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Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/UniformHLSL.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/UniformHLSL.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h new file mode 100644 index 0000000000..835b1ef2c8 --- /dev/null +++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h @@ -0,0 +1,66 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// UniformHLSL.h: +// Methods for GLSL to HLSL translation for uniforms and interface blocks. +// + +#ifndef TRANSLATOR_UNIFORMHLSL_H_ +#define TRANSLATOR_UNIFORMHLSL_H_ + +#include "common/shadervars.h" +#include "compiler/translator/Types.h" + +namespace sh +{ +class StructureHLSL; + +class UniformHLSL +{ + public: + UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType); + + void reserveUniformRegisters(unsigned int registerCount); + void reserveInterfaceBlockRegisters(unsigned int registerCount); + TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms); + TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); + + // Used for direct index references + static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex); + + const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; } + const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; } + const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const + { + return mInterfaceBlockRegisterMap; + } + const std::map<std::string, unsigned int> &getUniformRegisterMap() const + { + return mUniformRegisterMap; + } + + private: + TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex); + TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage); + TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); + + // Returns the uniform's register index + unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name); + + unsigned int mUniformRegister; + unsigned int mInterfaceBlockRegister; + unsigned int mSamplerRegister; + StructureHLSL *mStructureHLSL; + ShShaderOutput mOutputType; + + std::vector<Uniform> mActiveUniforms; + std::vector<InterfaceBlock> mActiveInterfaceBlocks; + std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; + std::map<std::string, unsigned int> mUniformRegisterMap; +}; + +} + +#endif // TRANSLATOR_UNIFORMHLSL_H_ |