4 atan(vec4 y, vec4 x);"));
-
- s.append(TString("float atan(float y_over_x);"));
- s.append(TString("vec2 atan(vec2 y_over_x);"));
- s.append(TString("vec3 atan(vec3 y_over_x);"));
- s.append(TString("vec4 atan(vec4 y_over_x);"));
+ symbolTable.insertBuiltIn(float1, "radians", float1);
+ symbolTable.insertBuiltIn(float2, "radians", float2);
+ symbolTable.insertBuiltIn(float3, "radians", float3);
+ symbolTable.insertBuiltIn(float4, "radians", float4);
+
+ symbolTable.insertBuiltIn(float1, "degrees", float1);
+ symbolTable.insertBuiltIn(float2, "degrees", float2);
+ symbolTable.insertBuiltIn(float3, "degrees", float3);
+ symbolTable.insertBuiltIn(float4, "degrees", float4);
+
+ symbolTable.insertBuiltIn(float1, "sin", float1);
+ symbolTable.insertBuiltIn(float2, "sin", float2);
+ symbolTable.insertBuiltIn(float3, "sin", float3);
+ symbolTable.insertBuiltIn(float4, "sin", float4);
+
+ symbolTable.insertBuiltIn(float1, "cos", float1);
+ symbolTable.insertBuiltIn(float2, "cos", float2);
+ symbolTable.insertBuiltIn(float3, "cos", float3);
+ symbolTable.insertBuiltIn(float4, "cos", float4);
+
+ symbolTable.insertBuiltIn(float1, "tan", float1);
+ symbolTable.insertBuiltIn(float2, "tan", float2);
+ symbolTable.insertBuiltIn(float3, "tan", float3);
+ symbolTable.insertBuiltIn(float4, "tan", float4);
+
+ symbolTable.insertBuiltIn(float1, "asin", float1);
+ symbolTable.insertBuiltIn(float2, "asin", float2);
+ symbolTable.insertBuiltIn(float3, "asin", float3);
+ symbolTable.insertBuiltIn(float4, "asin", float4);
+
+ symbolTable.insertBuiltIn(float1, "acos", float1);
+ symbolTable.insertBuiltIn(float2, "acos", float2);
+ symbolTable.insertBuiltIn(float3, "acos", float3);
+ symbolTable.insertBuiltIn(float4, "acos", float4);
+
+ symbolTable.insertBuiltIn(float1, "atan", float1, float1);
+ symbolTable.insertBuiltIn(float2, "atan", float2, float2);
+ symbolTable.insertBuiltIn(float3, "atan", float3, float3);
+ symbolTable.insertBuiltIn(float4, "atan", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "atan", float1);
+ symbolTable.insertBuiltIn(float2, "atan", float2);
+ symbolTable.insertBuiltIn(float3, "atan", float3);
+ symbolTable.insertBuiltIn(float4, "atan", float4);
//
// Exponential Functions.
//
- s.append(TString("float pow(float x, float y);"));
- s.append(TString("vec2 pow(vec2 x, vec2 y);"));
- s.append(TString("vec3 pow(vec3 x, vec3 y);"));
- s.append(TString("vec4 pow(vec4 x, vec4 y);"));
-
- s.append(TString("float exp(float x);"));
- s.append(TString("vec2 exp(vec2 x);"));
- s.append(TString("vec3 exp(vec3 x);"));
- s.append(TString("vec4 exp(vec4 x);"));
-
- s.append(TString("float log(float x);"));
- s.append(TString("vec2 log(vec2 x);"));
- s.append(TString("vec3 log(vec3 x);"));
- s.append(TString("vec4 log(vec4 x);"));
-
- s.append(TString("float exp2(float x);"));
- s.append(TString("vec2 exp2(vec2 x);"));
- s.append(TString("vec3 exp2(vec3 x);"));
- s.append(TString("vec4 exp2(vec4 x);"));
-
- s.append(TString("float log2(float x);"));
- s.append(TString("vec2 log2(vec2 x);"));
- s.append(TString("vec3 log2(vec3 x);"));
- s.append(TString("vec4 log2(vec4 x);"));
-
- s.append(TString("float sqrt(float x);"));
- s.append(TString("vec2 sqrt(vec2 x);"));
- s.append(TString("vec3 sqrt(vec3 x);"));
- s.append(TString("vec4 sqrt(vec4 x);"));
-
- s.append(TString("float inversesqrt(float x);"));
- s.append(TString("vec2 inversesqrt(vec2 x);"));
- s.append(TString("vec3 inversesqrt(vec3 x);"));
- s.append(TString("vec4 inversesqrt(vec4 x);"));
+ symbolTable.insertBuiltIn(float1, "pow", float1, float1);
+ symbolTable.insertBuiltIn(float2, "pow", float2, float2);
+ symbolTable.insertBuiltIn(float3, "pow", float3, float3);
+ symbolTable.insertBuiltIn(float4, "pow", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "exp", float1);
+ symbolTable.insertBuiltIn(float2, "exp", float2);
+ symbolTable.insertBuiltIn(float3, "exp", float3);
+ symbolTable.insertBuiltIn(float4, "exp", float4);
+
+ symbolTable.insertBuiltIn(float1, "log", float1);
+ symbolTable.insertBuiltIn(float2, "log", float2);
+ symbolTable.insertBuiltIn(float3, "log", float3);
+ symbolTable.insertBuiltIn(float4, "log", float4);
