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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp304
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diff --git a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
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index 0000000000..40b5e1f1e2
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+++ b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
@@ -0,0 +1,304 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageFunctionHLSL: Class for writing implementations of ESSL image functions into HLSL output.
+//
+
+#include "compiler/translator/ImageFunctionHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+// static
+void ImageFunctionHLSL::OutputImageFunctionArgumentList(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction)
+{
+ if (imageFunction.readonly)
+ {
+ out << TextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
+ }
+ else
+ {
+ out << RWTextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
+ }
+
+ if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::LOAD ||
+ imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
+ {
+ switch (imageFunction.image)
+ {
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ out << ", int2 p";
+ break;
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ out << ", int3 p";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
+ {
+ switch (imageFunction.image)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImageCube:
+ case EbtImage2DArray:
+ out << ", float4 data";
+ break;
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImageCube:
+ case EbtIImage2DArray:
+ out << ", int4 data";
+ break;
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImageCube:
+ case EbtUImage2DArray:
+ out << ", uint4 data";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+}
+
+// static
+void ImageFunctionHLSL::OutputImageSizeFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImageCube(imageFunction.image))
+ {
+ // "depth" stores either the number of layers in an array texture or 3D depth
+ out << " uint width; uint height; uint depth;\n"
+ << " " << imageReference << ".GetDimensions(width, height, depth);\n";
+ }
+ else if (IsImage2D(imageFunction.image))
+ {
+ out << " uint width; uint height;\n"
+ << " " << imageReference << ".GetDimensions(width, height);\n";
+ }
+ else
+ UNREACHABLE();
+
+ if (strcmp(imageFunction.getReturnType(), "int3") == 0)
+ {
+ out << " return int3(width, height, depth);\n";
+ }
+ else
+ {
+ out << " return int2(width, height);\n";
+ }
+}
+
+// static
+void ImageFunctionHLSL::OutputImageLoadFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImageCube(imageFunction.image))
+ {
+ out << " return " << imageReference << "[uint3(p.x, p.y, p.z)];\n";
+ }
+ else if (IsImage2D(imageFunction.image))
+ {
+ out << " return " << imageReference << "[uint2(p.x, p.y)];\n";
+ }
+ else
+ UNREACHABLE();
+}
+
+// static
+void ImageFunctionHLSL::OutputImageStoreFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImage2D(imageFunction.image) || IsImageCube(imageFunction.image))
+ {
+ out << " " << imageReference << "[p] = data;\n";
+ }
+ else
+ UNREACHABLE();
+}
+
+TString ImageFunctionHLSL::ImageFunction::name() const
+{
+ TString name = "gl_image";
+ if (readonly)
+ {
+ name += TextureTypeSuffix(image, imageInternalFormat);
+ }
+ else
+ {
+ name += RWTextureTypeSuffix(image, imageInternalFormat);
+ }
+
+ switch (method)
+ {
+ case Method::SIZE:
+ name += "Size";
+ break;
+ case Method::LOAD:
+ name += "Load";
+ break;
+ case Method::STORE:
+ name += "Store";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return name;
+}
+
+const char *ImageFunctionHLSL::ImageFunction::getReturnType() const
+{
+ if (method == ImageFunction::Method::SIZE)
+ {
+ switch (image)
+ {
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return "int2";
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ return "int3";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (method == ImageFunction::Method::LOAD)
+ {
+ switch (image)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImageCube:
+ case EbtImage2DArray:
+ return "float4";
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImageCube:
+ case EbtIImage2DArray:
+ return "int4";
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImageCube:
+ case EbtUImage2DArray:
+ return "uint4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (method == ImageFunction::Method::STORE)
+ {
+ return "void";
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ return "";
+}
+
+bool ImageFunctionHLSL::ImageFunction::operator<(const ImageFunction &rhs) const
+{
+ return std::tie(image, imageInternalFormat, readonly, method) <
+ std::tie(rhs.image, rhs.imageInternalFormat, rhs.readonly, rhs.method);
+}
+
+TString ImageFunctionHLSL::useImageFunction(const TString &name,
+ const TBasicType &type,
+ TLayoutImageInternalFormat imageInternalFormat,
+ bool readonly)
+{
+ ASSERT(IsImage(type));
+ ImageFunction imageFunction;
+ imageFunction.image = type;
+ imageFunction.imageInternalFormat = imageInternalFormat;
+ imageFunction.readonly = readonly;
+
+ if (name == "imageSize")
+ {
+ imageFunction.method = ImageFunction::Method::SIZE;
+ }
+ else if (name == "imageLoad")
+ {
+ imageFunction.method = ImageFunction::Method::LOAD;
+ }
+ else if (name == "imageStore")
+ {
+ imageFunction.method = ImageFunction::Method::STORE;
+ }
+ else
+ UNREACHABLE();
+
+ mUsesImage.insert(imageFunction);
+ return imageFunction.name();
+}
+
+void ImageFunctionHLSL::imageFunctionHeader(TInfoSinkBase &out)
+{
+ for (const ImageFunction &imageFunction : mUsesImage)
+ {
+ // Function header
+ out << imageFunction.getReturnType() << " " << imageFunction.name() << "(";
+
+ OutputImageFunctionArgumentList(out, imageFunction);
+
+ out << ")\n"
+ "{\n";
+
+ TString imageReference("tex");
+
+ if (imageFunction.method == ImageFunction::Method::SIZE)
+ {
+ OutputImageSizeFunctionBody(out, imageFunction, imageReference);
+ }
+ else if (imageFunction.method == ImageFunction::Method::LOAD)
+ {
+ OutputImageLoadFunctionBody(out, imageFunction, imageReference);
+ }
+ else
+ {
+ OutputImageStoreFunctionBody(out, imageFunction, imageReference);
+ }
+
+ out << "}\n"
+ "\n";
+ }
+}
+
+} // namespace sh