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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h112
1 files changed, 50 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index c6bf77c386..df556985e1 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-#ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
-#define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
@@ -13,23 +13,13 @@
//
// This class decides which built-in functions need to be replaced with the
// emulated ones.
-// It's only a workaround for OpenGL driver bugs, and isn't needed in general.
+// It can be used to work around driver bugs or implement functions that are
+// not natively implemented on a specific platform.
//
-class BuiltInFunctionEmulator {
-public:
- BuiltInFunctionEmulator(sh::GLenum shaderType);
- // Records that a function is called by the shader and might needs to be
- // emulated. If the function's group is not in mFunctionGroupFilter, this
- // becomes an no-op.
- // Returns true if the function call needs to be replaced with an emulated
- // one.
- bool SetFunctionCalled(TOperator op, const TType& param);
- bool SetFunctionCalled(
- TOperator op, const TType& param1, const TType& param2);
-
- // Output function emulation definition. This should be before any other
- // shader source.
- void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const;
+class BuiltInFunctionEmulator
+{
+ public:
+ BuiltInFunctionEmulator();
void MarkBuiltInFunctionsForEmulation(TIntermNode* root);
@@ -38,54 +28,52 @@ public:
// "name(" becomes "webgl_name_emu(".
static TString GetEmulatedFunctionName(const TString& name);
-private:
- //
- // Built-in functions.
- //
- enum TBuiltInFunction {
- TFunctionCos1 = 0, // float cos(float);
- TFunctionCos2, // vec2 cos(vec2);
- TFunctionCos3, // vec3 cos(vec3);
- TFunctionCos4, // vec4 cos(vec4);
-
- TFunctionDistance1_1, // float distance(float, float);
- TFunctionDistance2_2, // vec2 distance(vec2, vec2);
- TFunctionDistance3_3, // vec3 distance(vec3, vec3);
- TFunctionDistance4_4, // vec4 distance(vec4, vec4);
-
- TFunctionDot1_1, // float dot(float, float);
- TFunctionDot2_2, // vec2 dot(vec2, vec2);
- TFunctionDot3_3, // vec3 dot(vec3, vec3);
- TFunctionDot4_4, // vec4 dot(vec4, vec4);
-
- TFunctionLength1, // float length(float);
- TFunctionLength2, // float length(vec2);
- TFunctionLength3, // float length(vec3);
- TFunctionLength4, // float length(vec4);
-
- TFunctionNormalize1, // float normalize(float);
- TFunctionNormalize2, // vec2 normalize(vec2);
- TFunctionNormalize3, // vec3 normalize(vec3);
- TFunctionNormalize4, // vec4 normalize(vec4);
-
- TFunctionReflect1_1, // float reflect(float, float);
- TFunctionReflect2_2, // vec2 reflect(vec2, vec2);
- TFunctionReflect3_3, // vec3 reflect(vec3, vec3);
- TFunctionReflect4_4, // vec4 reflect(vec4, vec4);
-
- TFunctionUnknown
- };
+ bool IsOutputEmpty() const;
+
+ // Output function emulation definition. This should be before any other
+ // shader source.
+ void OutputEmulatedFunctions(TInfoSinkBase& out) const;
+
+ // Add functions that need to be emulated.
+ void addEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition);
- TBuiltInFunction IdentifyFunction(TOperator op, const TType& param);
- TBuiltInFunction IdentifyFunction(
+ private:
+ class BuiltInFunctionEmulationMarker;
+
+ // Records that a function is called by the shader and might need to be
+ // emulated. If the function is not in mEmulatedFunctions, this becomes a
+ // no-op. Returns true if the function call needs to be replaced with an
+ // emulated one.
+ bool SetFunctionCalled(TOperator op, const TType& param);
+ bool SetFunctionCalled(
TOperator op, const TType& param1, const TType& param2);
+ bool SetFunctionCalled(
+ TOperator op, const TType& param1, const TType& param2, const TType& param3);
+
+ class FunctionId {
+ public:
+ FunctionId(TOperator op, const TType& param);
+ FunctionId(TOperator op, const TType& param1, const TType& param2);
+ FunctionId(TOperator op, const TType& param1, const TType& param2, const TType& param3);
+
+ bool operator==(const FunctionId& other) const;
+ bool operator<(const FunctionId& other) const;
+ private:
+ TOperator mOp;
+ TType mParam1;
+ TType mParam2;
+ TType mParam3;
+ };
- bool SetFunctionCalled(TBuiltInFunction function);
+ bool SetFunctionCalled(const FunctionId& functionId);
- std::vector<TBuiltInFunction> mFunctions;
+ // Map from function id to emulated function definition
+ std::map<FunctionId, std::string> mEmulatedFunctions;
- const bool* mFunctionMask; // a boolean flag for each function.
- const char** mFunctionSource;
+ // Called function ids
+ std::vector<FunctionId> mFunctions;
};
-#endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_