summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
index f6275defa1..c5d18d21bf 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -6,8 +6,14 @@
#include "compiler/translator/TranslatorHLSL.h"
+#include "compiler/translator/ArrayReturnValueToOutParameter.h"
#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/SimplifyArrayAssignment.h"
+#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/SeparateArrayInitialization.h"
+#include "compiler/translator/SeparateDeclarations.h"
+#include "compiler/translator/SeparateExpressionsReturningArrays.h"
+#include "compiler/translator/UnfoldShortCircuitToIf.h"
TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec, output)
@@ -19,8 +25,32 @@ void TranslatorHLSL::translate(TIntermNode *root, int compileOptions)
const ShBuiltInResources &resources = getResources();
int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
- SimplifyArrayAssignment simplify;
- root->traverse(&simplify);
+ SeparateDeclarations(root);
+
+ // Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
+ UnfoldShortCircuitToIf(root, getTemporaryIndex());
+
+ SeparateExpressionsReturningArrays(root, getTemporaryIndex());
+
+ // Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
+ SeparateArrayInitialization(root);
+
+ // HLSL doesn't support arrays as return values, we'll need to make functions that have an array
+ // as a return value to use an out parameter to transfer the array data instead.
+ ArrayReturnValueToOutParameter(root, getTemporaryIndex());
+
+ if (!shouldRunLoopAndIndexingValidation(compileOptions))
+ {
+ // HLSL doesn't support dynamic indexing of vectors and matrices.
+ RemoveDynamicIndexing(root, getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+ }
+
+ // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
+ // use a vertex attribute as a condition, and some related computation in the else block.
+ if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteElseBlocks(root, getTemporaryIndex());
+ }
sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(),
getSourcePath(), getOutputType(), numRenderTargets, getUniforms(), compileOptions);