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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h40
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diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
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index e1b4779bd5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
-#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-class BuiltInFunctionEmulator;
-
-//
-// This works around bug in Intel Mac drivers.
-//
-void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType);
-
-//
-// This works around isnan() bug in Intel Mac drivers
-//
-void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion);
-//
-// This works around atan(y, x) bug in NVIDIA drivers.
-//
-void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
-
-//
-// This function is emulating built-in functions missing from GLSL 1.30 and higher.
-//
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType,
- int targetGLSLVersion);
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_