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-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp2582
1 files changed, 1191 insertions, 1391 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index af996df719..1bf1181af0 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,13 +7,20 @@
#include "compiler/translator/OutputHLSL.h"
#include "common/angleutils.h"
+#include "common/utilities.h"
+#include "common/blocklayout.h"
#include "compiler/translator/compilerdebug.h"
-#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/SearchSymbol.h"
#include "compiler/translator/UnfoldShortCircuit.h"
+#include "compiler/translator/FlagStd140Structs.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
#include <algorithm>
#include <cfloat>
@@ -22,27 +29,76 @@
namespace sh
{
+TString OutputHLSL::TextureFunction::name() const
+{
+ TString name = "gl_texture";
+
+ if (IsSampler2D(sampler))
+ {
+ name += "2D";
+ }
+ else if (IsSampler3D(sampler))
+ {
+ name += "3D";
+ }
+ else if (IsSamplerCube(sampler))
+ {
+ name += "Cube";
+ }
+ else UNREACHABLE();
+
+ if (proj)
+ {
+ name += "Proj";
+ }
+
+ if (offset)
+ {
+ name += "Offset";
+ }
+
+ switch(method)
+ {
+ case IMPLICIT: break;
+ case BIAS: break; // Extra parameter makes the signature unique
+ case LOD: name += "Lod"; break;
+ case LOD0: name += "Lod0"; break;
+ case LOD0BIAS: name += "Lod0"; break; // Extra parameter makes the signature unique
+ case SIZE: name += "Size"; break;
+ case FETCH: name += "Fetch"; break;
+ case GRAD: name += "Grad"; break;
+ default: UNREACHABLE();
+ }
+
+ return name + "(";
+}
+
+bool OutputHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
+{
+ if (sampler < rhs.sampler) return true;
+ if (sampler > rhs.sampler) return false;
+
+ if (coords < rhs.coords) return true;
+ if (coords > rhs.coords) return false;
+
+ if (!proj && rhs.proj) return true;
+ if (proj && !rhs.proj) return false;
+
+ if (!offset && rhs.offset) return true;
+ if (offset && !rhs.offset) return false;
+
+ if (method < rhs.method) return true;
+ if (method > rhs.method) return false;
+
+ return false;
+}
+
OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
: TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
{
mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
mInsideFunction = false;
- mUsesTexture2D = false;
- mUsesTexture2D_bias = false;
- mUsesTexture2DProj = false;
- mUsesTexture2DProj_bias = false;
- mUsesTexture2DProjLod = false;
- mUsesTexture2DLod = false;
- mUsesTextureCube = false;
- mUsesTextureCube_bias = false;
- mUsesTextureCubeLod = false;
- mUsesTexture2DLod0 = false;
- mUsesTexture2DLod0_bias = false;
- mUsesTexture2DProjLod0 = false;
- mUsesTexture2DProjLod0_bias = false;
- mUsesTextureCubeLod0 = false;
- mUsesTextureCubeLod0_bias = false;
mUsesFragColor = false;
mUsesFragData = false;
mUsesDepthRange = false;
@@ -68,50 +124,56 @@ OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resourc
mUsesAtan2_3 = false;
mUsesAtan2_4 = false;
mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
- mScopeDepth = 0;
-
mUniqueIndex = 0;
mContainsLoopDiscontinuity = false;
mOutputLod0Function = false;
mInsideDiscontinuousLoop = false;
+ mNestedLoopDepth = 0;
mExcessiveLoopIndex = NULL;
+ mStructureHLSL = new StructureHLSL;
+ mUniformHLSL = new UniformHLSL(mStructureHLSL, mOutputType);
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mContext.shaderType == SH_FRAGMENT_SHADER)
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
- mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ mUniformHLSL->reserveUniformRegisters(3);
}
else
{
- mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ mUniformHLSL->reserveUniformRegisters(2);
}
}
- else
- {
- mUniformRegister = 0;
- }
- mSamplerRegister = 0;
+ // Reserve registers for the default uniform block and driver constants
+ mUniformHLSL->reserveInterfaceBlockRegisters(2);
}
OutputHLSL::~OutputHLSL()
{
- delete mUnfoldShortCircuit;
+ SafeDelete(mUnfoldShortCircuit);
+ SafeDelete(mStructureHLSL);
+ SafeDelete(mUniformHLSL);
}
void OutputHLSL::output()
{
- mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
+ makeFlaggedStructMaps(flaggedStructs);
// Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
// use a vertex attribute as a condition, and some related computation in the else block.
- if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == SH_VERTEX_SHADER)
+ if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER)
{
RewriteElseBlocks(mContext.treeRoot);
}
@@ -123,72 +185,147 @@ void OutputHLSL::output()
mContext.infoSink().obj << mBody.c_str();
}
+void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
+{
+ for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
+ {
+ TIntermTyped *flaggedNode = flaggedStructs[structIndex];
+
+ // This will mark the necessary block elements as referenced
+ flaggedNode->traverse(this);
+ TString structName(mBody.c_str());
+ mBody.erase();
+
+ mFlaggedStructOriginalNames[flaggedNode] = structName;
+
+ for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
+ {
+ structName.erase(pos, 1);
+ }
+
+ mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
+ }
+}
+
TInfoSinkBase &OutputHLSL::getBodyStream()
{
return mBody;
}
-const ActiveUniforms &OutputHLSL::getUniforms()
+const std::vector<sh::Uniform> &OutputHLSL::getUniforms()
+{
+ return mUniformHLSL->getUniforms();
+}
+
+const std::vector<sh::InterfaceBlock> &OutputHLSL::getInterfaceBlocks() const
+{
+ return mUniformHLSL->getInterfaceBlocks();
+}
+
+const std::vector<sh::Attribute> &OutputHLSL::getOutputVariables() const
+{
+ return mActiveOutputVariables;
+}
+
+const std::vector<sh::Attribute> &OutputHLSL::getAttributes() const
+{
+ return mActiveAttributes;
+}
+
+const std::vector<sh::Varying> &OutputHLSL::getVaryings() const
+{
+ return mActiveVaryings;
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
+{
+ return mUniformHLSL->getInterfaceBlockRegisterMap();
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
{
- return mActiveUniforms;
+ return mUniformHLSL->getUniformRegisterMap();
}
int OutputHLSL::vectorSize(const TType &type) const
{
- int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
+ int elementSize = type.isMatrix() ? type.getCols() : 1;
int arraySize = type.isArray() ? type.getArraySize() : 1;
return elementSize * arraySize;
}
-void OutputHLSL::header()
+TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
{
- ShShaderType shaderType = mContext.shaderType;
- TInfoSinkBase &out = mHeader;
+ TString init;
+
+ TString preIndentString;
+ TString fullIndentString;
- for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
+ for (int spaces = 0; spaces < (indent * 4); spaces++)
{
- out << *structDeclaration;
+ preIndentString += ' ';
}
- for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
+ for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
{
- out << *constructor;
+ fullIndentString += ' ';
}
- TString uniforms;
- TString varyings;
- TString attributes;
+ init += preIndentString + "{\n";
- for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
+ const TFieldList &fields = structure.fields();
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
{
- const TType &type = uniform->second->getType();
- const TString &name = uniform->second->getSymbol();
+ const TField &field = *fields[fieldIndex];
+ const TString &fieldName = rhsStructName + "." + Decorate(field.name());
+ const TType &fieldType = *field.type();
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
+ if (fieldType.getStruct())
{
- int index = samplerRegister(mReferencedUniforms[name]);
-
- uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
- " : register(s" + str(index) + ");\n";
-
- uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
- " : register(t" + str(index) + ");\n";
+ init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
}
else
{
- uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
- " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
