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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp234
1 files changed, 185 insertions, 49 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index 608237860c..6a801eacfe 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,14 @@
#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/InitializeDll.h"
-#include "compiler/preprocessor/length_limits.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/length_limits.h"
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+
+static bool isInitialized = false;
//
// This is the platform independent interface between an OGL driver
@@ -43,14 +46,62 @@ static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue
return (expectedValue == mappedNameMaxLength);
}
+template <typename VarT>
+static const sh::ShaderVariable *ReturnVariable(const std::vector<VarT> &infoList, int index)
+{
+ if (index < 0 || static_cast<size_t>(index) >= infoList.size())
+ {
+ return NULL;
+ }
+
+ return &infoList[index];
+}
+
+static const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index)
+{
+ switch (varType)
+ {
+ case SH_ACTIVE_ATTRIBUTES:
+ return ReturnVariable(compiler->getAttributes(), index);
+ case SH_ACTIVE_UNIFORMS:
+ return ReturnVariable(compiler->getExpandedUniforms(), index);
+ case SH_VARYINGS:
+ return ReturnVariable(compiler->getExpandedVaryings(), index);
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+static ShPrecisionType ConvertPrecision(sh::GLenum precision)
+{
+ switch (precision)
+ {
+ case GL_HIGH_FLOAT:
+ case GL_HIGH_INT:
+ return SH_PRECISION_HIGHP;
+ case GL_MEDIUM_FLOAT:
+ case GL_MEDIUM_INT:
+ return SH_PRECISION_MEDIUMP;
+ case GL_LOW_FLOAT:
+ case GL_LOW_INT:
+ return SH_PRECISION_LOWP;
+ default:
+ return SH_PRECISION_UNDEFINED;
+ }
+}
+
//
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
int ShInitialize()
{
- static const bool kInitialized = InitProcess();
- return kInitialized ? 1 : 0;
+ if (!isInitialized)
+ {
+ isInitialized = InitProcess();
+ }
+ return isInitialized ? 1 : 0;
}
//
@@ -58,7 +109,11 @@ int ShInitialize()
//
int ShFinalize()
{
- DetachProcess();
+ if (isInitialized)
+ {
+ DetachProcess();
+ isInitialized = false;
+ }
return 1;
}
@@ -83,10 +138,17 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->ARB_texture_rectangle = 0;
resources->EXT_draw_buffers = 0;
resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
+ // GLSL ES 3.0 constants.
+ resources->MaxVertexOutputVectors = 16;
+ resources->MaxFragmentInputVectors = 15;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
+
// Disable name hashing by default.
resources->HashFunction = NULL;
@@ -99,7 +161,7 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
//
// Driver calls these to create and destroy compiler objects.
//
-ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
+ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources)
{
@@ -128,8 +190,25 @@ void ShDestruct(ShHandle handle)
DeleteCompiler(base->getAsCompiler());
}
+void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString)
+{
+ if (!handle || !outString)
+ {
+ return;
+ }
+
+ TShHandleBase *base = static_cast<TShHandleBase*>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return;
+ }
+
+ strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen);
+ outString[outStringLen - 1] = '\0';
+}
//
-// Do an actual compile on the given strings. The result is left
+// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
@@ -171,30 +250,30 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
- *params = compiler->getUniforms().size();
+ *params = compiler->getExpandedUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_ACTIVE_ATTRIBUTES:
- *params = compiler->getAttribs().size();
+ *params = compiler->getAttributes().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_VARYINGS:
- *params = compiler->getVaryings().size();
+ *params = compiler->getExpandedVaryings().size();
break;
case SH_VARYING_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_NAME_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_HASHED_NAME_MAX_LENGTH:
if (compiler->getHashFunction() == NULL) {
@@ -203,12 +282,22 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
// 64 bits hashing output requires 16 bytes for hex
// representation.
