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-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
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+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef TRANSLATOR_UNIFORMHLSL_H_
+#define TRANSLATOR_UNIFORMHLSL_H_
+
+#include "common/shadervars.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class StructureHLSL;
+
+class UniformHLSL
+{
+ public:
+ UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveInterfaceBlockRegisters(unsigned int registerCount);
+ TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms);
+ TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+
+ const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; }
+ const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; }
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ {
+ return mInterfaceBlockRegisterMap;
+ }
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ private:
+ TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
+ TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
+ TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+
+ // Returns the uniform's register index
+ unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
+
+ unsigned int mUniformRegister;
+ unsigned int mInterfaceBlockRegister;
+ unsigned int mSamplerRegister;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ std::vector<Uniform> mActiveUniforms;
+ std::vector<InterfaceBlock> mActiveInterfaceBlocks;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+}
+
+#endif // TRANSLATOR_UNIFORMHLSL_H_