+ init += fullIndentString + fieldName + ",\n";
}
}
+ init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
+
+ return init;
+}
+
+void OutputHLSL::header()
+{
+ TInfoSinkBase &out = mHeader;
+
+ TString varyings;
+ TString attributes;
+ TString flaggedStructs;
+
+ for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
+ {
+ TIntermTyped *structNode = flaggedStructIt->first;
+ const TString &mappedName = flaggedStructIt->second;
+ const TStructure &structure = *structNode->getType().getStruct();
+ const TString &originalName = mFlaggedStructOriginalNames[structNode];
+
+ flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
+ flaggedStructs += structInitializerString(0, structure, originalName);
+ flaggedStructs += "\n";
+ }
+
for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
{
const TType &type = varying->second->getType();
const TString &name = varying->second->getSymbol();
// Program linking depends on this exact format
- varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
+ Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+
+ declareVaryingToList(type, type.getQualifier(), name, mActiveVaryings);
}
for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
@@ -196,36 +333,71 @@ void OutputHLSL::header()
const TType &type = attribute->second->getType();
const TString &name = attribute->second->getSymbol();
- attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+
+ sh::Attribute attributeVar(GLVariableType(type), GLVariablePrecision(type), name.c_str(),
+ (unsigned int)type.getArraySize(), type.getLayoutQualifier().location);
+ mActiveAttributes.push_back(attributeVar);
}
+ out << mStructureHLSL->structsHeader();
+
+ out << mUniformHLSL->uniformsHeader(mOutputType, mReferencedUniforms);
+ out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
+
if (mUsesDiscardRewriting)
{
out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
}
- if (shaderType == SH_FRAGMENT_SHADER)
+ if (mUsesNestedBreak)
+ {
+ out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
+ }
+
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
- const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
-
out << "// Varyings\n";
out << varyings;
- out << "\n"
- "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
- for (unsigned int i = 0; i < numColorValues; i++)
+ out << "\n";
+
+ if (mContext.getShaderVersion() >= 300)
{
- out << " float4(0, 0, 0, 0)";
- if (i + 1 != numColorValues)
+ for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
{
- out << ",";
+ const TString &variableName = outputVariableIt->first;
+ const TType &variableType = outputVariableIt->second->getType();
+ const TLayoutQualifier &layoutQualifier = variableType.getLayoutQualifier();
+
+ out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
+ " = " + initializer(variableType) + ";\n";
+
+ sh::Attribute outputVar(GLVariableType(variableType), GLVariablePrecision(variableType), variableName.c_str(),
+ (unsigned int)variableType.getArraySize(), layoutQualifier.location);
+ mActiveOutputVariables.push_back(outputVar);
}
- out << "\n";
}
- out << "};\n";
+ else
+ {
+ const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
+
+ out << "static float4 gl_Color[" << numColorValues << "] =\n"
+ "{\n";
+ for (unsigned int i = 0; i < numColorValues; i++)
+ {
+ out << " float4(0, 0, 0, 0)";
+ if (i + 1 != numColorValues)
+ {
+ out << ",";
+ }
+ out << "\n";
+ }
+
+ out << "};\n";
+ }
if (mUsesFragDepth)
{
@@ -307,302 +479,13 @@ void OutputHLSL::header()
out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
-
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2D(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.Sample(s, uv);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2D_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uv, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dproj(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
- if (mUsesTexture2DProj_bias)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBE(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, uvw);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uvw, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- // These *Lod0 intrinsics are not available in GL fragment shaders.
- // They are used to sample using discontinuous texture coordinates.
- if (mUsesTexture2DLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
}
if (usingMRTExtension && mNumRenderTargets > 1)
@@ -626,7 +509,7 @@ void OutputHLSL::header()
out << attributes;
out << "\n"
"static float4 gl_Position = float4(0, 0, 0, 0);\n";
-
+
if (mUsesPointSize)
{
out << "static float gl_PointSize = float(1);\n";
@@ -676,154 +559,633 @@ void OutputHLSL::header()
"\n";
}
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
+ }
+ }
+
+ for (TextureFunctionSet::const_iterator textureFunction = mUsesTexture.begin(); textureFunction != mUsesTexture.end(); textureFunction++)
+ {
+ // Return type
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "int2 "; break;
+ case EbtSampler3D: out << "int3 "; break;
+ case EbtSamplerCube: out << "int2 "; break;
+ case EbtSampler2DArray: out << "int3 "; break;
+ case EbtISampler2D: out << "int2 "; break;
+ case EbtISampler3D: out << "int3 "; break;
+ case EbtISamplerCube: out << "int2 "; break;
+ case EbtISampler2DArray: out << "int3 "; break;
+ case EbtUSampler2D: out << "int2 "; break;
+ case EbtUSampler3D: out << "int3 "; break;
+ case EbtUSamplerCube: out << "int2 "; break;
+ case EbtUSampler2DArray: out << "int3 "; break;
+ case EbtSampler2DShadow: out << "int2 "; break;
+ case EbtSamplerCubeShadow: out << "int2 "; break;
+ case EbtSampler2DArrayShadow: out << "int3 "; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
+ }
+ else // Sampling function
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "float4 "; break;
+ case EbtSampler3D: out << "float4 "; break;
+ case EbtSamplerCube: out << "float4 "; break;
+ case EbtSampler2DArray: out << "float4 "; break;
+ case EbtISampler2D: out << "int4 "; break;
+ case EbtISampler3D: out << "int4 "; break;
+ case EbtISamplerCube: out << "int4 "; break;
+ case EbtISampler2DArray: out << "int4 "; break;
+ case EbtUSampler2D: out << "uint4 "; break;
+ case EbtUSampler3D: out << "uint4 "; break;
+ case EbtUSamplerCube: out << "uint4 "; break;
+ case EbtUSampler2DArray: out << "uint4 "; break;
+ case EbtSampler2DShadow: out << "float "; break;
+ case EbtSamplerCubeShadow: out << "float "; break;
+ case EbtSampler2DArrayShadow: out << "float "; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DLod)
+ // Function name
+ out << textureFunction->name();
+
+ // Argument list
+ int hlslCoords = 4;
+
+ if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "sampler2D s"; hlslCoords = 2; break;
+ case EbtSamplerCube: out << "samplerCUBE s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+
+ switch(textureFunction->method)
{
- out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uv, lod);\n"
- "}\n"
- "\n";
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: hlslCoords = 4; break;
+ case TextureFunction::LOD: hlslCoords = 4; break;
+ case TextureFunction::LOD0: hlslCoords = 4; break;
+ case TextureFunction::LOD0BIAS: hlslCoords = 4; break;
+ default: UNREACHABLE();
+ }
+ }
+ else if (mOutputType == SH_HLSL11_OUTPUT)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "Texture2D x, SamplerState s"; hlslCoords = 2; break;
+ case EbtSampler3D: out << "Texture3D x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSamplerCube: out << "TextureCube x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DArray: out << "Texture2DArray x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2D: out << "Texture2D<int4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtISampler3D: out << "Texture3D<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISamplerCube: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2DArray: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2D: out << "Texture2D<uint4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtUSampler3D: out << "Texture3D<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSamplerCube: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2DArray: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DShadow: out << "Texture2D x, SamplerComparisonState s"; hlslCoords = 2; break;