+
+ symbolTable.insertBuiltIn(float1, "exp2", float1);
+ symbolTable.insertBuiltIn(float2, "exp2", float2);
+ symbolTable.insertBuiltIn(float3, "exp2", float3);
+ symbolTable.insertBuiltIn(float4, "exp2", float4);
+
+ symbolTable.insertBuiltIn(float1, "log2", float1);
+ symbolTable.insertBuiltIn(float2, "log2", float2);
+ symbolTable.insertBuiltIn(float3, "log2", float3);
+ symbolTable.insertBuiltIn(float4, "log2", float4);
+
+ symbolTable.insertBuiltIn(float1, "sqrt", float1);
+ symbolTable.insertBuiltIn(float2, "sqrt", float2);
+ symbolTable.insertBuiltIn(float3, "sqrt", float3);
+ symbolTable.insertBuiltIn(float4, "sqrt", float4);
+
+ symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
+ symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
+ symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
+ symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
//
// Common Functions.
//
- s.append(TString("float abs(float x);"));
- s.append(TString("vec2 abs(vec2 x);"));
- s.append(TString("vec3 abs(vec3 x);"));
- s.append(TString("vec4 abs(vec4 x);"));
-
- s.append(TString("float sign(float x);"));
- s.append(TString("vec2 sign(vec2 x);"));
- s.append(TString("vec3 sign(vec3 x);"));
- s.append(TString("vec4 sign(vec4 x);"));
-
- s.append(TString("float floor(float x);"));
- s.append(TString("vec2 floor(vec2 x);"));
- s.append(TString("vec3 floor(vec3 x);"));
- s.append(TString("vec4 floor(vec4 x);"));
-
- s.append(TString("float ceil(float x);"));
- s.append(TString("vec2 ceil(vec2 x);"));
- s.append(TString("vec3 ceil(vec3 x);"));
- s.append(TString("vec4 ceil(vec4 x);"));
-
- s.append(TString("float fract(float x);"));
- s.append(TString("vec2 fract(vec2 x);"));
- s.append(TString("vec3 fract(vec3 x);"));
- s.append(TString("vec4 fract(vec4 x);"));
-
- s.append(TString("float mod(float x, float y);"));
- s.append(TString("vec2 mod(vec2 x, float y);"));
- s.append(TString("vec3 mod(vec3 x, float y);"));
- s.append(TString("vec4 mod(vec4 x, float y);"));
- s.append(TString("vec2 mod(vec2 x, vec2 y);"));
- s.append(TString("vec3 mod(vec3 x, vec3 y);"));
- s.append(TString("vec4 mod(vec4 x, vec4 y);"));
-
- s.append(TString("float min(float x, float y);"));
- s.append(TString("vec2 min(vec2 x, float y);"));
- s.append(TString("vec3 min(vec3 x, float y);"));
- s.append(TString("vec4 min(vec4 x, float y);"));
- s.append(TString("vec2 min(vec2 x, vec2 y);"));
- s.append(TString("vec3 min(vec3 x, vec3 y);"));
- s.append(TString("vec4 min(vec4 x, vec4 y);"));
-
- s.append(TString("float max(float x, float y);"));
- s.append(TString("vec2 max(vec2 x, float y);"));
- s.append(TString("vec3 max(vec3 x, float y);"));
- s.append(TString("vec4 max(vec4 x, float y);"));
- s.append(TString("vec2 max(vec2 x, vec2 y);"));
- s.append(TString("vec3 max(vec3 x, vec3 y);"));
- s.append(TString("vec4 max(vec4 x, vec4 y);"));
-
- s.append(TString("float clamp(float x, float minVal, float maxVal);"));
- s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);"));
- s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);"));
- s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);"));
- s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"));
- s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"));
- s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"));
-
- s.append(TString("float mix(float x, float y, float a);"));
- s.append(TString("vec2 mix(vec2 x, vec2 y, float a);"));
- s.append(TString("vec3 mix(vec3 x, vec3 y, float a);"));
- s.append(TString("vec4 mix(vec4 x, vec4 y, float a);"));
- s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);"));
- s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);"));
- s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);"));
-
- s.append(TString("float step(float edge, float x);"));
- s.append(TString("vec2 step(vec2 edge, vec2 x);"));
- s.append(TString("vec3 step(vec3 edge, vec3 x);"));
- s.append(TString("vec4 step(vec4 edge, vec4 x);"));
- s.append(TString("vec2 step(float edge, vec2 x);"));
- s.append(TString("vec3 step(float edge, vec3 x);"));
- s.append(TString("vec4 step(float edge, vec4 x);"));
