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-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h82
1 files changed, 43 insertions, 39 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
index 76bec4de61..42364de6f5 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,71 +9,75 @@
#include <set>
-#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/intermediate.h"
+#include "compiler/translator/LoopInfo.h"
#include "compiler/translator/ParseContext.h"
class TOutputGLSLBase : public TIntermTraverser
{
-public:
- TOutputGLSLBase(TInfoSinkBase& objSink,
+ public:
+ TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable);
-
-protected:
- TInfoSinkBase& objSink() { return mObjSink; }
- void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
- void writeVariableType(const TType& type);
+ NameMap &nameMap,
+ TSymbolTable& symbolTable,
+ int shaderVersion);
+
+ protected:
+ TInfoSinkBase &objSink() { return mObjSink; }
+ void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
+ void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
- void writeFunctionParameters(const TIntermSequence& args);
- const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
- TString getTypeName(const TType& type);
-
- virtual void visitSymbol(TIntermSymbol* node);
- virtual void visitConstantUnion(TIntermConstantUnion* node);
- virtual bool visitBinary(Visit visit, TIntermBinary* node);
- virtual bool visitUnary(Visit visit, TIntermUnary* node);
- virtual bool visitSelection(Visit visit, TIntermSelection* node);
- virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
- virtual bool visitLoop(Visit visit, TIntermLoop* node);
- virtual bool visitBranch(Visit visit, TIntermBranch* node);
+ void writeFunctionParameters(const TIntermSequence &args);
+ const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *pConstUnion);
+ TString getTypeName(const TType &type);
- void visitCodeBlock(TIntermNode* node);
+ virtual void visitSymbol(TIntermSymbol *node);
+ virtual void visitConstantUnion(TIntermConstantUnion *node);
+ virtual bool visitBinary(Visit visit, TIntermBinary *node);
+ virtual bool visitUnary(Visit visit, TIntermUnary *node);
+ virtual bool visitSelection(Visit visit, TIntermSelection *node);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
+ virtual bool visitLoop(Visit visit, TIntermLoop *node);
+ virtual bool visitBranch(Visit visit, TIntermBranch *node);
+ void visitCodeBlock(TIntermNode *node);
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name.
- TString hashName(const TString& name);
+ TString hashName(const TString &name);
// Same as hashName(), but without hashing built-in variables.
- TString hashVariableName(const TString& name);
+ TString hashVariableName(const TString &name);
// Same as hashName(), but without hashing built-in functions.
- TString hashFunctionName(const TString& mangled_name);
+ TString hashFunctionName(const TString &mangled_name);
+ // Used to translate function names for differences between ESSL and GLSL
+ virtual TString translateTextureFunction(TString &name) { return name; }
-private:
- bool structDeclared(const TStructure* structure) const;
- void declareStruct(const TStructure* structure);
+ private:
+ bool structDeclared(const TStructure *structure) const;
+ void declareStruct(const TStructure *structure);
- TInfoSinkBase& mObjSink;
+ void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);
+
+ TInfoSinkBase &mObjSink;
bool mDeclaringVariables;
- // Structs are declared as the tree is traversed. This set contains all
- // the structs already declared. It is maintained so that a struct is
- // declared only once.
- typedef std::set<TString> DeclaredStructs;
- DeclaredStructs mDeclaredStructs;
+ // This set contains all the ids of the structs from every scope.
+ std::set<int> mDeclaredStructs;
- ForLoopUnroll mLoopUnroll;
+ // Stack of loops that need to be unrolled.
+ TLoopStack mLoopUnrollStack;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
- NameMap& mNameMap;
+ NameMap &mNameMap;
+
+ TSymbolTable &mSymbolTable;
- TSymbolTable& mSymbolTable;
+ const int mShaderVersion;
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_