+ case EbtSamplerCubeShadow: out << "TextureCube x, SamplerComparisonState s"; hlslCoords = 3; break;
+ case EbtSampler2DArrayShadow: out << "Texture2DArray x, SamplerComparisonState s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
+ else UNREACHABLE();
- if (mUsesTexture2DProj)
+ if (textureFunction->method == TextureFunction::FETCH) // Integer coordinates
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
+ case 2: out << ", int2 t"; break;
+ case 3: out << ", int3 t"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+ else // Floating-point coordinates (except textureSize)
+ {
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
+ case 1: out << ", int lod"; break; // textureSize()
+ case 2: out << ", float2 t"; break;
+ case 3: out << ", float3 t"; break;
+ case 4: out << ", float4 t"; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DProjLod)
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ out << ", float2 ddx, float2 ddy";
+ break;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ out << ", float3 ddx, float3 ddy";
+ break;
+ default: UNREACHABLE();
+ }
+ }
+
+ switch(textureFunction->method)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: break; // Comes after the offset parameter
+ case TextureFunction::LOD: out << ", float lod"; break;
+ case TextureFunction::LOD0: break;
+ case TextureFunction::LOD0BIAS: break; // Comes after the offset parameter
+ case TextureFunction::SIZE: break;
+ case TextureFunction::FETCH: out << ", int mip"; break;
+ case TextureFunction::GRAD: break;
+ default: UNREACHABLE();
+ }
+
+ if (textureFunction->offset)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << ", int2 offset"; break;
+ case EbtSampler3D: out << ", int3 offset"; break;
+ case EbtSampler2DArray: out << ", int2 offset"; break;
+ case EbtISampler2D: out << ", int2 offset"; break;
+ case EbtISampler3D: out << ", int3 offset"; break;
+ case EbtISampler2DArray: out << ", int2 offset"; break;
+ case EbtUSampler2D: out << ", int2 offset"; break;
+ case EbtUSampler3D: out << ", int3 offset"; break;
+ case EbtUSampler2DArray: out << ", int2 offset"; break;
+ case EbtSampler2DShadow: out << ", int2 offset"; break;
+ case EbtSampler2DArrayShadow: out << ", int2 offset"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+
+ if (textureFunction->method == TextureFunction::BIAS ||
+ textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << ", float bias";
+ }
+
+ out << ")\n"
+ "{\n";
+
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ if (IsSampler2D(textureFunction->sampler) || IsSamplerCube(textureFunction->sampler))
{
- out << "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float4 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
- "}\n"
- "\n";
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint layers; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, layers, numberOfLevels);\n";
+ }
+ else
+ {
+ out << " uint width; uint height; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, numberOfLevels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, depth, numberOfLevels);\n";
}
else UNREACHABLE();
- }
- if (mUsesTextureCube)
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << " return int2(width, height);"; break;
+ case EbtSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtSamplerCube: out << " return int2(width, height);"; break;
+ case EbtSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtISampler2D: out << " return int2(width, height);"; break;
+ case EbtISampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtISamplerCube: out << " return int2(width, height);"; break;
+ case EbtISampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtUSampler2D: out << " return int2(width, height);"; break;
+ case EbtUSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtUSamplerCube: out << " return int2(width, height);"; break;
+ case EbtUSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtSampler2DShadow: out << " return int2(width, height);"; break;
+ case EbtSamplerCubeShadow: out << " return int2(width, height);"; break;
+ case EbtSampler2DArrayShadow: out << " return int3(width, height, layers);"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
{
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ out << " uint mip = 0;\n";
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+
+ out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
+ out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
+ out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
+ out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || (zMajor && t.z < 0.0f);\n";
+
+ // FACE_POSITIVE_X = 000b
+ // FACE_NEGATIVE_X = 001b
+ // FACE_POSITIVE_Y = 010b
+ // FACE_NEGATIVE_Y = 011b
+ // FACE_POSITIVE_Z = 100b
+ // FACE_NEGATIVE_Z = 101b
+ out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
+
+ out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
+ out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
+ out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
+
+ out << " t.x = (u * 0.5f / m) + 0.5f;\n";
+ out << " t.y = (v * 0.5f / m) + 0.5f;\n";
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) &&
+ textureFunction->method != TextureFunction::FETCH)
+ {
+ if (IsSampler2D(textureFunction->sampler))
+ {
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+ }
+ else
+ {
+ out << " float width; float height; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::LOD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n";
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, levels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " float width; float height; float depth; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, depth, levels);\n";
+ }
+ else UNREACHABLE();
+ }
+
+ out << " return ";
+
+ // HLSL intrinsic
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "tex2D"; break;
+ case EbtSamplerCube: out << "texCUBE"; break;
+ default: UNREACHABLE();
+ }
+
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "(s, "; break;
+ case TextureFunction::BIAS: out << "bias(s, "; break;
+ case TextureFunction::LOD: out << "lod(s, "; break;
+ case TextureFunction::LOD0: out << "lod(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "lod(s, "; break;
+ default: UNREACHABLE();
+ }
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmpLevelZero(s, ";
+ }
+ else
+ {
+ out << "x.SampleGrad(s, ";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmp(s, ";
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "x.Sample(s, "; break;
+ case TextureFunction::BIAS: out << "x.SampleBias(s, "; break;
+ case TextureFunction::LOD: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "x.SampleLevel(s, "; break;
+ default: UNREACHABLE();
+ }
+ }
}
else UNREACHABLE();
- }
- if (mUsesTextureCubeLod)
- {
+ // Integer sampling requires integer addresses
+ TString addressx = "";
+ TString addressy = "";
+ TString addressz = "";
+ TString close = "";
+
+ if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "int3("; break;
+ case 3: out << "int4("; break;
+ default: UNREACHABLE();
+ }
+
+ // Convert from normalized floating-point to integer
+ if (textureFunction->method != TextureFunction::FETCH)
+ {
+ addressx = "int(floor(width * frac((";
+ addressy = "int(floor(height * frac((";
+
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ addressz = "int(max(0, min(layers - 1, floor(0.5 + ";
+ }
+ else if (IsSamplerCube(textureFunction->sampler))
+ {
+ addressz = "((((";
+ }
+ else
+ {
+ addressz = "int(floor(depth * frac((";
+ }
+
+ close = "))))";
+ }
+ }
+ else