-
- s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
- s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"));
- s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"));
- s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"));
- s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);"));
- s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);"));
- s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);"));
+ symbolTable.insertBuiltIn(float1, "abs", float1);
+ symbolTable.insertBuiltIn(float2, "abs", float2);
+ symbolTable.insertBuiltIn(float3, "abs", float3);
+ symbolTable.insertBuiltIn(float4, "abs", float4);
+
+ symbolTable.insertBuiltIn(float1, "sign", float1);
+ symbolTable.insertBuiltIn(float2, "sign", float2);
+ symbolTable.insertBuiltIn(float3, "sign", float3);
+ symbolTable.insertBuiltIn(float4, "sign", float4);
+
+ symbolTable.insertBuiltIn(float1, "floor", float1);
+ symbolTable.insertBuiltIn(float2, "floor", float2);
+ symbolTable.insertBuiltIn(float3, "floor", float3);
+ symbolTable.insertBuiltIn(float4, "floor", float4);
+
+ symbolTable.insertBuiltIn(float1, "ceil", float1);
+ symbolTable.insertBuiltIn(float2, "ceil", float2);
+ symbolTable.insertBuiltIn(float3, "ceil", float3);
+ symbolTable.insertBuiltIn(float4, "ceil", float4);
+
+ symbolTable.insertBuiltIn(float1, "fract", float1);
+ symbolTable.insertBuiltIn(float2, "fract", float2);
+ symbolTable.insertBuiltIn(float3, "fract", float3);
+ symbolTable.insertBuiltIn(float4, "fract", float4);
+
+ symbolTable.insertBuiltIn(float1, "mod", float1, float1);
+ symbolTable.insertBuiltIn(float2, "mod", float2, float1);
+ symbolTable.insertBuiltIn(float3, "mod", float3, float1);
+ symbolTable.insertBuiltIn(float4, "mod", float4, float1);
+ symbolTable.insertBuiltIn(float2, "mod", float2, float2);
+ symbolTable.insertBuiltIn(float3, "mod", float3, float3);
+ symbolTable.insertBuiltIn(float4, "mod", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "min", float1, float1);
+ symbolTable.insertBuiltIn(float2, "min", float2, float1);
+ symbolTable.insertBuiltIn(float3, "min", float3, float1);
+ symbolTable.insertBuiltIn(float4, "min", float4, float1);
+ symbolTable.insertBuiltIn(float2, "min", float2, float2);
+ symbolTable.insertBuiltIn(float3, "min", float3, float3);
+ symbolTable.insertBuiltIn(float4, "min", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "max", float1, float1);
+ symbolTable.insertBuiltIn(float2, "max", float2, float1);
+ symbolTable.insertBuiltIn(float3, "max", float3, float1);
+ symbolTable.insertBuiltIn(float4, "max", float4, float1);
+ symbolTable.insertBuiltIn(float2, "max", float2, float2);
+ symbolTable.insertBuiltIn(float3, "max", float3, float3);
+ symbolTable.insertBuiltIn(float4, "max", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
+ symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
+ symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
+ symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
+ symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
+ symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
+ symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
+ symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
+ symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
+ symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
+ symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
+ symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
+ symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "step", float1, float1);
+ symbolTable.insertBuiltIn(float2, "step", float2, float2);
+ symbolTable.insertBuiltIn(float3, "step", float3, float3);
+ symbolTable.insertBuiltIn(float4, "step", float4, float4);
+ symbolTable.insertBuiltIn(float2, "step", float1, float2);
+ symbolTable.insertBuiltIn(float3, "step", float1, float3);
+ symbolTable.insertBuiltIn(float4, "step", float1, float4);
+
+ symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
+ symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
+ symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
+ symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
+ symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
+ symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
+ symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
- s.append(TString("float length(float x);"));
- s.append(TString("float length(vec2 x);"));
- s.append(TString("float length(vec3 x);"));
- s.append(TString("float length(vec4 x);"));
-
- s.append(TString("float distance(float p0, float p1);"));
- s.append(TString("float distance(vec2 p0, vec2 p1);"));
- s.append(TString("float distance(vec3 p0, vec3 p1);"));
- s.append(TString("float distance(vec4 p0, vec4 p1);"));
-
- s.append(TString("float dot(float x, float y);"));
- s.append(TString("float dot(vec2 x, vec2 y);"));
- s.append(TString("float dot(vec3 x, vec3 y);"));
- s.append(TString("float dot(vec4 x, vec4 y);"));
-
- s.append(TString("vec3 cross(vec3 x, vec3 y);"));
- s.append(TString("float normalize(float x);"));
- s.append(TString("vec2 normalize(vec2 x);"));
- s.append(TString("vec3 normalize(vec3 x);"));
- s.append(TString("vec4 normalize(vec4 x);"));
-
- s.append(TString("float faceforward(float N, float I, float Nref);"));
- s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"));
- s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"));
- s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"));
-
- s.append(TString("float reflect(float I, float N);"));
- s.append(TString("vec2 reflect(vec2 I, vec2 N);"));
- s.append(TString("vec3 reflect(vec3 I, vec3 N);"));
- s.append(TString("vec4 reflect(vec4 I, vec4 N);"));
-
- s.append(TString("float refract(float I, float N, float eta);"));
- s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);"));
- s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);"));
- s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);"));
+ symbolTable.insertBuiltIn(float1, "length", float1);
+ symbolTable.insertBuiltIn(float1, "length", float2);
+ symbolTable.insertBuiltIn(float1, "length", float3);
+ symbolTable.insertBuiltIn(float1, "length", float4);
+
+ symbolTable.insertBuiltIn(float1, "distance", float1, float1);
+ symbolTable.insertBuiltIn(float1, "distance", float2, float2);
+ symbolTable.insertBuiltIn(float1, "distance", float3, float3);
+ symbolTable.insertBuiltIn(float1, "distance", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "dot", float1, float1);
+ symbolTable.insertBuiltIn(float1, "dot", float2, float2);
+ symbolTable.insertBuiltIn(float1, "dot", float3, float3);
+ symbolTable.insertBuiltIn(float1, "dot", float4, float4);
+
+ symbolTable.insertBuiltIn(float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(float1, "normalize", float1);
+ symbolTable.insertBuiltIn(float2, "normalize", float2);
+ symbolTable.insertBuiltIn(float3, "normalize", float3);
+ symbolTable.insertBuiltIn(float4, "normalize", float4);
+
+ symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
+ symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
+ symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
+ symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
+ symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
+ symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
+ symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
+
+ symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
+ symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
+ symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
+ symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
+
+ TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
+ TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
+ TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
//
// Matrix Functions.
//
- s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
- s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
- s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
+ symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
+
+ TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
+ TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
+ TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
+ TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
//
// Vector relational functions.