const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
+ (void)HashedNamePrefix;
*params = 16 + sizeof(HashedNamePrefix);
}
break;
case SH_HASHED_NAMES_COUNT:
*params = compiler->getNameMap().size();
break;
+ case SH_SHADER_VERSION:
+ *params = compiler->getShaderVersion();
+ break;
+ case SH_RESOURCES_STRING_LENGTH:
+ *params = compiler->getBuiltInResourcesString().length() + 1;
+ break;
+ case SH_OUTPUT_TYPE:
+ *params = compiler->getOutputType();
+ break;
default: UNREACHABLE();
}
}
@@ -250,7 +339,7 @@ void ShGetVariableInfo(const ShHandle handle,
int index,
size_t* length,
int* size,
- ShDataType* type,
+ sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
@@ -267,47 +356,32 @@ void ShGetVariableInfo(const ShHandle handle,
if (compiler == 0)
return;
- const TVariableInfoList& varList =
- varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() :
- (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() :
- compiler->getVaryings());
- if (index < 0 || index >= static_cast<int>(varList.size()))
+ const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index);
+ if (!varInfo)
+ {
return;
-
- const TVariableInfo& varInfo = varList[index];
- if (length) *length = varInfo.name.size();
- *size = varInfo.size;
- *type = varInfo.type;
- switch (varInfo.precision) {
- case EbpLow:
- *precision = SH_PRECISION_LOWP;
- break;
- case EbpMedium:
- *precision = SH_PRECISION_MEDIUMP;
- break;
- case EbpHigh:
- *precision = SH_PRECISION_HIGHP;
- break;
- default:
- // Some types does not support precision, for example, boolean.
- *precision = SH_PRECISION_UNDEFINED;
- break;
}
- *staticUse = varInfo.staticUse ? 1 : 0;
+
+ if (length) *length = varInfo->name.size();
+ *size = varInfo->elementCount();
+ *type = varInfo->type;
+ *precision = ConvertPrecision(varInfo->precision);
+ *staticUse = varInfo->staticUse ? 1 : 0;
// This size must match that queried by
// SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
// in ShGetInfo, below.
- size_t variableLength = 1 + MAX_SYMBOL_NAME_LEN;
+ size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(checkVariableMaxLengths(handle, variableLength));
- strncpy(name, varInfo.name.c_str(), variableLength);
+ strncpy(name, varInfo->name.c_str(), variableLength);
name[variableLength - 1] = 0;
- if (mappedName) {
+ if (mappedName)
+ {
// This size must match that queried by
// SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
- size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN;
+ size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength));
- strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength);
+ strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength);
mappedName[maxMappedNameLength - 1] = 0;
}
}
@@ -369,6 +443,18 @@ void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params)
case SH_ACTIVE_UNIFORMS_ARRAY:
*params = (void*)&translator->getUniforms();
break;
+ case SH_ACTIVE_INTERFACE_BLOCKS_ARRAY:
+ *params = (void*)&translator->getInterfaceBlocks();
+ break;
+ case SH_ACTIVE_OUTPUT_VARIABLES_ARRAY:
+ *params = (void*)&translator->getOutputVariables();
+ break;
+ case SH_ACTIVE_ATTRIBUTES_ARRAY:
+ *params = (void*)&translator->getAttributes();
+ break;
+ case SH_ACTIVE_VARYINGS_ARRAY:
+ *params = (void*)&translator->getVaryings();
+ break;
default: UNREACHABLE();
}
}
@@ -379,12 +465,62 @@ int ShCheckVariablesWithinPackingLimits(
if (varInfoArraySize == 0)
return 1;
ASSERT(varInfoArray);
- TVariableInfoList variables;
+ std::vector<sh::ShaderVariable> variables;
for (size_t ii = 0; ii < varInfoArraySize; ++ii)
{
- TVariableInfo var(varInfoArray[ii].type, varInfoArray[ii].size);
+ sh::ShaderVariable var(varInfoArray[ii].type, (sh::GLenum)0, "", varInfoArray[ii].size);
variables.push_back(var);
}
VariablePacker packer;
return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0;
}
+
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const char *interfaceBlockName,
+ unsigned int *indexOut)
+{
+ if (!handle || !interfaceBlockName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasInterfaceBlock(interfaceBlockName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ return true;
+}
+
+bool ShGetUniformRegister(const ShHandle handle,
+ const char *uniformName,
+ unsigned int *indexOut)
+{
+ if (!handle || !uniformName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasUniform(uniformName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getUniformRegister(uniformName);
+ return true;
+}