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "float2("; break;
+ case 3: out << "float3("; break;
+ case 4: out << "float4("; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ TString proj = ""; // Only used for projected textures
+
+ if (textureFunction->proj)
+ {
+ switch(textureFunction->coords)
+ {
+ case 3: proj = " / t.z"; break;
+ case 4: proj = " / t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << addressx + ("t.x" + proj) + close + ", " + addressy + ("t.y" + proj) + close;
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (textureFunction->coords < 3)
+ {
+ out << ", 0";
+ }
+ else
+ {
+ out << ", t.z" + proj;
+ }
+ }
+
+ if (hlslCoords == 4)
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::BIAS: out << ", bias"; break;
+ case TextureFunction::LOD: out << ", lod"; break;
+ case TextureFunction::LOD0: out << ", 0"; break;
+ case TextureFunction::LOD0BIAS: out << ", bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << "));\n";
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, lod);\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << ", face";
+ }
+ else
+ {
+ out << ", " + addressz + ("t.z" + proj) + close;
+ }
+ }
+
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ out << "), ddx, ddy";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << ")"; break;
+ case TextureFunction::BIAS: out << "), bias"; break;
+ case TextureFunction::LOD: out << "), lod"; break;
+ case TextureFunction::LOD0: out << "), 0"; break;
+ case TextureFunction::LOD0BIAS: out << "), bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ if (textureFunction->offset)
+ {
+ out << ", offset";
+ }
+
+ out << ");";
}
else UNREACHABLE();
}
+
+ out << "\n"
+ "}\n"
+ "\n";
}
if (mUsesFragCoord)
@@ -891,7 +1253,7 @@ void OutputHLSL::header()
"}\n"
"\n";
}
-
+
if (mUsesMod3v)
{
out << "float3 mod(float3 x, float3 y)\n"
@@ -1039,66 +1401,89 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = mBody;
- TString name = node->getSymbol();
-
- if (name == "gl_FragColor")
- {
- out << "gl_Color[0]";
- mUsesFragColor = true;
- }
- else if (name == "gl_FragData")
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
{
- out << "gl_Color";
- mUsesFragData = true;
+ out << mFlaggedStructMappedNames[node];
+ return;
}
- else if (name == "gl_DepthRange")
+
+ TString name = node->getSymbol();
+
+ if (name == "gl_DepthRange")
{
mUsesDepthRange = true;
out << name;
}
- else if (name == "gl_FragCoord")
- {
- mUsesFragCoord = true;
- out << name;
- }
- else if (name == "gl_PointCoord")
- {
- mUsesPointCoord = true;
- out << name;
- }
- else if (name == "gl_FrontFacing")
- {
- mUsesFrontFacing = true;
- out << name;
- }
- else if (name == "gl_PointSize")
- {
- mUsesPointSize = true;
- out << name;
- }
- else if (name == "gl_FragDepthEXT")
- {
- mUsesFragDepth = true;
- out << "gl_Depth";
- }
else
{
TQualifier qualifier = node->getQualifier();
if (qualifier == EvqUniform)
{
- mReferencedUniforms[name] = node;
- out << decorateUniform(name, node->getType());
+ const TType& nodeType = node->getType();
+ const TInterfaceBlock* interfaceBlock = nodeType.getInterfaceBlock();
+
+ if (interfaceBlock)
+ {
+ mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
+ }
+ else
+ {
+ mReferencedUniforms[name] = node;
+ }
+
+ out << DecorateUniform(name, nodeType);
}
- else if (qualifier == EvqAttribute)
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
{
mReferencedAttributes[name] = node;
- out << decorate(name);
+ out << Decorate(name);
}
- else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
+ else if (IsVarying(qualifier))
{
mReferencedVaryings[name] = node;
- out << decorate(name);
+ out << Decorate(name);
+ }
+ else if (qualifier == EvqFragmentOut)
+ {
+ mReferencedOutputVariables[name] = node;
+ out << "out_" << name;
+ }
+ else if (qualifier == EvqFragColor)
+ {
+ out << "gl_Color[0]";
+ mUsesFragColor = true;
+ }
+ else if (qualifier == EvqFragData)
+ {
+ out << "gl_Color";
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragCoord)
+ {
+ mUsesFragCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointCoord)
+ {
+ mUsesPointCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqFrontFacing)
+ {
+ mUsesFrontFacing = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointSize)
+ {
+ mUsesPointSize = true;
+ out << name;
+ }
+ else if (name == "gl_FragDepthEXT")
+ {
+ mUsesFragDepth = true;
+ out << "gl_Depth";
}
else if (qualifier == EvqInternal)
{
@@ -1106,15 +1491,27 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
}
else
{
- out << decorate(name);
+ out << Decorate(name);
}
}
}
+void OutputHLSL::visitRaw(TIntermRaw *node)
+{
+ mBody << node->getRawText();
+}
+
bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase &out = mBody;
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
+ {
+ out << mFlaggedStructMappedNames[node];
+ return false;
+ }
+
switch (node->getOp())
{
case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
@@ -1165,7 +1562,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", transpose(";
+ out << ", transpose(";
}
else
{
@@ -1181,7 +1578,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", ";
+ out << ", ";
}
else
{
@@ -1189,15 +1586,49 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
}
break;
case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
- case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
- case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
+ case EOpIndexDirect:
+ {
+ const TType& leftType = node->getLeft()->getType();
+ if (leftType.isInterfaceBlock())
+ {
+ if (visit == PreVisit)
+ {
+ TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
+ const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
+ mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
+ out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
+ return false;
+ }
+ }
+ else
+ {
+ outputTriplet(visit, "", "[", "]");
+ }
+ }
+ break;
+ case EOpIndexIndirect:
+ // We do not currently support indirect references to interface blocks
+ ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
+ outputTriplet(visit, "", "[", "]");
+ break;
case EOpIndexDirectStruct:
if (visit == InVisit)
{
const TStructure* structure = node->getLeft()->getType().getStruct();
const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
const TField* field = structure->fields()[index->getIConst(0)];
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), *structure);
+
+ return false;
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
+ const TField* field = interfaceBlock->fields()[index->getIConst(0)];
+ out << "." + Decorate(field->name());
return false;
}
@@ -1211,9 +1642,9 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
if (swizzle)
{
- TIntermSequence &sequence = swizzle->getSequence();
+ TIntermSequence *sequence = swizzle->getSequence();
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
@@ -1266,16 +1697,17 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
out << "!(";
}
- const TFieldList &fields = node->getLeft()->getType().getStruct()->fields();
+ const TStructure &structure = *node->getLeft()->getType().getStruct();
+ const TFieldList &fields = structure.fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TField *field = fields[i];
node->getLeft()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == ";
+ out << "." + DecorateField(field->name(), structure) + " == ";
node->getRight()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), structure);
if (i < fields.size() - 1)
{
@@ -1346,46 +1778,13 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
{
switch (node->getOp())
{
- case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
- case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
- case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
- case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
- case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "bool(", "", ")"); break;
- case 2: outputTriplet(visit, "bool2(", "", ")"); break;