//
- s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
- s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
- s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
- s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
- s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
- s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
- s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
- s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
- s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
- s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
- s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
- s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
- s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
- s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
- s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
- s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
- s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
- s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
- s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
+ symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
+ symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
- s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
+ symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
+ symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
- s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
- s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
- s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
+ symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
+ symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
+ symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
- s.append(TString("bool any(bvec2 x);"));
- s.append(TString("bool any(bvec3 x);"));
- s.append(TString("bool any(bvec4 x);"));
+ symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
+ symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
+ symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
- s.append(TString("bool all(bvec2 x);"));
- s.append(TString("bool all(bvec3 x);"));
- s.append(TString("bool all(bvec4 x);"));
-
- s.append(TString("bvec2 not(bvec2 x);"));
- s.append(TString("bvec3 not(bvec3 x);"));
- s.append(TString("bvec4 not(bvec4 x);"));
-
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
-
- if (resources.OES_EGL_image_external) {
- s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);"));
- }
+ symbolTable.insertBuiltIn(bool1, "any", bool2);
+ symbolTable.insertBuiltIn(bool1, "any", bool3);
+ symbolTable.insertBuiltIn(bool1, "any", bool4);
- if (resources.ARB_texture_rectangle) {
- s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"));
- }
+ symbolTable.insertBuiltIn(bool1, "all", bool2);
+ symbolTable.insertBuiltIn(bool1, "all", bool3);
+ symbolTable.insertBuiltIn(bool1, "all", bool4);
- //
- // Noise functions.
- //
- //s.append(TString("float noise1(float x);"));
- //s.append(TString("float noise1(vec2 x);"));
- //s.append(TString("float noise1(vec3 x);"));
- //s.append(TString("float noise1(vec4 x);"));
-
- //s.append(TString("vec2 noise2(float x);"));
- //s.append(TString("vec2 noise2(vec2 x);"));
- //s.append(TString("vec2 noise2(vec3 x);"));
- //s.append(TString("vec2 noise2(vec4 x);"));
-
- //s.append(TString("vec3 noise3(float x);"));
- //s.append(TString("vec3 noise3(vec2 x);"));
- //s.append(TString("vec3 noise3(vec3 x);"));
- //s.append(TString("vec3 noise3(vec4 x);"));
-
- //s.append(TString("vec4 noise4(float x);"));
- //s.append(TString("vec4 noise4(vec2 x);"));
- //s.append(TString("vec4 noise4(vec3 x);"));
- //s.append(TString("vec4 noise4(vec4 x);"));
-
- return s;
-}
+ symbolTable.insertBuiltIn(bool2, "not", bool2);
+ symbolTable.insertBuiltIn(bool3, "not", bool3);
+ symbolTable.insertBuiltIn(bool4, "not", bool4);
-//============================================================================
-//
-// Prototypes for built-in functions seen by vertex shaders only.
-//
-//============================================================================
-static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources)
-{
- TString s;
+ TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
+ TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
//
- // Geometric Functions.
+ // Texture Functions for GLSL ES 1.0
//
- //s.append(TString("vec4 ftransform();"));
+ symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
- s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
- s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
- s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
+ if (resources.OES_EGL_image_external)
+ {
+ TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
- return s;
-}
+ symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
+ }
-//============================================================================
-//
-// Prototypes for built-in functions seen by fragment shaders only.
-//
-//============================================================================
-static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources)
-{
- TString s;
+ if (resources.ARB_texture_rectangle)
+ {
+ TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
-
- if (resources.OES_standard_derivatives) {
- s.append(TString("float dFdx(float p);"));
- s.append(TString("vec2 dFdx(vec2 p);"));
- s.append(TString("vec3 dFdx(vec3 p);"));
- s.append(TString("vec4 dFdx(vec4 p);"));
-
- s.append(TString("float dFdy(float p);"));
- s.append(TString("vec2 dFdy(vec2 p);"));
- s.append(TString("vec3 dFdy(vec3 p);"));
- s.append(TString("vec4 dFdy(vec4 p);"));
-
- s.append(TString("float fwidth(float p);"));
- s.append(TString("vec2 fwidth(vec2 p);"));
- s.append(TString("vec3 fwidth(vec3 p);"));
- s.append(TString("vec4 fwidth(vec4 p);"));
+ symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
}
- return s;
-}
+ if (type == SH_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
+
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.insertBuiltIn(float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(float4, "fwidth", float4);
+ }
+ }
-//============================================================================
-//
-// Standard uniforms.
