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-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
index 08177b3414..8044465410 100644
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
+++ b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
@@ -7,34 +7,43 @@
#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
+#include "GLSLANG/ShaderLang.h"
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/IntermTraverse.h"
// This class gathers all compound assignments from the AST and can then write
// the functions required for their precision emulation. This way there is no
// need to write a huge number of variations of the emulated compound assignment
// to every translated shader with emulation enabled.
+namespace sh
+{
+
class EmulatePrecision : public TLValueTrackingTraverser
{
public:
- EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion);
+ EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion);
void visitSymbol(TIntermSymbol *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+
+ void writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage);
- void writeEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage);
+ static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
private:
struct TypePair
{
- TypePair(const char *l, const char *r)
- : lType(l), rType(r) { }
+ TypePair(const char *l, const char *r) : lType(l), rType(r) {}
const char *lType;
const char *rType;
@@ -42,7 +51,7 @@ class EmulatePrecision : public TLValueTrackingTraverser
struct TypePairComparator
{
- bool operator() (const TypePair& l, const TypePair& r) const
+ bool operator()(const TypePair &l, const TypePair &r) const
{
if (l.lType == r.lType)
return l.rType < r.rType;
@@ -59,4 +68,6 @@ class EmulatePrecision : public TLValueTrackingTraverser
bool mDeclaringVariables;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_