summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/Compiler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/Compiler.h')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.h308
1 files changed, 0 insertions, 308 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
deleted file mode 100644
index 753cfb8e7b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.h
+++ /dev/null
@@ -1,308 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_COMPILER_H_
-#define COMPILER_TRANSLATOR_COMPILER_H_
-
-//
-// Machine independent part of the compiler private objects
-// sent as ShHandle to the driver.
-//
-// This should not be included by driver code.
-//
-
-#include <GLSLANG/ShaderVars.h>
-
-#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/Diagnostics.h"
-#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/Pragma.h"
-#include "compiler/translator/SymbolTable.h"
-#include "third_party/compiler/ArrayBoundsClamper.h"
-
-namespace sh
-{
-
-class TCompiler;
-class TParseContext;
-#ifdef ANGLE_ENABLE_HLSL
-class TranslatorHLSL;
-#endif // ANGLE_ENABLE_HLSL
-
-//
-// Helper function to identify specs that are based on the WebGL spec.
-//
-bool IsWebGLBasedSpec(ShShaderSpec spec);
-
-//
-// Helper function to check if the shader type is GLSL.
-//
-bool IsGLSL130OrNewer(ShShaderOutput output);
-bool IsGLSL420OrNewer(ShShaderOutput output);
-bool IsGLSL410OrOlder(ShShaderOutput output);
-
-//
-// Helper function to check if the invariant qualifier can be removed.
-//
-bool RemoveInvariant(sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput outputType,
- ShCompileOptions compileOptions);
-
-//
-// The base class used to back handles returned to the driver.
-//
-class TShHandleBase
-{
- public:
- TShHandleBase();
- virtual ~TShHandleBase();
- virtual TCompiler *getAsCompiler() { return 0; }
-#ifdef ANGLE_ENABLE_HLSL
- virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
-#endif // ANGLE_ENABLE_HLSL
-
- protected:
- // Memory allocator. Allocates and tracks memory required by the compiler.
- // Deallocates all memory when compiler is destructed.
- TPoolAllocator allocator;
-};
-
-//
-// The base class for the machine dependent compiler to derive from
-// for managing object code from the compile.
-//
-class TCompiler : public TShHandleBase
-{
- public:
- TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
- ~TCompiler() override;
- TCompiler *getAsCompiler() override { return this; }
-
- bool Init(const ShBuiltInResources &resources);
-
- // compileTreeForTesting should be used only when tests require access to
- // the AST. Users of this function need to manually manage the global pool
- // allocator. Returns nullptr whenever there are compilation errors.
- TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
- bool compile(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
- // Get results of the last compilation.
- int getShaderVersion() const { return shaderVersion; }
- TInfoSink &getInfoSink() { return infoSink; }
-
- bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
- const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
- int getNumViews() const { return mNumViews; }
-
- // Clears the results from the previous compilation.
- void clearResults();
-
- const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
- const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; }
- const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
- const std::vector<sh::Varying> &getInputVaryings() const { return inputVaryings; }
- const std::vector<sh::Varying> &getOutputVaryings() const { return outputVaryings; }
- const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
- const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return uniformBlocks; }
- const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
- {
- return shaderStorageBlocks;
- }
- const std::vector<sh::InterfaceBlock> &getInBlocks() const { return inBlocks; }
-
- ShHashFunction64 getHashFunction() const { return hashFunction; }
- NameMap &getNameMap() { return nameMap; }
- TSymbolTable &getSymbolTable() { return symbolTable; }
- ShShaderSpec getShaderSpec() const { return shaderSpec; }
- ShShaderOutput getOutputType() const { return outputType; }
- const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
-
- bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
-
- // Get the resources set by InitBuiltInSymbolTable
- const ShBuiltInResources &getResources() const;
-
- int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
- int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
- TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
- {
- return mGeometryShaderInputPrimitiveType;
- }
- TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
- {
- return mGeometryShaderOutputPrimitiveType;
- }
-
- sh::GLenum getShaderType() const { return shaderType; }
-
- protected:
- // Initialize symbol-table with built-in symbols.
- bool InitBuiltInSymbolTable(const ShBuiltInResources &resources);
- // Compute the string representation of the built-in resources
- void setResourceString();
- // Return false if the call depth is exceeded.
- bool checkCallDepth();
- // Add emulated functions to the built-in function emulator.
- virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
- ShCompileOptions compileOptions){};
- // Translate to object code. May generate performance warnings through the diagnostics.
- virtual void translate(TIntermBlock *root,
- ShCompileOptions compileOptions,
- PerformanceDiagnostics *perfDiagnostics) = 0;
- // Insert statements to reference all members in unused uniform blocks with standard and shared
- // layout. This is to work around a Mac driver that treats unused standard/shared
- // uniform blocks as inactive.