- case 3: outputTriplet(visit, "bool3(", "", ")"); break;
- case 4: outputTriplet(visit, "bool4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "float(", "", ")"); break;
- case 2: outputTriplet(visit, "float2(", "", ")"); break;
- case 3: outputTriplet(visit, "float3(", "", ")"); break;
- case 4: outputTriplet(visit, "float4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "int(", "", ")"); break;
- case 2: outputTriplet(visit, "int2(", "", ")"); break;
- case 3: outputTriplet(visit, "int3(", "", ")"); break;
- case 4: outputTriplet(visit, "int4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
+ case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
+ case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
+ case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
+ case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
+ case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
@@ -1457,20 +1856,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().first_line);
out << "{\n";
-
- mScopeDepth++;
-
- if (mScopeBracket.size() < mScopeDepth)
- {
- mScopeBracket.push_back(0); // New scope level
- }
- else
- {
- mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
- }
}
- for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = node->getSequence()->begin(); sit != node->getSequence()->end(); sit++)
{
outputLineDirective((*sit)->getLine().first_line);
@@ -1483,8 +1871,6 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().last_line);
out << "}\n";
-
- mScopeDepth--;
}
return false;
@@ -1492,14 +1878,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpDeclaration:
if (visit == PreVisit)
{
- TIntermSequence &sequence = node->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
{
- if (variable->getType().getStruct())
+ TStructure *structure = variable->getType().getStruct();
+
+ if (structure)
{
- addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(variable->getType(), StructNameString(*structure), NULL);
}
if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
@@ -1509,16 +1897,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << "static ";
}
- out << typeString(variable->getType()) + " ";
+ out << TypeString(variable->getType()) + " ";
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
if (symbol)
{
symbol->traverse(this);
- out << arrayString(symbol->getType());
+ out << ArrayString(symbol->getType());
out << " = " + initializer(symbol->getType());
}
else
@@ -1526,7 +1914,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*sit)->traverse(this);
}
- if (*sit != sequence.back())
+ if (*sit != sequence->back())
{
out << ", ";
}
@@ -1538,9 +1926,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else UNREACHABLE();
}
- else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
+ else if (variable && IsVaryingOut(variable->getQualifier()))
{
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
@@ -1566,19 +1954,19 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpPrototype:
if (visit == PreVisit)
{
- out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
- TIntermSequence &arguments = node->getSequence();
+ TIntermSequence *arguments = node->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1604,7 +1992,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
- out << typeString(node->getType()) << " ";
+ out << TypeString(node->getType()) << " ";
if (name == "main")
{
@@ -1612,26 +2000,28 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else
{
- out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << Decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
}
- TIntermSequence &sequence = node->getSequence();
- TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermSequence *arguments = (*sequence)[0]->getAsAggregate()->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
- if (symbol->getType().getStruct())
+ TStructure *structure = symbol->getType().getStruct();
+
+ if (structure)
{
- addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(symbol->getType(), StructNameString(*structure), NULL);
}
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1641,14 +2031,14 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << ")\n"
"{\n";
-
- if (sequence.size() > 1)
+
+ if (sequence->size() > 1)
{
mInsideFunction = true;
- sequence[1]->traverse(this);
+ (*sequence)[1]->traverse(this);
mInsideFunction = false;
}
-
+
out << "}\n";
if (mContainsLoopDiscontinuity && !mOutputLod0Function)
@@ -1668,142 +2058,133 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
+ TIntermSequence *arguments = node->getSequence();
if (node->isUserDefined())
{
- out << decorate(name) << (lod0 ? "Lod0(" : "(");
+ out << Decorate(name) << (lod0 ? "Lod0(" : "(");
}
else
{
- if (name == "texture2D")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2D = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2D_bias = true;
- }
- else UNREACHABLE();
+ TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
- out << "gl_texture2D(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DLod0_bias = true;
- }
- else UNREACHABLE();
+ TextureFunction textureFunction;
+ textureFunction.sampler = samplerType;
+ textureFunction.coords = (*arguments)[1]->getAsTyped()->getNominalSize();
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = false;
+ textureFunction.offset = false;
- out << "gl_texture2DLod0(";
- }
+ if (name == "texture2D" || name == "textureCube" || name == "texture")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
}
- else if (name == "texture2DProj")
+ else if (name == "texture2DProj" || name == "textureProj")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProj = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProj_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProj(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProjLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProjLod0(";
- }
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = true;
}
- else if (name == "textureCube")
+ else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
+ name == "texture2DLodEXT" || name == "textureCubeLodEXT")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTextureCube = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTextureCube_bias = true;
- }
- else UNREACHABLE();
+ textureFunction.method = TextureFunction::LOD;
+ }
+ else if (name == "texture2DProjLod" || name == "textureProjLod" || name == "texture2DProjLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureSize")
+ {
+ textureFunction.method = TextureFunction::SIZE;
+ }
+ else if (name == "textureOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else if (name == "texelFetch")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ }
+ else if (name == "texelFetchOffset")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureGrad" || name == "texture2DGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ }
+ else if (name == "textureGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" || name == "textureCubeGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureProjGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else UNREACHABLE();
- out << "gl_textureCube(";
+ if (textureFunction.method == TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ {
+ unsigned int mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
+
+ if (textureFunction.offset)
+ {
+ mandatoryArgumentCount++;
}
- else
+
+ bool bias = (arguments->size() > mandatoryArgumentCount); // Bias argument is optional
+
+ if (lod0 || mContext.shaderType == GL_VERTEX_SHADER)
{
- if (node->getSequence().size() == 2)
+ if (bias)
{
- mUsesTextureCubeLod0 = true;
+ textureFunction.method = TextureFunction::LOD0BIAS;
}
- else if (node->getSequence().size() == 3)
+ else
{
- mUsesTextureCubeLod0_bias = true;
+ textureFunction.method = TextureFunction::LOD0;
}
- else UNREACHABLE();
-
- out << "gl_textureCubeLod0(";
}
- }
- else if (name == "texture2DLod")
- {
- if (node->getSequence().size() == 3)
+ else if (bias)
{