-//
-//============================================================================
-static TString StandardUniforms()
-{
- TString s;
+ if(type == SH_VERTEX_SHADER)
+ {
+ symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
+ }
//
// Depth range in window coordinates
//
- s.append(TString("struct gl_DepthRangeParameters {"));
- s.append(TString(" highp float near;")); // n
- s.append(TString(" highp float far;")); // f
- s.append(TString(" highp float diff;")); // f - n
- s.append(TString("};"));
- s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
-
- return s;
-}
-
-//============================================================================
-//
-// Default precision for vertex shaders.
-//
-//============================================================================
-static TString DefaultPrecisionVertex()
-{
- TString s;
-
- s.append(TString("precision highp int;"));
- s.append(TString("precision highp float;"));
-
- return s;
-}
-
-//============================================================================
-//
-// Default precision for fragment shaders.
-//
-//============================================================================
-static TString DefaultPrecisionFragment()
-{
- TString s;
+ TFieldList *fields = NewPoolTFieldList();
+ TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
+ TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
+ TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
+ fields->push_back(near);
+ fields->push_back(far);
+ fields->push_back(diff);
+ TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
+ TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
+ symbolTable.insert(*depthRangeParameters);
+ TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
+ depthRange->setQualifier(EvqUniform);
+ symbolTable.insert(*depthRange);
- s.append(TString("precision mediump int;"));
- // No default precision for float in fragment shaders
-
- return s;
-}
-
-//============================================================================
-//
-// Implementation dependent built-in constants.
-//
-//============================================================================
-static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &resources)
-{
- TStringStream s;
-
- s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";";
- s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";";
-
- s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";";
- s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";";
- s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";";
- s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";";
- s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";";
+ //
+ // Implementation dependent built-in constants.
+ //
+ symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
+ symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
+ symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
+ symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
+ symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
+ symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
+ symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
if (spec != SH_CSS_SHADERS_SPEC)
- s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";";
-
- return s.str();
-}
-
-void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec,
- const ShBuiltInResources& resources)
-{
- switch (type) {
- case SH_FRAGMENT_SHADER:
- builtInStrings.push_back(DefaultPrecisionFragment());
- builtInStrings.push_back(BuiltInFunctionsCommon(resources));
- builtInStrings.push_back(BuiltInFunctionsFragment(resources));
- builtInStrings.push_back(StandardUniforms());
- break;
-
- case SH_VERTEX_SHADER:
- builtInStrings.push_back(DefaultPrecisionVertex());
- builtInStrings.push_back(BuiltInFunctionsCommon(resources));
- builtInStrings.push_back(BuiltInFunctionsVertex(resources));
- builtInStrings.push_back(StandardUniforms());
- break;
-
- default: assert(false && "Language not supported");
+ {
+ symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
-
- builtInStrings.push_back(BuiltInConstants(spec, resources));
}
void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
- const ShBuiltInResources& resources,
- TSymbolTable& symbolTable)
+ const ShBuiltInResources &resources,
+ TSymbolTable &symbolTable)
{
//
// First, insert some special built-in variables that are not in
@@ -539,6 +439,10 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
if (spec != SH_CSS_SHADERS_SPEC) {
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
+ if (resources.EXT_frag_depth) {
+ symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+ symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
+ }
} else {
symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true)));
@@ -560,8 +464,6 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// expected to be resolved through a library of functions, versus as
// operations.
//
- symbolTable.relateToOperator("not", EOpVectorLogicalNot);
-
symbolTable.relateToOperator("matrixCompMult", EOpMul);
symbolTable.relateToOperator("equal", EOpVectorEqual);
@@ -612,6 +514,7 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
symbolTable.relateToOperator("any", EOpAny);
symbolTable.relateToOperator("all", EOpAll);
+ symbolTable.relateToOperator("not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
@@ -656,4 +559,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources,
extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
if (resources.EXT_draw_buffers)
extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
+ if (resources.EXT_frag_depth)
+ extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
}