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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h49
1 files changed, 14 insertions, 35 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
index d7553be23b..b8f782d1ec 100644
--- a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
@@ -3,46 +3,25 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
#ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
#define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
-#include "compiler/translator/IntermNode.h"
+#include "GLSLANG/ShaderLang.h"
-class ScalarizeVecAndMatConstructorArgs : public TIntermTraverser
+namespace sh
{
- public:
- ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType,
- bool fragmentPrecisionHigh)
- : TIntermTraverser(true, false, false),
- mTempVarCount(0),
- mShaderType(shaderType),
- mFragmentPrecisionHigh(fragmentPrecisionHigh) {}
-
- protected:
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- private:
- void scalarizeArgs(TIntermAggregate *aggregate,
- bool scalarizeVector, bool scalarizeMatrix);
-
- // If we have the following code:
- // mat4 m(0);
- // vec4 v(1, m);
- // We will rewrite to:
- // mat4 m(0);
- // mat4 _webgl_tmp_mat_0 = m;
- // vec4 v(1, _webgl_tmp_mat_0[0][0], _webgl_tmp_mat_0[0][1], _webgl_tmp_mat_0[0][2]);
- // This function is to create nodes for "mat4 _webgl_tmp_mat_0 = m;" and insert it to
- // the code sequence.
- // Return the temporary variable name.
- TString createTempVariable(TIntermTyped *original);
-
- std::vector<TIntermSequence> mSequenceStack;
- int mTempVarCount;
-
- sh::GLenum mShaderType;
- bool mFragmentPrecisionHigh;
-};
+class TIntermBlock;
+class TSymbolTable;
+
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ TSymbolTable *symbolTable);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_