- mUsesTexture2DLod = true;
+ textureFunction.method = TextureFunction::BIAS;
}
- else UNREACHABLE();
-
- out << "gl_texture2DLod(";
}
- else if (name == "texture2DProjLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod = true;
- }
- else UNREACHABLE();
- out << "gl_texture2DProjLod(";
- }
- else if (name == "textureCubeLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTextureCubeLod = true;
- }
- else UNREACHABLE();
+ mUsesTexture.insert(textureFunction);
- out << "gl_textureCubeLod(";
- }
- else UNREACHABLE();
+ out << textureFunction.name();
}
- TIntermSequence &arguments = node->getSequence();
-
- for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
+ for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
{
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
{
@@ -1814,7 +2195,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*arg)->traverse(this);
- if (arg < arguments.end() - 1)
+ if (arg < arguments->end() - 1)
{
out << ", ";
}
@@ -1825,70 +2206,32 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
return false;
}
break;
- case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
- case EOpConstructFloat:
- addConstructor(node->getType(), "vec1", &node->getSequence());
- outputTriplet(visit, "vec1(", "", ")");
- break;
- case EOpConstructVec2:
- addConstructor(node->getType(), "vec2", &node->getSequence());
- outputTriplet(visit, "vec2(", ", ", ")");
- break;
- case EOpConstructVec3:
- addConstructor(node->getType(), "vec3", &node->getSequence());
- outputTriplet(visit, "vec3(", ", ", ")");
- break;
- case EOpConstructVec4:
- addConstructor(node->getType(), "vec4", &node->getSequence());
- outputTriplet(visit, "vec4(", ", ", ")");
- break;
- case EOpConstructBool:
- addConstructor(node->getType(), "bvec1", &node->getSequence());
- outputTriplet(visit, "bvec1(", "", ")");
- break;
- case EOpConstructBVec2:
- addConstructor(node->getType(), "bvec2", &node->getSequence());
- outputTriplet(visit, "bvec2(", ", ", ")");
- break;
- case EOpConstructBVec3:
- addConstructor(node->getType(), "bvec3", &node->getSequence());
- outputTriplet(visit, "bvec3(", ", ", ")");
- break;
- case EOpConstructBVec4:
- addConstructor(node->getType(), "bvec4", &node->getSequence());
- outputTriplet(visit, "bvec4(", ", ", ")");
- break;
- case EOpConstructInt:
- addConstructor(node->getType(), "ivec1", &node->getSequence());
- outputTriplet(visit, "ivec1(", "", ")");
- break;
- case EOpConstructIVec2:
- addConstructor(node->getType(), "ivec2", &node->getSequence());
- outputTriplet(visit, "ivec2(", ", ", ")");
- break;
- case EOpConstructIVec3:
- addConstructor(node->getType(), "ivec3", &node->getSequence());
- outputTriplet(visit, "ivec3(", ", ", ")");
- break;
- case EOpConstructIVec4:
- addConstructor(node->getType(), "ivec4", &node->getSequence());
- outputTriplet(visit, "ivec4(", ", ", ")");
- break;
- case EOpConstructMat2:
- addConstructor(node->getType(), "mat2", &node->getSequence());
- outputTriplet(visit, "mat2(", ", ", ")");
- break;
- case EOpConstructMat3:
- addConstructor(node->getType(), "mat3", &node->getSequence());
- outputTriplet(visit, "mat3(", ", ", ")");
- break;
- case EOpConstructMat4:
- addConstructor(node->getType(), "mat4", &node->getSequence());
- outputTriplet(visit, "mat4(", ", ", ")");
- break;
+ case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
+ case EOpConstructFloat: outputConstructor(visit, node->getType(), "vec1", node->getSequence()); break;
+ case EOpConstructVec2: outputConstructor(visit, node->getType(), "vec2", node->getSequence()); break;
+ case EOpConstructVec3: outputConstructor(visit, node->getType(), "vec3", node->getSequence()); break;
+ case EOpConstructVec4: outputConstructor(visit, node->getType(), "vec4", node->getSequence()); break;
+ case EOpConstructBool: outputConstructor(visit, node->getType(), "bvec1", node->getSequence()); break;
+ case EOpConstructBVec2: outputConstructor(visit, node->getType(), "bvec2", node->getSequence()); break;
+ case EOpConstructBVec3: outputConstructor(visit, node->getType(), "bvec3", node->getSequence()); break;
+ case EOpConstructBVec4: outputConstructor(visit, node->getType(), "bvec4", node->getSequence()); break;
+ case EOpConstructInt: outputConstructor(visit, node->getType(), "ivec1", node->getSequence()); break;
+ case EOpConstructIVec2: outputConstructor(visit, node->getType(), "ivec2", node->getSequence()); break;
+ case EOpConstructIVec3: outputConstructor(visit, node->getType(), "ivec3", node->getSequence()); break;
+ case EOpConstructIVec4: outputConstructor(visit, node->getType(), "ivec4", node->getSequence()); break;
+ case EOpConstructUInt: outputConstructor(visit, node->getType(), "uvec1", node->getSequence()); break;
+ case EOpConstructUVec2: outputConstructor(visit, node->getType(), "uvec2", node->getSequence()); break;
+ case EOpConstructUVec3: outputConstructor(visit, node->getType(), "uvec3", node->getSequence()); break;
+ case EOpConstructUVec4: outputConstructor(visit, node->getType(), "uvec4", node->getSequence()); break;
+ case EOpConstructMat2: outputConstructor(visit, node->getType(), "mat2", node->getSequence()); break;
+ case EOpConstructMat3: outputConstructor(visit, node->getType(), "mat3", node->getSequence()); break;
+ case EOpConstructMat4: outputConstructor(visit, node->getType(), "mat4", node->getSequence()); break;
case EOpConstructStruct:
- addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence());
- outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")");
+ {
+ const TString &structName = StructNameString(*node->getType().getStruct());
+ mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
+ outputTriplet(visit, structName + "_ctor(", ", ", ")");
+ }
break;
case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
@@ -1899,8 +2242,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpMod:
{
// We need to look at the number of components in both arguments
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
- + node->getSequence()[1]->getAsTyped()->getNominalSize())
+ const int modValue = (*node->getSequence())[0]->getAsTyped()->getNominalSize() * 10 +
+ (*node->getSequence())[1]->getAsTyped()->getNominalSize();
+ switch (modValue)
{
case 11: mUsesMod1 = true; break;
case 22: mUsesMod2v = true; break;
@@ -1917,8 +2261,8 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
break;
case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
case EOpAtan:
- ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
+ ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize())
{
case 1: mUsesAtan2_1 = true; break;
case 2: mUsesAtan2_2 = true; break;
@@ -1939,7 +2283,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
case EOpFaceForward:
{
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
{
case 1: mUsesFaceforward1 = true; break;
case 2: mUsesFaceforward2 = true; break;
@@ -1947,7 +2291,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case 4: mUsesFaceforward4 = true; break;
default: UNREACHABLE();
}
-
+
outputTriplet(visit, "faceforward(", ", ", ")");
}
break;
@@ -1977,7 +2321,7 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
node->getCondition()->traverse(this);
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2028,6 +2372,8 @@ void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
+ mNestedLoopDepth++;
+
bool wasDiscontinuous = mInsideDiscontinuousLoop;
if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
@@ -2039,6 +2385,9 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
if (handleExcessiveLoop(node))
{
+ mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
+
return false;
}
}
@@ -2055,7 +2404,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
else
{
out << "{for(";
-
+
if (node->getInit())
{
node->getInit()->traverse(this);
@@ -2076,7 +2425,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
}
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
}
@@ -2102,6 +2451,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
