diff options
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h | 82 |
1 files changed, 43 insertions, 39 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h index 76bec4de61..42364de6f5 100644 --- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h +++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -9,71 +9,75 @@ #include <set> -#include "compiler/translator/ForLoopUnroll.h" #include "compiler/translator/intermediate.h" +#include "compiler/translator/LoopInfo.h" #include "compiler/translator/ParseContext.h" class TOutputGLSLBase : public TIntermTraverser { -public: - TOutputGLSLBase(TInfoSinkBase& objSink, + public: + TOutputGLSLBase(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, - NameMap& nameMap, - TSymbolTable& symbolTable); - -protected: - TInfoSinkBase& objSink() { return mObjSink; } - void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr); - void writeVariableType(const TType& type); + NameMap &nameMap, + TSymbolTable& symbolTable, + int shaderVersion); + + protected: + TInfoSinkBase &objSink() { return mObjSink; } + void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr); + void writeVariableType(const TType &type); virtual bool writeVariablePrecision(TPrecision precision) = 0; - void writeFunctionParameters(const TIntermSequence& args); - const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion); - TString getTypeName(const TType& type); - - virtual void visitSymbol(TIntermSymbol* node); - virtual void visitConstantUnion(TIntermConstantUnion* node); - virtual bool visitBinary(Visit visit, TIntermBinary* node); - virtual bool visitUnary(Visit visit, TIntermUnary* node); - virtual bool visitSelection(Visit visit, TIntermSelection* node); - virtual bool visitAggregate(Visit visit, TIntermAggregate* node); - virtual bool visitLoop(Visit visit, TIntermLoop* node); - virtual bool visitBranch(Visit visit, TIntermBranch* node); + void writeFunctionParameters(const TIntermSequence &args); + const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *pConstUnion); + TString getTypeName(const TType &type); - void visitCodeBlock(TIntermNode* node); + virtual void visitSymbol(TIntermSymbol *node); + virtual void visitConstantUnion(TIntermConstantUnion *node); + virtual bool visitBinary(Visit visit, TIntermBinary *node); + virtual bool visitUnary(Visit visit, TIntermUnary *node); + virtual bool visitSelection(Visit visit, TIntermSelection *node); + virtual bool visitAggregate(Visit visit, TIntermAggregate *node); + virtual bool visitLoop(Visit visit, TIntermLoop *node); + virtual bool visitBranch(Visit visit, TIntermBranch *node); + void visitCodeBlock(TIntermNode *node); // Return the original name if hash function pointer is NULL; // otherwise return the hashed name. - TString hashName(const TString& name); + TString hashName(const TString &name); // Same as hashName(), but without hashing built-in variables. - TString hashVariableName(const TString& name); + TString hashVariableName(const TString &name); // Same as hashName(), but without hashing built-in functions. - TString hashFunctionName(const TString& mangled_name); + TString hashFunctionName(const TString &mangled_name); + // Used to translate function names for differences between ESSL and GLSL + virtual TString translateTextureFunction(TString &name) { return name; } -private: - bool structDeclared(const TStructure* structure) const; - void declareStruct(const TStructure* structure); + private: + bool structDeclared(const TStructure *structure) const; + void declareStruct(const TStructure *structure); - TInfoSinkBase& mObjSink; + void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction); + + TInfoSinkBase &mObjSink; bool mDeclaringVariables; - // Structs are declared as the tree is traversed. This set contains all - // the structs already declared. It is maintained so that a struct is - // declared only once. - typedef std::set<TString> DeclaredStructs; - DeclaredStructs mDeclaredStructs; + // This set contains all the ids of the structs from every scope. + std::set<int> mDeclaredStructs; - ForLoopUnroll mLoopUnroll; + // Stack of loops that need to be unrolled. + TLoopStack mLoopUnrollStack; ShArrayIndexClampingStrategy mClampingStrategy; // name hashing. ShHashFunction64 mHashFunction; - NameMap& mNameMap; + NameMap &mNameMap; + + TSymbolTable &mSymbolTable; - TSymbolTable& mSymbolTable; + const int mShaderVersion; }; #endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ |