diff options
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp | 52 |
1 files changed, 44 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp index eb7cbb4ae8..9badf0e2fc 100644 --- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp @@ -11,8 +11,15 @@ TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable, - int shaderVersion) - : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion) + int shaderVersion, + ShShaderOutput output) + : TOutputGLSLBase(objSink, + clampingStrategy, + hashFunction, + nameMap, + symbolTable, + shaderVersion, + output) { } @@ -21,21 +28,30 @@ bool TOutputGLSL::writeVariablePrecision(TPrecision) return false; } -void TOutputGLSL::visitSymbol(TIntermSymbol* node) +void TOutputGLSL::visitSymbol(TIntermSymbol *node) { TInfoSinkBase& out = objSink(); - if (node->getSymbol() == "gl_FragDepthEXT") + const TString &symbol = node->getSymbol(); + if (symbol == "gl_FragDepthEXT") { out << "gl_FragDepth"; } + else if (symbol == "gl_FragColor" && getShaderOutput() == SH_GLSL_CORE_OUTPUT) + { + out << "webgl_FragColor"; + } + else if (symbol == "gl_FragData" && getShaderOutput() == SH_GLSL_CORE_OUTPUT) + { + out << "webgl_FragData"; + } else { TOutputGLSLBase::visitSymbol(node); } } -TString TOutputGLSL::translateTextureFunction(TString& name) +TString TOutputGLSL::translateTextureFunction(TString &name) { static const char *simpleRename[] = { "texture2DLodEXT", "texture2DLod", @@ -46,10 +62,30 @@ TString TOutputGLSL::translateTextureFunction(TString& name) "textureCubeGradEXT", "textureCubeGradARB", NULL, NULL }; + static const char *legacyToCoreRename[] = { + "texture2D", "texture", + "texture2DProj", "textureProj", + "texture2DLod", "textureLod", + "texture2DProjLod", "textureProjLod", + "textureCube", "texture", + "textureCubeLod", "textureLod", + // Extensions + "texture2DLodEXT", "textureLod", + "texture2DProjLodEXT", "textureProjLod", + "textureCubeLodEXT", "textureLod", + "texture2DGradEXT", "textureGrad", + "texture2DProjGradEXT", "textureProjGrad", + "textureCubeGradEXT", "textureGrad", + NULL, NULL + }; + const char **mapping = (getShaderOutput() == SH_GLSL_CORE_OUTPUT) ? + legacyToCoreRename : simpleRename; - for (int i = 0; simpleRename[i] != NULL; i += 2) { - if (name == simpleRename[i]) { - return simpleRename[i+1]; + for (int i = 0; mapping[i] != NULL; i += 2) + { + if (name == mapping[i]) + { + return mapping[i+1]; } } |