- void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
- // Insert statements to initialize output variables in the beginning of main().
- // This is to avoid undefined behaviors.
- void initializeOutputVariables(TIntermBlock *root);
- // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
- // It is to work around a Linux driver bug where missing this causes compile failure
- // while spec says it is allowed.
- // This function should only be applied to vertex shaders.
- void initializeGLPosition(TIntermBlock *root);
- // Return true if the maximum expression complexity is below the limit.
- bool limitExpressionComplexity(TIntermBlock *root);
- // Get built-in extensions with default behavior.
- const TExtensionBehavior &getExtensionBehavior() const;
- const char *getSourcePath() const;
- const TPragma &getPragma() const { return mPragma; }
- void writePragma(ShCompileOptions compileOptions);
- // Relies on collectVariables having been called.
- bool isVaryingDefined(const char *varyingName);
-
- const ArrayBoundsClamper &getArrayBoundsClamper() const;
- ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
- const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
-
- virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
- virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
-
- bool wereVariablesCollected() const;
- std::vector<sh::Attribute> attributes;
- std::vector<sh::OutputVariable> outputVariables;
- std::vector<sh::Uniform> uniforms;
- std::vector<sh::Varying> inputVaryings;
- std::vector<sh::Varying> outputVaryings;
- std::vector<sh::InterfaceBlock> interfaceBlocks;
- std::vector<sh::InterfaceBlock> uniformBlocks;
- std::vector<sh::InterfaceBlock> shaderStorageBlocks;
- std::vector<sh::InterfaceBlock> inBlocks;
-
- private:
- // Creates the function call DAG for further analysis, returning false if there is a recursion
- bool initCallDag(TIntermNode *root);
- // Return false if "main" doesn't exist
- bool tagUsedFunctions();
- void internalTagUsedFunction(size_t index);
-
- void initSamplerDefaultPrecision(TBasicType samplerType);
-
- void collectInterfaceBlocks();
-
- bool variablesCollected;
-
- bool mGLPositionInitialized;
-
- // Removes unused function declarations and prototypes from the AST
- class UnusedPredicate;
- void pruneUnusedFunctions(TIntermBlock *root);
-
- TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const ShCompileOptions compileOptions);
-
- // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
- // version.
- void setASTMetadata(const TParseContext &parseContext);
-
- // Does checks that need to be run after parsing is complete and returns true if they pass.
- bool checkAndSimplifyAST(TIntermBlock *root,
- const TParseContext &parseContext,
- ShCompileOptions compileOptions);
-
- sh::GLenum shaderType;
- ShShaderSpec shaderSpec;
- ShShaderOutput outputType;
-
- struct FunctionMetadata
- {
- FunctionMetadata() : used(false) {}
- bool used;
- };
-
- CallDAG mCallDag;
- std::vector<FunctionMetadata> functionMetadata;
-
- int maxUniformVectors;
- int maxExpressionComplexity;
- int maxCallStackDepth;
- int maxFunctionParameters;
-
- ShBuiltInResources compileResources;
- std::string builtInResourcesString;
-
- // Built-in symbol table for the given language, spec, and resources.
- // It is preserved from compile-to-compile.
- TSymbolTable symbolTable;
- // Built-in extensions with default behavior.
- TExtensionBehavior extensionBehavior;
- bool fragmentPrecisionHigh;
-
- ArrayBoundsClamper arrayBoundsClamper;
- ShArrayIndexClampingStrategy clampingStrategy;
- BuiltInFunctionEmulator builtInFunctionEmulator;
-
- // Results of compilation.
- int shaderVersion;
- TInfoSink infoSink; // Output sink.
- TDiagnostics mDiagnostics;
- const char *mSourcePath; // Path of source file or NULL
-
- // compute shader local group size
- bool mComputeShaderLocalSizeDeclared;
- sh::WorkGroupSize mComputeShaderLocalSize;
-
- // GL_OVR_multiview num_views.
- int mNumViews;
-
- // geometry shader parameters.
- int mGeometryShaderMaxVertices;
- int mGeometryShaderInvocations;
- TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
- TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
-
- // name hashing.
- ShHashFunction64 hashFunction;
- NameMap nameMap;
-
- TPragma mPragma;
-};
-
-//
-// This is the interface between the machine independent code
-// and the machine dependent code.
-//
-// The machine dependent code should derive from the classes
-// above. Then Construct*() and Delete*() will create and
-// destroy the machine dependent objects, which contain the
-// above machine independent information.
-//
-TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
-void DeleteCompiler(TCompiler *);
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_COMPILER_H_