out << "}\n";
mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
return false;
}
@@ -2118,6 +2468,11 @@ bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
case EOpBreak:
if (visit == PreVisit)
{
+ if (mNestedLoopDepth > 1)
+ {
+ mUsesNestedBreak = true;
+ }
+
if (mExcessiveLoopIndex)
{
out << "{Break";
@@ -2179,7 +2534,7 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node)
}
else
{
- for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
{
if (!isSingleStatement(*sit))
{
@@ -2216,8 +2571,8 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (init)
{
- TIntermSequence &sequence = init->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = init->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && variable->getQualifier() == EvqTemporary)
{
@@ -2230,7 +2585,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (symbol && constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
index = symbol;
initial = constant->getIConst(0);
@@ -2245,14 +2600,14 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (index != NULL && node->getCondition())
{
TIntermBinary *test = node->getCondition()->getAsBinaryNode();
-
+
if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
{
TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
comparator = test->getOp();
limit = constant->getIConst(0);
@@ -2266,7 +2621,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
-
+
if (binaryTerminal)
{
TOperator op = binaryTerminal->getOp();
@@ -2274,7 +2629,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
int value = constant->getIConst(0);
@@ -2346,7 +2701,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
mExcessiveLoopIndex = NULL; // Stops setting the Break flag
}
-
+
// for(int index = initial; index < clampedLimit; index += increment)
out << "for(";
@@ -2364,7 +2719,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
out << " += ";
out << increment;
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2386,7 +2741,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
initial += MAX_LOOP_ITERATIONS * increment;
iterations -= MAX_LOOP_ITERATIONS;
}
-
+
out << "}";
mExcessiveLoopIndex = restoreIndex;
@@ -2428,7 +2783,7 @@ void OutputHLSL::outputLineDirective(int line)
{
mBody << " \"" << mContext.sourcePath << "\"";
}
-
+
mBody << "\n";
}
}
@@ -2445,140 +2800,16 @@ TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
}
else
{
- name = decorate(name);
+ name = Decorate(name);
}
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
{
- return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
- qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
- }
-
- return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
-}
-
-TString OutputHLSL::qualifierString(TQualifier qualifier)
-{
- switch(qualifier)
- {
- case EvqIn: return "in";
- case EvqOut: return "out";
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- default: UNREACHABLE();
- }
-
- return "";
-}
-
-TString OutputHLSL::typeString(const TType &type)
-{
- if (type.getBasicType() == EbtStruct)
- {
- const TString& typeName = type.getStruct()->name();
- if (typeName != "")
- {
- return structLookup(typeName);
- }
- else // Nameless structure, define in place
- {
- const TFieldList &fields = type.getStruct()->fields();
-
- TString string = "struct\n"
- "{\n";
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n";
- }
-
- string += "} ";
-
- return string;
- }
- }
- else if (type.isMatrix())
- {
- switch (type.getNominalSize())
- {
- case 2: return "float2x2";
- case 3: return "float3x3";
- case 4: return "float4x4";
- }
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1: return "float";
- case 2: return "float2";
- case 3: return "float3";
- case 4: return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1: return "int";
- case 2: return "int2";
- case 3: return "int3";
- case 4: return "int4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1: return "bool";
- case 2: return "bool2";
- case 3: return "bool3";
- case 4: return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- return "sampler2D";
- case EbtSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- default:
- break;
- }
- }
-
- UNREACHABLE();
- return "<unknown type>";
-}
-
-TString OutputHLSL::textureString(const TType &type)
-{
- switch (type.getBasicType())
- {
- case EbtSampler2D:
- return "Texture2D";
- case EbtSamplerCube:
- return "TextureCube";
- case EbtSamplerExternalOES:
- return "Texture2D";
- default:
- break;
- }
-
- UNREACHABLE();
- return "<unknown texture type>";
-}
-
-TString OutputHLSL::arrayString(const TType &type)
-{
- if (!type.isArray())
- {
- return "";
+ return QualifierString(qualifier) + " " + TextureString(type) + " texture_" + name + ArrayString(type) + ", " +
+ QualifierString(qualifier) + " " + SamplerString(type) + " sampler_" + name + ArrayString(type);
}
- return "[" + str(type.getArraySize()) + "]";
+ return QualifierString(qualifier) + " " + TypeString(type) + " " + name + ArrayString(type);
}
TString OutputHLSL::initializer(const TType &type)
@@ -2599,235 +2830,40 @@ TString OutputHLSL::initializer(const TType &type)
return "{" + string + "}";
}
-void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+void OutputHLSL::outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters)
{
- if (name == "")
- {
- return; // Nameless structures don't have constructors
- }
-
- if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
- {
- return; // Already added
- }
-
- TType ctorType = type;
- ctorType.clearArrayness();
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- TString ctorName = type.getStruct() ? decorate(name) : name;
-
- typedef std::vector<TType> ParameterArray;
- ParameterArray ctorParameters;
-
- if (type.getStruct())
- {
- mStructNames.insert(decorate(name));
-
- TString structure;
- structure += "struct " + decorate(name) + "\n"
- "{\n";
-
- const TFieldList &fields = type.getStruct()->fields();
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n";
- }
-
- structure += "};\n";
-
- if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
- {
- mStructDeclarations.push_back(structure);
- }
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- ctorParameters.push_back(*fields[i]->type());
- }
- }
- else if (parameters)
- {
- for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
- {
- ctorParameters.push_back((*parameter)->getAsTyped()->getType());
- }
- }
- else UNREACHABLE();
-
- TString constructor;
-
- if (ctorType.getStruct())
- {
- constructor += ctorName + " " + ctorName + "_ctor(";
- }
- else // Built-in type
- {
- constructor += typeString(ctorType) + " " + ctorName + "(";
- }
-
- for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
- {
- const TType &type = ctorParameters[parameter];
-
- constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
-
- if (parameter < ctorParameters.size() - 1)
- {
- constructor += ", ";
- }
- }
-
- constructor += ")\n"
- "{\n";
-
- if (ctorType.getStruct())
- {
- constructor += " " + ctorName + " structure = {";
- }
- else
- {
- constructor += " return " + typeString(ctorType) + "(";
- }
-
- if (ctorType.isMatrix() && ctorParameters.size() == 1)
- {
- int dim = ctorType.getNominalSize();
- const TType &parameter = ctorParameters[0];
-
- if (parameter.isScalar())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- constructor += TString((row == col) ? "x0" : "0.0");
-
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else if (parameter.isMatrix())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
- {
- constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
- }
- else
- {
- constructor += TString((row == col) ? "1.0" : "0.0");
- }
+ TInfoSinkBase &out = mBody;
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else UNREACHABLE();
- }
- else
+ if (visit == PreVisit)
{
- size_t remainingComponents = ctorType.getObjectSize();
- size_t parameterIndex = 0;
-
- while (remainingComponents > 0)
- {
- const TType &parameter = ctorParameters[parameterIndex];
- const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
-
- constructor += "x" + str(parameterIndex);
-
- if (parameter.isScalar())
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (parameter.isVector())
- {
- if (remainingComponents == parameterSize || moreParameters)
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
- {
- switch (remainingComponents)
- {
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- case 4: constructor += ".xyzw"; break;
- default: UNREACHABLE();
- }
+ mStructureHLSL->addConstructor(type, name, parameters);
- remainingComponents = 0;
- }
- else UNREACHABLE();
- }
- else if (parameter.isMatrix() || parameter.getStruct())
- {
- ASSERT(remainingComponents == parameterSize || moreParameters);
- ASSERT(parameterSize <= remainingComponents);
-
- remainingComponents -= parameterSize;
- }
- else UNREACHABLE();
-
- if (moreParameters)
- {
- parameterIndex++;
- }
-
- if (remainingComponents)
- {
- constructor += ", ";
- }
- }
+ out << name + "(";
}
-
- if (ctorType.getStruct())
+ else if (visit == InVisit)
{
- constructor += "};\n"
- " return structure;\n"
- "}\n";
+ out << ", ";
}
- else
+ else if (visit == PostVisit)
{
- constructor += ");\n"
- "}\n";
+ out << ")";
}
-
- mConstructors.insert(constructor);
}
const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
{
TInfoSinkBase &out = mBody;
- if (type.getBasicType() == EbtStruct)
+ const TStructure* structure = type.getStruct();
+ if (structure)
{
- out << structLookup(type.getStruct()->name()) + "_ctor(";
-
- const TFieldList &fields = type.getStruct()->fields();
+ out << StructNameString(*structure) + "_ctor(";
+
+ const TFieldList& fields = structure->fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TType *fieldType = fields[i]->type();
-
constUnion = writeConstantUnion(*fieldType, constUnion);
if (i != fields.size() - 1)
@@ -2842,10 +2878,10 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
size_t size = type.getObjectSize();
bool writeType = size > 1;
-
+
if (writeType)
{
- out << typeString(type) << "(";
+ out << TypeString(type) << "(";
}
for (size_t i = 0; i < size; i++, constUnion++)
@@ -2854,6 +2890,7 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
case EbtInt: out << constUnion->getIConst(); break;
+ case EbtUInt: out << constUnion->getUConst(); break;
case EbtBool: out << constUnion->getBConst(); break;
default: UNREACHABLE();
}
@@ -2873,266 +2910,29 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
return constUnion;
}
-TString OutputHLSL::scopeString(unsigned int depthLimit)
+class DeclareVaryingTraverser : public GetVariableTraverser<Varying>
{
- TString string;
+ public:
+ DeclareVaryingTraverser(std::vector<Varying> *output,
+ InterpolationType interpolation)
+ : GetVariableTraverser(output),
+ mInterpolation(interpolation)
+ {}
- for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
+ private:
+ void visitVariable(Varying *varying)
{
- string += "_" + str(i);
+ varying->interpolation = mInterpolation;
}
- return string;
-}
+ InterpolationType mInterpolation;
+};
-TString OutputHLSL::scopedStruct(const TString &typeName)
+void OutputHLSL::declareVaryingToList(const TType &type, TQualifier baseTypeQualifier,
+ const TString &name, std::vector<Varying> &fieldsOut)
{
- if (typeName == "")
- {
- return typeName;
- }
-
- return typeName + scopeString(mScopeDepth);
-}
-
-TString OutputHLSL::structLookup(const TString &typeName)
-{
- for (int depth = mScopeDepth; depth >= 0; depth--)
- {
- TString scopedName = decorate(typeName + scopeString(depth));
-
- for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
- {
- if (*structName == scopedName)
- {
- return scopedName;
- }
- }
- }
-
- UNREACHABLE(); // Should have found a matching constructor
-
- return typeName;
-}
-
-TString OutputHLSL::decorate(const TString &string)
-{
- if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
- {
- return "_" + string;
- }
-
- return string;
-}
-
-TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
-{
- if (type.getBasicType() == EbtSamplerExternalOES)
- {
- return "ex_" + string;
- }
-
- return decorate(string);
-}
-
-TString OutputHLSL::decorateField(const TString &string, const TType &structure)
-{
- if (structure.getStruct()->name().compare(0, 3, "gl_") != 0)
- {
- return decorate(string);
- }
-
- return string;
-}
-
-TString OutputHLSL::registerString(TIntermSymbol *operand)
-{
- ASSERT(operand->getQualifier() == EvqUniform);
-
- if (IsSampler(operand->getBasicType()))
- {
- return "s" + str(samplerRegister(operand));
- }
-
- return "c" + str(uniformRegister(operand));
-}
-
-int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
-{
- const TType &type = sampler->getType();
- ASSERT(IsSampler(type.getBasicType()));
-
- int index = mSamplerRegister;
- mSamplerRegister += sampler->totalRegisterCount();
-
- declareUniform(type, sampler->getSymbol(), index);
-
- return index;
-}
-
-int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
-{
- const TType &type = uniform->getType();
- ASSERT(!IsSampler(type.getBasicType()));
-
- int index = mUniformRegister;
- mUniformRegister += uniform->totalRegisterCount();
-
- declareUniform(type, uniform->getSymbol(), index);
-
- return index;
-}
-
-void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
-{
- TStructure *structure = type.getStruct();
-
- if (!structure)
- {
- mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
- }
- else
- {
- const TFieldList &fields = structure->fields();
-
- if (type.isArray())
- {
- int elementIndex = index;
-
- for (int i = 0; i < type.getArraySize(); i++)
- {
- for (size_t j = 0; j < fields.size(); j++)
- {
- const TType &fieldType = *fields[j]->type();
- const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name();
- declareUniform(fieldType, uniformName, elementIndex);
- elementIndex += fieldType.totalRegisterCount();
- }
- }
- }
- else
- {
- int fieldIndex = index;
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType &fieldType = *fields[i]->type();
- const TString uniformName = name + "." + fields[i]->name();
- declareUniform(fieldType, uniformName, fieldIndex);
- fieldIndex += fieldType.totalRegisterCount();
- }
- }
- }
-}
-
-GLenum OutputHLSL::glVariableType(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- if (type.isScalar())
- {
- return GL_FLOAT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_VEC2;
- case 3: return GL_FLOAT_VEC3;
- case 4: return GL_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- }
- else if (type.isMatrix())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_MAT2;
- case 3: return GL_FLOAT_MAT3;
- case 4: return GL_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtInt)
- {
- if (type.isScalar())
- {
- return GL_INT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_INT_VEC2;
- case 3: return GL_INT_VEC3;
- case 4: return GL_INT_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtBool)
- {
- if (type.isScalar())
- {
- return GL_BOOL;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_BOOL_VEC2;
- case 3: return GL_BOOL_VEC3;
- case 4: return GL_BOOL_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtSampler2D)
- {
- return GL_SAMPLER_2D;
- }
- else if (type.getBasicType() == EbtSamplerCube)
- {
- return GL_SAMPLER_CUBE;
- }
- else UNREACHABLE();
-
- return GL_NONE;
-}
-
-GLenum OutputHLSL::glVariablePrecision(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_FLOAT;
- case EbpMedium: return GL_MEDIUM_FLOAT;
- case EbpLow: return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
- else if (type.getBasicType() == EbtInt)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_INT;
- case EbpMedium: return GL_MEDIUM_INT;
- case EbpLow: return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
-
- // Other types (boolean, sampler) don't have a precision
- return GL_NONE;
+ DeclareVaryingTraverser traverser(&fieldsOut, GetInterpolationType(baseTypeQualifier));
+ traverser.traverse(type, name);
}
}