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Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h deleted file mode 100644 index b4ab05fd0e..0000000000 --- a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h +++ /dev/null @@ -1,48 +0,0 @@ -// -// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// Regardless of the shader type, the following AST transformations are applied: -// - Add declaration of View_ID_OVR. -// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and -// declare it as a flat varying. -// -// If the shader type is a vertex shader, the following AST transformations are applied: -// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set -// its qualifier to EvqTemporary. -// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass -// should be executed before any variables get collected so that usage of gl_InstanceID is recorded. -// - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is -// enabled, the expression -// "if (multiviewBaseViewLayerIndex < 0) { -// gl_ViewportIndex = int(ViewID_OVR); -// } else { -// gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex; -// }" -// is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a -// uniform. -// - -#ifndef COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ -#define COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ - -#include "GLSLANG/ShaderLang.h" -#include "angle_gl.h" - -namespace sh -{ - -class TIntermBlock; -class TSymbolTable; - -void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root, - unsigned numberOfViews, - GLenum shaderType, - ShCompileOptions compileOptions, - ShShaderOutput shaderOutput, - TSymbolTable *symbolTable); - -} // namespace sh - -#endif // COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
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