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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp74
1 files changed, 64 insertions, 10 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
index 0dbbc9e7f6..8f931b9bdd 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
@@ -9,7 +9,7 @@
#include <GLSLANG/ShaderLang.h>
-#include "compiler/translator/compilerdebug.h"
+#include "common/debug.h"
namespace sh
{
@@ -217,31 +217,75 @@ bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
return ShaderVariable::isSameVariableAtLinkTime(other, true);
}
-Attribute::Attribute()
- : location(-1)
+InterfaceVariable::InterfaceVariable() : location(-1)
{}
-Attribute::~Attribute()
+InterfaceVariable::~InterfaceVariable()
{}
-Attribute::Attribute(const Attribute &other)
- : ShaderVariable(other),
- location(other.location)
+InterfaceVariable::InterfaceVariable(const InterfaceVariable &other)
+ : ShaderVariable(other), location(other.location)
{}
-Attribute &Attribute::operator=(const Attribute &other)
+InterfaceVariable &InterfaceVariable::operator=(const InterfaceVariable &other)
{
ShaderVariable::operator=(other);
location = other.location;
return *this;
}
-bool Attribute::operator==(const Attribute &other) const
+bool InterfaceVariable::operator==(const InterfaceVariable &other) const
{
return (ShaderVariable::operator==(other) &&
location == other.location);
}
+Attribute::Attribute()
+{
+}
+
+Attribute::~Attribute()
+{
+}
+
+Attribute::Attribute(const Attribute &other) : InterfaceVariable(other)
+{
+}
+
+Attribute &Attribute::operator=(const Attribute &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool Attribute::operator==(const Attribute &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
+OutputVariable::OutputVariable()
+{
+}
+
+OutputVariable::~OutputVariable()
+{
+}
+
+OutputVariable::OutputVariable(const OutputVariable &other) : InterfaceVariable(other)
+{
+}
+
+OutputVariable &OutputVariable::operator=(const OutputVariable &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool OutputVariable::operator==(const OutputVariable &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
InterfaceBlockField::InterfaceBlockField()
: isRowMajorLayout(false)
{}
@@ -305,9 +349,14 @@ bool Varying::operator==(const Varying &other) const
bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
{
+ return isSameVaryingAtLinkTime(other, 100);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
+{
return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
interpolation == other.interpolation &&
- isInvariant == other.isInvariant);
+ (shaderVersion >= 300 || isInvariant == other.isInvariant));
}
InterfaceBlock::InterfaceBlock()
@@ -344,4 +393,9 @@ InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
return *this;
}
+std::string InterfaceBlock::fieldPrefix() const
+{
+ return instanceName.empty() ? "" : name;
}
+
+} // namespace sh