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-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
index 91fa51588b..4ab9ccdf53 100644
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
@@ -7,19 +7,19 @@
// Methods for GLSL to HLSL translation for uniforms and interface blocks.
//
-#ifndef TRANSLATOR_UNIFORMHLSL_H_
-#define TRANSLATOR_UNIFORMHLSL_H_
+#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
+#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_
-#include "compiler/translator/Types.h"
+#include "compiler/translator/OutputHLSL.h"
namespace sh
{
class StructureHLSL;
-class UniformHLSL
+class UniformHLSL : angle::NonCopyable
{
public:
- UniformHLSL(StructureHLSL *structureHLSL, TranslatorHLSL *translator);
+ UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms);
void reserveUniformRegisters(unsigned int registerCount);
void reserveInterfaceBlockRegisters(unsigned int registerCount);
@@ -60,4 +60,4 @@ class UniformHLSL
}
-#endif // TRANSLATOR_UNIFORMHLSL_H_
+#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_