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Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp47
1 files changed, 39 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
index 7123a0d5c0..50e15cbc28 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
@@ -11,10 +11,10 @@
void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
{
- TType float1(EbtFloat);
- TType float2(EbtFloat, 2);
- TType float3(EbtFloat, 3);
- TType float4(EbtFloat, 4);
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
emu->addEmulatedFunction(EOpMod, float1, float1,
"float webgl_mod_emu(float x, float y)\n"
@@ -250,7 +250,7 @@ void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
" return (y << 16) | x;\n"
"}\n");
- TType uint1(EbtUInt);
+ TType *uint1 = new TType(EbtUInt);
emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
"float webgl_fromSnorm(in uint x) {\n"
@@ -327,9 +327,9 @@ void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
" return mul(float4x1(r), float1x3(c));\n"
"}\n");
- TType mat2(EbtFloat, 2, 2);
- TType mat3(EbtFloat, 3, 3);
- TType mat4(EbtFloat, 4, 4);
+ TType *mat2 = new TType(EbtFloat, 2, 2);
+ TType *mat3 = new TType(EbtFloat, 3, 3);
+ TType *mat4 = new TType(EbtFloat, 4, 4);
// Remember here that the parameter matrix is actually the transpose
// of the matrix that we're trying to invert, and the resulting matrix
@@ -407,4 +407,35 @@ void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
" cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };\n"
" return cof / determinant(transpose(m));\n"
"}\n");
+
+ TType *bool1 = new TType(EbtBool);
+ TType *bool2 = new TType(EbtBool, 2);
+ TType *bool3 = new TType(EbtBool, 3);
+ TType *bool4 = new TType(EbtBool, 4);
+
+ // Emulate ESSL3 variant of mix that takes last argument as boolean vector.
+ // genType mix (genType x, genType y, genBType a): Selects which vector each returned component comes from.
+ // For a component of 'a' that is false, the corresponding component of 'x' is returned.For a component of 'a' that is true,
+ // the corresponding component of 'y' is returned.
+ emu->addEmulatedFunction(EOpMix, float1, float1, bool1,
+ "float webgl_mix_emu(float x, float y, bool a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float2, float2, bool2,
+ "float2 webgl_mix_emu(float2 x, float2 y, bool2 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float3, float3, bool3,
+ "float3 webgl_mix_emu(float3 x, float3 y, bool3 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float4, float4, bool4,
+ "float4 webgl_mix_emu(float4 x, float4 y, bool4 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+
}