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diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
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-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_POOLALLOC_H_
-#define COMPILER_TRANSLATOR_POOLALLOC_H_
-
-#ifdef _DEBUG
-#define GUARD_BLOCKS // define to enable guard block sanity checking
-#endif
-
-//
-// This header defines an allocator that can be used to efficiently
-// allocate a large number of small requests for heap memory, with the
-// intention that they are not individually deallocated, but rather
-// collectively deallocated at one time.
-//
-// This simultaneously
-//
-// * Makes each individual allocation much more efficient; the
-// typical allocation is trivial.
-// * Completely avoids the cost of doing individual deallocation.
-// * Saves the trouble of tracking down and plugging a large class of leaks.
-//
-// Individual classes can use this allocator by supplying their own
-// new and delete methods.
-//
-// STL containers can use this allocator by using the pool_allocator
-// class as the allocator (second) template argument.
-//
-
-#include <stddef.h>
-#include <string.h>
-#include <vector>
-
-// If we are using guard blocks, we must track each indivual
-// allocation. If we aren't using guard blocks, these
-// never get instantiated, so won't have any impact.
-//
-
-class TAllocation
-{
- public:
- TAllocation(size_t size, unsigned char *mem, TAllocation *prev = 0)
- : size(size), mem(mem), prevAlloc(prev)
- {
-// Allocations are bracketed:
-// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
-// This would be cleaner with if (guardBlockSize)..., but that
-// makes the compiler print warnings about 0 length memsets,
-// even with the if() protecting them.
-#ifdef GUARD_BLOCKS
- memset(preGuard(), guardBlockBeginVal, guardBlockSize);
- memset(data(), userDataFill, size);
- memset(postGuard(), guardBlockEndVal, guardBlockSize);
-#endif
- }
-
- void check() const
- {
- checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
- checkGuardBlock(postGuard(), guardBlockEndVal, "after");
- }
-
- void checkAllocList() const;
-
- // Return total size needed to accomodate user buffer of 'size',
- // plus our tracking data.
- inline static size_t allocationSize(size_t size)
- {
- return size + 2 * guardBlockSize + headerSize();
- }
-
- // Offset from surrounding buffer to get to user data buffer.
- inline static unsigned char *offsetAllocation(unsigned char *m)
- {
- return m + guardBlockSize + headerSize();
- }
-
- private:
- void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
-
- // Find offsets to pre and post guard blocks, and user data buffer
- unsigned char *preGuard() const { return mem + headerSize(); }
- unsigned char *data() const { return preGuard() + guardBlockSize; }
- unsigned char *postGuard() const { return data() + size; }
-
- size_t size; // size of the user data area
- unsigned char *mem; // beginning of our allocation (pts to header)
- TAllocation *prevAlloc; // prior allocation in the chain
-
- // Support MSVC++ 6.0
- const static unsigned char guardBlockBeginVal;
- const static unsigned char guardBlockEndVal;
- const static unsigned char userDataFill;
-
- const static size_t guardBlockSize;
-#ifdef GUARD_BLOCKS
- inline static size_t headerSize() { return sizeof(TAllocation); }
-#else
- inline static size_t headerSize() { return 0; }
-#endif
-};
-
-//
-// There are several stacks. One is to track the pushing and popping
-// of the user, and not yet implemented. The others are simply a
-// repositories of free pages or used pages.
-//
-// Page stacks are linked together with a simple header at the beginning
-// of each allocation obtained from the underlying OS. Multi-page allocations
-// are returned to the OS. Individual page allocations are kept for future
-// re-use.
-//
-// The "page size" used is not, nor must it match, the underlying OS
-// page size. But, having it be about that size or equal to a set of
-// pages is likely most optimal.
-//
-class TPoolAllocator
-{
- public:
- TPoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = 16);
-
- //
- // Don't call the destructor just to free up the memory, call pop()
- //
- ~TPoolAllocator();
-
- //
- // Call push() to establish a new place to pop memory too. Does not
- // have to be called to get things started.
- //
- void push();
-
- //
- // Call pop() to free all memory allocated since the last call to push(),
- // or if no last call to push, frees all memory since first allocation.
- //
- void pop();
-
- //
- // Call popAll() to free all memory allocated.
- //
- void popAll();
-
- //
- // Call allocate() to actually acquire memory. Returns 0 if no memory
- // available, otherwise a properly aligned pointer to 'numBytes' of memory.
- //
- void *allocate(size_t numBytes);
-
- //
- // There is no deallocate. The point of this class is that
- // deallocation can be skipped by the user of it, as the model
- // of use is to simultaneously deallocate everything at once
- // by calling pop(), and to not have to solve memory leak problems.
- //
-
- // Catch unwanted allocations.
- // TODO(jmadill): Remove this when we remove the global allocator.
- void lock();
- void unlock();
-
- private:
- size_t alignment; // all returned allocations will be aligned at
- // this granularity, which will be a power of 2
- size_t alignmentMask;
-
-#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- friend struct tHeader;
-
- struct tHeader
- {
- tHeader(tHeader *nextPage, size_t pageCount)
- : nextPage(nextPage),
- pageCount(pageCount)
-#ifdef GUARD_BLOCKS
- ,
- lastAllocation(0)
-#endif
- {
- }
-
- ~tHeader()
- {
-#ifdef GUARD_BLOCKS
- if (lastAllocation)
- lastAllocation->checkAllocList();
-#endif
- }
-
- tHeader *nextPage;
- size_t pageCount;
-#ifdef GUARD_BLOCKS
- TAllocation *lastAllocation;
-#endif
- };
-
- struct tAllocState
- {
- size_t offset;
- tHeader *page;
- };
- typedef std::vector<tAllocState> tAllocStack;
-
- // Track allocations if and only if we're using guard blocks
- void *initializeAllocation(tHeader *block, unsigned char *memory, size_t numBytes)
- {
-#ifdef GUARD_BLOCKS
- new (memory) TAllocation(numBytes, memory, block->lastAllocation);
- block->lastAllocation = reinterpret_cast<TAllocation *>(memory);
-#endif
- // This is optimized entirely away if GUARD_BLOCKS is not defined.
- return TAllocation::offsetAllocation(memory);
- }
-
- size_t pageSize; // granularity of allocation from the OS
- size_t headerSkip; // amount of memory to skip to make room for the
- // header (basically, size of header, rounded
- // up to make it aligned
- size_t currentPageOffset; // next offset in top of inUseList to allocate from
- tHeader *freeList; // list of popped memory
- tHeader *inUseList; // list of all memory currently being used
- tAllocStack mStack; // stack of where to allocate from, to partition pool
-
- int numCalls; // just an interesting statistic
- size_t totalBytes; // just an interesting statistic
-
-#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
- std::vector<std::vector<void *>> mStack;
-#endif
-
- TPoolAllocator &operator=(const TPoolAllocator &); // dont allow assignment operator
- TPoolAllocator(const TPoolAllocator &); // dont allow default copy constructor
- bool mLocked;
-};
-
-//
-// There could potentially be many pools with pops happening at
-// different times. But a simple use is to have a global pop
-// with everyone using the same global allocator.
-//
-extern TPoolAllocator *GetGlobalPoolAllocator();
-extern void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator);
-
-//
-// This STL compatible allocator is intended to be used as the allocator
-// parameter to templatized STL containers, like vector and map.
-//
-// It will use the pools for allocation, and not
-// do any deallocation, but will still do destruction.
-//
-template <class T>
-class pool_allocator
-{
- public:
- typedef size_t size_type;
- typedef ptrdiff_t difference_type;
- typedef T *pointer;
- typedef const T *const_pointer;
- typedef T &reference;
- typedef const T &const_reference;
- typedef T value_type;
-
- template <class Other>
- struct rebind
- {
- typedef pool_allocator<Other> other;
- };
- pointer address(reference x) const { return &x; }
- const_pointer address(const_reference x) const { return &x; }
-
- pool_allocator() {}
-
- template <class Other>
- pool_allocator(const pool_allocator<Other> &p)
- {
- }
-
- template <class Other>
- pool_allocator<T> &operator=(const pool_allocator<Other> &p)
- {
- return *this;
- }
-
-#if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
- // libCStd on some platforms have a different allocate/deallocate interface.
- // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
- // allocated, not the number of elements.
- void *allocate(size_type n) { return getAllocator().allocate(n); }
- void *allocate(size_type n, const void *) { return getAllocator().allocate(n); }
- void deallocate(void *, size_type) {}
-#else
- pointer allocate(size_type n)
- {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
- }
- pointer allocate(size_type n, const void *)
- {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
- }
- void deallocate(pointer, size_type) {}
-#endif // _RWSTD_ALLOCATOR
-
- void construct(pointer p, const T &val) { new ((void *)p) T(val); }
- void destroy(pointer p) { p->T::~T(); }
-
- bool operator==(const pool_allocator &rhs) const { return true; }
- bool operator!=(const pool_allocator &rhs) const { return false; }
-
- size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
- size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
-
- TPoolAllocator &getAllocator() const { return *GetGlobalPoolAllocator(); }
-};
-
-#endif // COMPILER_TRANSLATOR_POOLALLOC_H_